Merge remote-tracking branch 'JackDavidson/master' into procedural-terrain-coverage

This commit is contained in:
Daniel Buckmaster 2014-06-09 21:43:57 +10:00
commit 05e6fbf3d6
4 changed files with 178 additions and 11 deletions

View file

@ -34,6 +34,7 @@
#include "gui/core/guiCanvas.h"
#include "gui/worldEditor/terrainActions.h"
#include "terrain/terrMaterial.h"
#include <ctime>
@ -2868,7 +2869,7 @@ ConsoleMethod( TerrainEditor, setSlopeLimitMaxAngle, F32, 3, 3, 0)
}
//------------------------------------------------------------------------------
void TerrainEditor::autoMaterialLayer( F32 mMinHeight, F32 mMaxHeight, F32 mMinSlope, F32 mMaxSlope )
void TerrainEditor::autoMaterialLayer( F32 mMinHeight, F32 mMaxHeight, F32 mMinSlope, F32 mMaxSlope, F32 mCoverage )
{
if (!mActiveTerrain)
return;
@ -2876,7 +2877,12 @@ void TerrainEditor::autoMaterialLayer( F32 mMinHeight, F32 mMaxHeight, F32 mMinS
S32 mat = getPaintMaterialIndex();
if (mat == -1)
return;
//setup for randomized coverage
mCoverage*=100;
srand((unsigned)time(0));
int randomNumber;
mUndoSel = new Selection;
U32 terrBlocks = mActiveTerrain->getBlockSize();
@ -2894,6 +2900,10 @@ void TerrainEditor::autoMaterialLayer( F32 mMinHeight, F32 mMaxHeight, F32 mMinS
if (gi.mMaterial == mat)
continue;
randomNumber = (rand() % 10000);
if (randomNumber > mCoverage)
continue;
Point3F wp;
gridToWorld(gp, wp);
@ -2933,7 +2943,7 @@ void TerrainEditor::autoMaterialLayer( F32 mMinHeight, F32 mMaxHeight, F32 mMinS
scheduleMaterialUpdate();
}
ConsoleMethod( TerrainEditor, autoMaterialLayer, void, 6, 6, "(float minHeight, float maxHeight, float minSlope, float maxSlope)")
ConsoleMethod( TerrainEditor, autoMaterialLayer, void, 7, 7, "(float minHeight, float maxHeight, float minSlope, float maxSlope, float coverage)")
{
object->autoMaterialLayer( dAtof(argv[2]), dAtof(argv[3]), dAtof(argv[4]), dAtof(argv[5]) );
object->autoMaterialLayer( dAtof(argv[2]), dAtof(argv[3]), dAtof(argv[4]), dAtof(argv[5]), dAtof(argv[6]));
}

View file

@ -230,7 +230,7 @@ class TerrainEditor : public EditTSCtrl
void submitMaterialUndo( String actionName );
void onMaterialUndo( TerrainBlock *terr );
void autoMaterialLayer( F32 mMinHeight, F32 mMaxHeight, F32 mMinSlope, F32 mMaxSlope );
void autoMaterialLayer( F32 mMinHeight, F32 mMaxHeight, F32 mMinSlope, F32 mMaxSlope, F32 mCoverage );
private: