diff --git a/contribute/index.html b/contribute/index.html index f9a898219..1259d5911 100644 --- a/contribute/index.html +++ b/contribute/index.html @@ -29,9 +29,88 @@ root: ..
- Code style guidelines, what we look for in a PR, links to git tutorials. + Pull requests are the way that community members like you can get your code + pulled into the official Torque 3D repository for everyone else to use. We + accept community contributions that align with our vision for the engine - + especially bug fixes, enhancements to existing features, and revisions of + old, slow, or ugly code. Pull requests are the way that code gets reviewed + before it's accepted into the engine - even cod that we, the Steering Committee, + write ourselves.
+ ++ In order to ensure the quality of the engine code going into the future, we + have strict rules about what code we can and cannot accept. We also have + some soft guidelines that inform our decision-making progress in trickier + cases. +
+ ++ Pull requests not adhering to these rules cannot be accepted, so pay attention! +
+ ++ In many cases, if any of these rules are breached, we will first ask the contributor + to resubmit their pull request, or add commits to it that resolve our issues. + In exceptional cases, a committee member may perform that work themselves. + Sometimes, we may also ask contributors to rebase large numbers of commits + into a single commit before the request is pulled. +
+ ++ Here are some of the things we look for in a great pull request. These aren't + hard-and-fast rules, but following these guidelines will increase the chances + that your request is pulled! +
+ +- Please note that the roadmap is currently being debated by the Steering Committee. - This version represents our rough ideas and intentions and may change when we - settle on an actual plan! When that happens we will document future engine - versions here with their planned outcomes. +
+ Please note that the roadmap is currently being debated by the Steering Committee. + This version represents our rough ideas and intentions and may change when we + settle on an actual plan! When that happens we will document future engine + versions here with their planned outcomes.
+The theme of our immediate efforts will be cleaning up the state of the repository, @@ -280,12 +288,14 @@ root: ..
GarageGames sold TGE for around $100USD throughout the product's lifetime, increasing this to $150 with the release of TGE 1.5. Its selling point against - other engines was its strong networking (that had powered 128-player games + other engines was its strong networking (which had powered 128-player games of Tribes 2), its terrain rendering, and the fact that a license bought you the entire engine source code. During this time, GarageGames spun off numerous other products - TorqueX focused on delivering the same strengths to the XNA diff --git a/index.html b/index.html index 45a16cb75..7636778f2 100644 --- a/index.html +++ b/index.html @@ -5,12 +5,13 @@ root: . ---
The open-source game engine of the future.
+Torque 3D is free as in speech and free as + in beer. Under the permissive MIT license, you can + do what you want with the source code!
+ Download it now
The open-source game engine of the future.
+Packed with features and easy-to-use editors, T3D + has you covered even if you have no programming experience.
+ Read the feature list +
+ Torque 3D is being actively developed by an + enthusiastic community. Can you help out?
+ Get involvedTorque 3D is free as in speech and free as in beer. Under - the permissive MIT license, you can do what you want with the source - code!
- Download it nowPacked with features and easy-to-use editors, T3D has you covered - even if you have no programming experience.
- Read the feature listTorque 3D is being actively developed by an enthusiastic community. - Can you help out?
- Get involved