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https://github.com/TorqueGameEngines/Torque3D.git
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test workflow
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parent
9a4d12e257
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19
.github/workflows/actions/upload-artifact/action.yml
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19
.github/workflows/actions/upload-artifact/action.yml
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name: Upload Torque Test Report
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description: Upload Torques unit test artifact.
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inputs:
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name:
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description: The name of the unit test.
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default: "${{github.job}}"
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path:
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description: The path to the upload.
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required: true
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default: "**/My Projects/Torque3D/game/test_detail.xml"
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runs:
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using: "composite"
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steps:
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name: Upload Torque Test Report
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uses: actions/upload-artifact@v3
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with:
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name: ${{inputs.name}}
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path: ${{inputs.path}}
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retention-days: 1
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51
.github/workflows/build-windows-msvc.yml
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.github/workflows/build-windows-msvc.yml
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name: Windows Build MSVC
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on:
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push:
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branches: [development]
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pull_request:
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branches: [development]
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concurrency:
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group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-windows
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cancel-in-progress: true
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jobs:
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build-windows:
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runs-on: "windows-latest"
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name: ${{matrix.name}}
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strategy:
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fail-falst: false
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matrix:
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name: "TorqueWindows"
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tests: true
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build_type: "Release"
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cc: "cl"
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cxx: "cl"
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bin: "./Torque3D.exe"
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environment_script: "C:/Program Files (x86)/Microsoft Visual Studio/2022/Enterprise/VC/Auxiliary/Build/vcvars64.bat",
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generators: "Visual Studio 17 2022"
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steps:
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- uses: actions/checkout@v3
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- name: Print env
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run: |
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echo github.event.action: ${{ github.event.action }}
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echo github.event_name: ${{ github.event_name }}
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- name: Setup MSVC problem matcher
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uses: ammaraskar/msvc-problem-matcher@master
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- name: Install Windows MSVC Dependencies
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run: |
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choco install cmake
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cmake --version
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- name: Configure
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shell: bash
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run: cmake \
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-B ${{github.workspace}}/build \
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-G "${{matrix.generators}}" \
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-DCMAKE_BUILD_TYPE=${{matrix.build_type}} \
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-DTORQUE_APP_NAME=Torque3D \
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-DTORQUE_TESTING=ON
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94
.github/workflows/cmake.yml
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.github/workflows/cmake.yml
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name: CMake
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on:
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push:
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branches: [ development ]
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pull_request:
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branches: [ development ]
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env:
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# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
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BUILD_TYPE: RelWithDebInfo
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jobs:
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build:
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if: github.repository == 'TorqueGameEngines/Torque3D'
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# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
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# You can convert this to a matrix build if you need cross-platform coverage.
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# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
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runs-on: ${{matrix.os}}
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strategy:
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matrix:
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os: [ windows-latest ]
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steps:
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- uses: actions/checkout@v3
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- uses: seanmiddleditch/gha-setup-ninja@master
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- uses: ilammy/msvc-dev-cmd@v1
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- name: Setup Environment
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run: |
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if [ "$RUNNER_OS" == "Linux" ]; then
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sudo apt-get update && \
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sudo apt-get install -y \
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build-essential \
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nasm \
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libogg-dev \
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libxft-dev \
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libx11-dev \
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libxxf86vm-dev \
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libopenal-dev \
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libfreetype6-dev \
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libxcursor-dev \
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libxinerama-dev \
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libxi-dev \
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libxrandr-dev \
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libxss-dev \
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libglu1-mesa-dev \
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libgtk-3-dev
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fi
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shell: bash
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- name: Configure CMake
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# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
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# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
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run: cmake -B ${{github.workspace}}/build -G Ninja -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DTORQUE_APP_NAME=Torque3D -DTORQUE_TESTING=ON
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- name: Build
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# Build your program with the given configuration
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run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --target install
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- name: Test
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run: |
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cd "${{github.workspace}}/My Projects/Torque3D/game"
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if [ "$RUNNER_OS" == "macOS" ]; then
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./Torque3D.app/Contents/MacOS/Torque3D runTests.tscript
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else
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./Torque3D_OPTIMIZEDDEBUG runTests.tscript
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fi
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shell: bash
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# Make all paths conform to the Unix runner setup:
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- name: Replace Absolute Paths In Test Report
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run: |
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import os
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dir = os.environ["WorkspaceDirectory"]
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filePath = dir + "/My Projects/Torque3D/game/test_detail.xml"
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f = open(filePath, 'r')
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filedata = f.read()
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f.close()
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filedata = filedata.replace(dir, "/home/runner/work/Torque3D/Torque3D").replace("\\", "/")
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f = open(filePath, 'w')
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f.write(filedata)
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f.close()
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shell: python
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env:
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WorkspaceDirectory: ${{github.workspace}}
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- name: Upload Test Report
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uses: actions/upload-artifact@v3
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if: always() # always run even if the previous step fails
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with:
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name: junit-test-results-${{ runner.os }}
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path: '**/My Projects/Torque3D/game/test_detail.xml'
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retention-days: 1
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