From 04444104864e218d1dc69940a2b360b6e043d326 Mon Sep 17 00:00:00 2001 From: Azaezel Date: Tue, 27 Mar 2018 20:25:46 -0500 Subject: [PATCH] retooled spherical force ammount display to be based on mAppliedForce --- Engine/source/T3D/physicalZone.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Engine/source/T3D/physicalZone.cpp b/Engine/source/T3D/physicalZone.cpp index cd7da39d0..fac190b67 100644 --- a/Engine/source/T3D/physicalZone.cpp +++ b/Engine/source/T3D/physicalZone.cpp @@ -297,7 +297,7 @@ void PhysicalZone::renderObject(ObjectRenderInst *ri, F32 rad = obb.getBoundingSphere().radius/ 2; drawer->drawSphere(desc, rad, start, ColorI(0, 255, 0, 45)); - rad = (rad + forceLen / 2)/2; + rad = (rad + (mAppliedForce.most() / baseForce))/2; desc.setFillModeWireframe(); drawer->drawSphere(desc, rad, start, ColorI(0, 0, 255, 255)); }