mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-14 16:14:38 +00:00
Fixed defects in Turret material, Fixed TP Ryder material and added a spec map
This commit is contained in:
parent
86f8677cff
commit
05c5f9ff14
3 changed files with 2 additions and 2 deletions
BIN
Templates/Full/game/art/shapes/weapons/Ryder/TP_Ryder_S.dds
Normal file
BIN
Templates/Full/game/art/shapes/weapons/Ryder/TP_Ryder_S.dds
Normal file
Binary file not shown.
|
|
@ -39,7 +39,7 @@ singleton Material(TP_Ryder_Base)
|
||||||
mapTo = "TP_Ryder_Base";
|
mapTo = "TP_Ryder_Base";
|
||||||
diffuseMap[0] = "./TP_Ryder_D.dds";
|
diffuseMap[0] = "./TP_Ryder_D.dds";
|
||||||
normalMap[0] = "./TP_Ryder_N.dds";
|
normalMap[0] = "./TP_Ryder_N.dds";
|
||||||
specularMap[0] = "./TP_Ryder_D.dds";
|
specularMap[0] = "./TP_Ryder_S.dds";
|
||||||
specular[0] = "1.0 1.0 1.0 1";
|
specular[0] = "1.0 1.0 1.0 1";
|
||||||
specularPower[0] = "10";
|
specularPower[0] = "10";
|
||||||
translucentBlendOp = "None";
|
translucentBlendOp = "None";
|
||||||
|
|
|
||||||
|
|
@ -29,7 +29,7 @@ singleton Material(Turret_Base)
|
||||||
translucentBlendOp = "None";
|
translucentBlendOp = "None";
|
||||||
normalMap[0] = "art/shapes/weapons/Turret/Turret_N.dds";
|
normalMap[0] = "art/shapes/weapons/Turret/Turret_N.dds";
|
||||||
pixelSpecular[0] = "1";
|
pixelSpecular[0] = "1";
|
||||||
specularMap[0] = "art/shapes/weapons/Turret/Turret_D.dds";
|
specularMap[0] = "art/shapes/weapons/Turret/Turret_S.dds";
|
||||||
useAnisotropic[0] = "1";
|
useAnisotropic[0] = "1";
|
||||||
castDynamicShadows = true;
|
castDynamicShadows = true;
|
||||||
materialTag0 = "Weapon";
|
materialTag0 = "Weapon";
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue