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https://github.com/TorqueGameEngines/Torque3D.git
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Fix required for loading the binary gltf files included in the assimp unit test shapes.
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6111eb466e
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2 changed files with 4 additions and 0 deletions
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@ -405,6 +405,8 @@ inline void Buffer::Read(Value& obj, Asset& r)
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inline bool Buffer::LoadFromStream(IOStream& stream, size_t length, size_t baseOffset)
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inline bool Buffer::LoadFromStream(IOStream& stream, size_t length, size_t baseOffset)
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{
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{
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byteLength = length ? length : stream.FileSize();
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byteLength = length ? length : stream.FileSize();
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if ((byteLength + baseOffset) > stream.FileSize())
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byteLength = stream.FileSize() - baseOffset;
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if (baseOffset) {
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if (baseOffset) {
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stream.Seek(baseOffset, aiOrigin_SET);
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stream.Seek(baseOffset, aiOrigin_SET);
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@ -345,6 +345,8 @@ inline void Buffer::Read(Value& obj, Asset& r)
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inline bool Buffer::LoadFromStream(IOStream& stream, size_t length, size_t baseOffset)
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inline bool Buffer::LoadFromStream(IOStream& stream, size_t length, size_t baseOffset)
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{
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{
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byteLength = length ? length : stream.FileSize();
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byteLength = length ? length : stream.FileSize();
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if ((byteLength + baseOffset) > stream.FileSize())
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byteLength = stream.FileSize() - baseOffset;
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if (baseOffset) {
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if (baseOffset) {
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stream.Seek(baseOffset, aiOrigin_SET);
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stream.Seek(baseOffset, aiOrigin_SET);
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