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https://github.com/TorqueGameEngines/Torque3D.git
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linux followup work by tim
This commit is contained in:
parent
669e811cbb
commit
059d531b62
26 changed files with 6646 additions and 5681 deletions
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@ -626,7 +626,7 @@ void GFXGLShader::initConstantDescs()
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case GL_SAMPLER_CUBE:
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desc.constType = GFXSCT_SamplerCube;
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break;
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case GL_SAMPLER_CUBE_MAP_ARRAY:
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case GL_SAMPLER_CUBE_MAP_ARRAY_ARB:
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desc.constType = GFXSCT_SamplerCubeArray;
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break;
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default:
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@ -1008,30 +1008,18 @@ bool GFXGLShader::_loadShaderFromStream( GLuint shader,
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Vector<U32> lengths;
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// The GLSL version declaration must go first!
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char* versionDecl = "#version 150\r\n";
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if (!gglHasExtension(ARB_texture_cube_map_array))
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{
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Con::errorf("ARB_texture_cube_map_array not found. attempting to use 4.0 core");
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versionDecl = "#version 400\r\n";
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buffers.push_back(dStrdup(versionDecl));
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lengths.push_back(dStrlen(versionDecl));
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}
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else
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{
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Con::errorf("Attempting to use 3.2 core with ARB_texture_cube_map_array ");
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buffers.push_back(dStrdup(versionDecl));
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lengths.push_back(dStrlen(versionDecl));
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const char* extension = "#extension GL_ARB_texture_cube_map_array : enable\r\n";
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buffers.push_back(dStrdup(extension));
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lengths.push_back(dStrlen(extension));
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}
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const char *versionDecl = "#version 330\n";
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buffers.push_back( dStrdup( versionDecl ) );
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lengths.push_back( dStrlen( versionDecl ) );
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if (GFXGL->mCapabilities.shaderModel5)
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{
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const char* extension = "#extension GL_ARB_gpu_shader5 : enable\r\n";
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buffers.push_back(dStrdup(extension));
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lengths.push_back(dStrlen(extension));
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}
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//Required extensions. These are already checked when creating the GFX adapter, if we make it this far it's supported
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const char* cubeArrayExt = "#extension GL_ARB_texture_cube_map_array : enable\n";
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buffers.push_back(dStrdup(cubeArrayExt));
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lengths.push_back(dStrlen(cubeArrayExt));
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const char* gpuShader5Ext = "#extension GL_ARB_gpu_shader5 : enable\n";
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buffers.push_back(dStrdup(gpuShader5Ext));
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lengths.push_back(dStrlen(gpuShader5Ext));
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const char* newLine = "\r\n";
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buffers.push_back(dStrdup(newLine));
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