diff --git a/Engine/source/T3D/player.cpp b/Engine/source/T3D/player.cpp index 5f670abed..2e365960d 100644 --- a/Engine/source/T3D/player.cpp +++ b/Engine/source/T3D/player.cpp @@ -5316,10 +5316,10 @@ void Player::setPosition(const Point3F& pos,const Point3F& rot) MatrixF mat; if (isMounted()) { // Use transform from mounted object - MatrixF nmat,zrot; - mMount.object->getMountTransform( mMount.node, mMount.xfm, &nmat ); - zrot.set(EulerF(0.0f, 0.0f, rot.z)); - mat.mul(nmat,zrot); + //MatrixF nmat,zrot; + mMount.object->getMountTransform( mMount.node, mMount.xfm, &mat ); + //zrot.set(EulerF(0.0f, 0.0f, rot.z)); + //mat.mul(nmat,zrot); } else { mat.set(EulerF(0.0f, 0.0f, rot.z)); @@ -5338,10 +5338,10 @@ void Player::setRenderPosition(const Point3F& pos, const Point3F& rot, F32 dt) MatrixF mat; if (isMounted()) { // Use transform from mounted object - MatrixF nmat,zrot; - mMount.object->getRenderMountTransform( dt, mMount.node, mMount.xfm, &nmat ); - zrot.set(EulerF(0.0f, 0.0f, rot.z)); - mat.mul(nmat,zrot); + //MatrixF nmat,zrot; + mMount.object->getRenderMountTransform( dt, mMount.node, mMount.xfm, &mat ); + //zrot.set(EulerF(0.0f, 0.0f, rot.z)); + //mat.mul(nmat,zrot); } else { EulerF orient(0.0f, 0.0f, rot.z);