Update processedMaterial.cpp

revert console spam
This commit is contained in:
marauder2k7 2024-12-14 18:58:31 +00:00
parent 7b73ce7a2f
commit 0458228e1c

View file

@ -398,10 +398,9 @@ void ProcessedMaterial::_setStageData()
if (!mStages[i].getTex(MFT_DiffuseMap))
{
// If we start with a #, we're probably actually attempting to hit a named target and it may not get a hit on the first pass.
if (String(mMaterial->mDiffuseMapAsset[i]->getImageFileName()).startsWith("#") || String(mMaterial->mDiffuseMapAsset[i]->getImageFileName()).startsWith("$"))
{
mMaterial->logError("Named Target not ready %s for stage %i", mMaterial->mDiffuseMapAsset[i]->getImageFileName(), i);
}
if (!String(mMaterial->mDiffuseMapAsset[i]->getImageFileName()).startsWith("#") && !String(mMaterial->mDiffuseMapAsset[i]->getImageFileName()).startsWith("$"))
mMaterial->logError("Failed to load diffuse map %s for stage %i", mMaterial->mDiffuseMapAsset[i]->getImageFileName(), i);
mStages[i].setTex(MFT_DiffuseMap, _createTexture(GFXTextureManager::getMissingTexturePath().c_str(), &GFXStaticTextureSRGBProfile));
}
}
@ -410,12 +409,10 @@ void ProcessedMaterial::_setStageData()
mStages[i].setTex(MFT_DiffuseMap, _createTexture(mMaterial->mDiffuseMapName[i], &GFXStaticTextureSRGBProfile));
if (!mStages[i].getTex(MFT_DiffuseMap))
{
//If we start with a #, we're probably actually attempting to hit a named target and it may not get a hit on the first pass. So we'll
//pass on the error rather than spamming the console
if (String(mMaterial->mDiffuseMapName[i]).startsWith("#") || String(mMaterial->mDiffuseMapName[i]).startsWith("$"))
{
mMaterial->logError("Named Target not ready %s for stage %i", mMaterial->mDiffuseMapName[i], i);
}
//If we start with a #, we're probably actually attempting to hit a named target and it may not get a hit on the first pass.
if (!String(mMaterial->mDiffuseMapName[i]).startsWith("#") && !String(mMaterial->mDiffuseMapName[i]).startsWith("$"))
mMaterial->logError("Failed to load diffuse map %s for stage %i", mMaterial->mDiffuseMapName[i], i);
// Load a debug texture to make it clear to the user
// that the texture for this stage was missing.
mStages[i].setTex(MFT_DiffuseMap, _createTexture(GFXTextureManager::getMissingTexturePath().c_str(), &GFXStaticTextureSRGBProfile));