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redundancy kill-off
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2 changed files with 0 additions and 160 deletions
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@ -201,9 +201,6 @@ class Vehicle : public RigidShape
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virtual bool onNewDataBlock( GameBaseData *dptr, bool reload );
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void updatePos(F32 dt);
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bool updateCollision(F32 dt);
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bool resolveCollision(Rigid& ns,CollisionList& cList);
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bool resolveContacts(Rigid& ns,CollisionList& cList,F32 dt);
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bool resolveDisplacement(Rigid& ns,CollisionState *state,F32 dt);
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bool findContacts(Rigid& ns,CollisionList& cList);
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void checkTriggers();
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static void findCallback(SceneObject* obj,void * key);
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