test workflow

This commit is contained in:
marauder2k7 2023-07-25 19:01:56 +01:00
parent 9a4d12e257
commit 055867a4e3
3 changed files with 70 additions and 94 deletions

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name: Upload Torque Test Report
description: Upload Torques unit test artifact.
inputs:
name:
description: The name of the unit test.
default: "${{github.job}}"
path:
description: The path to the upload.
required: true
default: "**/My Projects/Torque3D/game/test_detail.xml"
runs:
using: "composite"
steps:
name: Upload Torque Test Report
uses: actions/upload-artifact@v3
with:
name: ${{inputs.name}}
path: ${{inputs.path}}
retention-days: 1

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name: Windows Build MSVC
on:
push:
branches: [development]
pull_request:
branches: [development]
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-windows
cancel-in-progress: true
jobs:
build-windows:
runs-on: "windows-latest"
name: ${{matrix.name}}
strategy:
fail-falst: false
matrix:
name: "TorqueWindows"
tests: true
build_type: "Release"
cc: "cl"
cxx: "cl"
bin: "./Torque3D.exe"
environment_script: "C:/Program Files (x86)/Microsoft Visual Studio/2022/Enterprise/VC/Auxiliary/Build/vcvars64.bat",
generators: "Visual Studio 17 2022"
steps:
- uses: actions/checkout@v3
- name: Print env
run: |
echo github.event.action: ${{ github.event.action }}
echo github.event_name: ${{ github.event_name }}
- name: Setup MSVC problem matcher
uses: ammaraskar/msvc-problem-matcher@master
- name: Install Windows MSVC Dependencies
run: |
choco install cmake
cmake --version
- name: Configure
shell: bash
run: cmake \
-B ${{github.workspace}}/build \
-G "${{matrix.generators}}" \
-DCMAKE_BUILD_TYPE=${{matrix.build_type}} \
-DTORQUE_APP_NAME=Torque3D \
-DTORQUE_TESTING=ON

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name: CMake
on:
push:
branches: [ development ]
pull_request:
branches: [ development ]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: RelWithDebInfo
jobs:
build:
if: github.repository == 'TorqueGameEngines/Torque3D'
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# You can convert this to a matrix build if you need cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: ${{matrix.os}}
strategy:
matrix:
os: [ windows-latest ]
steps:
- uses: actions/checkout@v3
- uses: seanmiddleditch/gha-setup-ninja@master
- uses: ilammy/msvc-dev-cmd@v1
- name: Setup Environment
run: |
if [ "$RUNNER_OS" == "Linux" ]; then
sudo apt-get update && \
sudo apt-get install -y \
build-essential \
nasm \
libogg-dev \
libxft-dev \
libx11-dev \
libxxf86vm-dev \
libopenal-dev \
libfreetype6-dev \
libxcursor-dev \
libxinerama-dev \
libxi-dev \
libxrandr-dev \
libxss-dev \
libglu1-mesa-dev \
libgtk-3-dev
fi
shell: bash
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build -G Ninja -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DTORQUE_APP_NAME=Torque3D -DTORQUE_TESTING=ON
- name: Build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --target install
- name: Test
run: |
cd "${{github.workspace}}/My Projects/Torque3D/game"
if [ "$RUNNER_OS" == "macOS" ]; then
./Torque3D.app/Contents/MacOS/Torque3D runTests.tscript
else
./Torque3D_OPTIMIZEDDEBUG runTests.tscript
fi
shell: bash
# Make all paths conform to the Unix runner setup:
- name: Replace Absolute Paths In Test Report
run: |
import os
dir = os.environ["WorkspaceDirectory"]
filePath = dir + "/My Projects/Torque3D/game/test_detail.xml"
f = open(filePath, 'r')
filedata = f.read()
f.close()
filedata = filedata.replace(dir, "/home/runner/work/Torque3D/Torque3D").replace("\\", "/")
f = open(filePath, 'w')
f.write(filedata)
f.close()
shell: python
env:
WorkspaceDirectory: ${{github.workspace}}
- name: Upload Test Report
uses: actions/upload-artifact@v3
if: always() # always run even if the previous step fails
with:
name: junit-test-results-${{ runner.os }}
path: '**/My Projects/Torque3D/game/test_detail.xml'
retention-days: 1