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https://github.com/TorqueGameEngines/Torque3D.git
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Adds a TORQUE_TOOLS_EXT cmake flag/preprocessor and moves the systemCommand method into that so that one can lock down full shell command execution calls without dropping tools support
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3 changed files with 7 additions and 1 deletions
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@ -16,3 +16,6 @@ if(TORQUE_TOOLS)
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source_group(TREE "${CMAKE_SOURCE_DIR}/Engine/source/environment/editors/" PREFIX "Modules/TOOLS/environment" FILES ${TORQUE_TOOLS_SOURCES2})
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source_group(TREE "${CMAKE_SOURCE_DIR}/Engine/source/forest/editor/" PREFIX "Modules/TOOLS/forest" FILES ${TORQUE_TOOLS_SOURCES3})
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endif(TORQUE_TOOLS)
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if(TORQUE_TOOLS_EXT_COMMANDS)
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set(TORQUE_COMPILE_DEFINITIONS ${TORQUE_COMPILE_DEFINITIONS} TORQUE_TOOLS_EXT_COMMANDS)
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endif(TORQUE_TOOLS_EXT_COMMANDS)
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@ -71,6 +71,7 @@ advanced_option(TORQUE_DEBUG_NET "debug network" OFF)
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advanced_option(TORQUE_DEBUG_NET_MOVES "debug network moves" OFF)
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advanced_option(TORQUE_ENABLE_ASSERTS "enables or disable asserts" OFF)
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advanced_option(TORQUE_TOOLS "Enable or disable the tools" ON)
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advanced_option(TORQUE_TOOLS_EXT_COMMANDS "Enable or disable some extended functionality like shell commands or free write access" OFF)
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advanced_option(TORQUE_ENABLE_PROFILER "Enable or disable the profiler" OFF)
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advanced_option(TORQUE_SHOW_LEGACY_FILE_FIELDS "If on, shows legacy direct file path fields in the inspector." OFF)
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