redundancy kill-off

This commit is contained in:
Azaezel 2016-01-21 18:31:47 -06:00
parent d6b6f36b0a
commit 0678817217
2 changed files with 0 additions and 160 deletions

View file

@ -201,9 +201,6 @@ class Vehicle : public RigidShape
virtual bool onNewDataBlock( GameBaseData *dptr, bool reload );
void updatePos(F32 dt);
bool updateCollision(F32 dt);
bool resolveCollision(Rigid& ns,CollisionList& cList);
bool resolveContacts(Rigid& ns,CollisionList& cList,F32 dt);
bool resolveDisplacement(Rigid& ns,CollisionState *state,F32 dt);
bool findContacts(Rigid& ns,CollisionList& cList);
void checkTriggers();
static void findCallback(SceneObject* obj,void * key);