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Fix for Issue #118 for Collada Importer Materials
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@ -463,6 +463,11 @@ S32 ColladaAppMesh::addMaterial(const char* symbol)
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}
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}
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}
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}
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}
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}
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else
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{
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// No Collada material is present for this symbol, so just create an empty one
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appMaterials.push_back(new ColladaAppMaterial(symbol));
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}
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// Add this symbol to the bound list for the mesh
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// Add this symbol to the bound list for the mesh
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boundMaterials.insert(StringTable->insert(symbol), matIndex);
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boundMaterials.insert(StringTable->insert(symbol), matIndex);
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