Merge pull request #925 from BeamNG/shaderdata_samplernames

Add sampler names to ShaderData
This commit is contained in:
LuisAntonRebollo 2014-11-30 02:21:30 +01:00
commit 03ffa1ddd3
17 changed files with 314 additions and 26 deletions

View file

@ -1117,4 +1117,10 @@ inline void GFXDevice::setVertexFormat( const GFXVertexFormat *vertexFormat )
}
#if defined(TORQUE_DEBUG) && defined(TORQUE_DEBUG_GFX)
#define GFXAssertFatal(x, error) AssertFatal(x, error)
#else
#define GFXAssertFatal(x, error)
#endif
#endif // _GFXDEVICE_H_