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https://github.com/TorqueGameEngines/Torque3D.git
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use screenshot for eye dropper
instead of using backbuffer image, use the screenshot so it captures everything
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parent
93352f5754
commit
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4 changed files with 9 additions and 16 deletions
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@ -29,7 +29,7 @@
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//**************************************************************************
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class ScreenShotD3D11 : public ScreenShot
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{
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protected:
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public:
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GBitmap* _captureBackBuffer() override;
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@ -29,7 +29,7 @@
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//**************************************************************************
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class ScreenShotGL : public ScreenShot
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{
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protected:
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public:
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GBitmap* _captureBackBuffer() override;
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@ -40,10 +40,6 @@ class Frustum;
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class ScreenShot
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{
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/// This is overloaded to copy the current GFX
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/// backbuffer to a new bitmap.
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virtual GBitmap* _captureBackBuffer() { return NULL; }
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/// This is set to toggle the capture.
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bool mPending;
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@ -76,6 +72,9 @@ public:
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ScreenShot();
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virtual ~ScreenShot() { }
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/// This is overloaded to copy the current GFX
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/// backbuffer to a new bitmap.
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virtual GBitmap* _captureBackBuffer() { return NULL; }
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/// Used to start the screenshot capture.
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void setPending( const char *filename, bool writeJPG, S32 tiles, F32 overlap );
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