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Remove GFXDevice::disableShader becouse we are going to remove Fixed Function Pipeline and we need a shader for render.
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2 changed files with 1 additions and 2 deletions
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@ -90,7 +90,6 @@ public:
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virtual void setPixelShaderVersion( F32 version ) { mPixelShaderVersion = version; }
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virtual void setShader(GFXShader* shd);
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virtual void disableShaders(); ///< Equivalent to setShader(NULL)
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/// @attention GL cannot check if the given format supports blending or filtering!
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virtual GFXFormat selectSupportedFormat(GFXTextureProfile *profile,
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