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https://github.com/TorqueGameEngines/Torque3D.git
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linux followup work by tim
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parent
669e811cbb
commit
059d531b62
26 changed files with 6646 additions and 5681 deletions
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@ -216,37 +216,6 @@ void GFXGLTextureObject::bind(U32 textureUnit)
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glActiveTexture(GL_TEXTURE0 + textureUnit);
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glBindTexture(mBinding, mHandle);
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GFXGL->getOpenglCache()->setCacheBindedTex(textureUnit, mBinding, mHandle);
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if(GFXGL->mCapabilities.samplerObjects)
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return;
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GFXGLStateBlockRef sb = mGLDevice->getCurrentStateBlock();
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AssertFatal(sb, "GFXGLTextureObject::bind - No active stateblock!");
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if (!sb)
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return;
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const GFXSamplerStateDesc ssd = sb->getDesc().samplers[textureUnit];
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if(mNeedInitSamplerState)
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{
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initSamplerState(ssd);
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return;
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}
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if(mSampler.minFilter != ssd.minFilter || mSampler.mipFilter != ssd.mipFilter)
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glTexParameteri(mBinding, GL_TEXTURE_MIN_FILTER, minificationFilter(ssd.minFilter, ssd.mipFilter, mMipLevels));
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if(mSampler.magFilter != ssd.magFilter)
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glTexParameteri(mBinding, GL_TEXTURE_MAG_FILTER, GFXGLTextureFilter[ssd.magFilter]);
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if(mSampler.addressModeU != ssd.addressModeU)
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glTexParameteri(mBinding, GL_TEXTURE_WRAP_S, !mIsNPoT2 ? GFXGLTextureAddress[ssd.addressModeU] : GL_CLAMP_TO_EDGE);
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if(mSampler.addressModeV != ssd.addressModeV)
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glTexParameteri(mBinding, GL_TEXTURE_WRAP_T, !mIsNPoT2 ? GFXGLTextureAddress[ssd.addressModeV] : GL_CLAMP_TO_EDGE);
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if(mBinding == GL_TEXTURE_3D && mSampler.addressModeW != ssd.addressModeW )
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glTexParameteri(mBinding, GL_TEXTURE_WRAP_R, GFXGLTextureAddress[ssd.addressModeW]);
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if(mSampler.maxAnisotropy != ssd.maxAnisotropy && static_cast< GFXGLDevice* >( GFX )->supportsAnisotropic() )
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glTexParameterf(mBinding, GL_TEXTURE_MAX_ANISOTROPY_EXT, ssd.maxAnisotropy);
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mSampler = ssd;
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}
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U8* GFXGLTextureObject::getTextureData( U32 mip )
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