mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
add test reporter
test macos build with gcc problem catcher, apparently it works with clang
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10
.github/workflows/build-linux-gcc.yml
vendored
10
.github/workflows/build-linux-gcc.yml
vendored
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@ -84,4 +84,12 @@ jobs:
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- name: Upload Artifact
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uses: ./.github/actions/upload-artifact
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with:
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name: torque3dLinuxGCCUnitTest
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name: torque3dLinuxGCCUnitTest
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- name: Test Reporter
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uses: dorny/test-reporter@v1.6.0
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if: success() || failure() # run this step even if previous step failed
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with:
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name: JEST Tests
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path: test_detail.xml
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reporter: jest-junit
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13
.github/workflows/build-macos-clang.yml
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13
.github/workflows/build-macos-clang.yml
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@ -35,6 +35,9 @@ jobs:
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run: |
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echo github.event.action: ${{ github.event.action }}
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echo github.event_name: ${{ github.event_name }}
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- name: Setup GCC problem matcher
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uses: ammaraskar/gcc-problem-matcher@master
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- name: Install MacOSX Dependencies
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run: |
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@ -62,4 +65,12 @@ jobs:
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- name: Upload Artifact
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uses: ./.github/actions/upload-artifact
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with:
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name: torque3dMacOSXCLANGUnitTest
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name: torque3dMacOSXCLANGUnitTest
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- name: Test Reporter
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uses: dorny/test-reporter@v1.6.0
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if: success() || failure() # run this step even if previous step failed
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with:
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name: JEST Tests
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path: test_detail.xml
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reporter: jest-junit
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8
.github/workflows/build-windows-msvc.yml
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8
.github/workflows/build-windows-msvc.yml
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@ -62,3 +62,11 @@ jobs:
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uses: ./.github/actions/upload-artifact
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with:
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name: torque3dWindowsMSVCUnitTest
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- name: Test Reporter
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uses: dorny/test-reporter@v1.6.0
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if: success() || failure() # run this step even if previous step failed
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with:
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name: JEST Tests
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path: test_detail.xml
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reporter: jest-junit
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