diff --git a/Engine/source/app/version.h b/Engine/source/app/version.h index ab035793d..963fd452e 100644 --- a/Engine/source/app/version.h +++ b/Engine/source/app/version.h @@ -41,10 +41,10 @@ /// code version, the game name, and which type of game it is (TGB, TGE, TGEA, etc.). /// /// Version number is major * 1000 + minor * 100 + revision * 10. -#define TORQUE_GAME_ENGINE 3600 +#define TORQUE_GAME_ENGINE 3610 /// Human readable engine version string. -#define TORQUE_GAME_ENGINE_VERSION_STRING "3.6" +#define TORQUE_GAME_ENGINE_VERSION_STRING "3.6.1" /// Gets the engine version number. The version number is specified as a global in version.cc U32 getVersionNumber(); diff --git a/README.md b/README.md index 412e858ff..be83ee28c 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -Torque 3D v3.6 +Torque 3D v3.6.1 ================ MIT Licensed Open Source version of [Torque 3D](http://www.garagegames.com/products/torque-3d) from [GarageGames](http://www.garagegames.com) @@ -21,7 +21,7 @@ Pre-compiled Version In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself: -* [Complete Torque 3D 3.6 zip package](http://mit.garagegames.com/Torque3D-3-6.zip) with updated TorqueScript documentation, the *Project Manager*, and compiled versions of the templates. +* [Complete Torque 3D 3.6.1 zip package](http://mit.garagegames.com/Torque3D-3-6-1.zip) with updated TorqueScript documentation, the *Project Manager*, and compiled versions of the templates. * [Torque 3D Project Manager v2.1](http://mit.garagegames.com/T3DProjectManager-2-1.zip) on its own for use in your T3D forks. If you're looking for an older release see the [Torque 3D Archive](https://github.com/GarageGames/Torque3D/wiki/Torque-3D-Archive)