good catch

This commit is contained in:
Azaezel 2015-02-25 12:50:00 -06:00
parent ea29f5203d
commit 0325aaf5bb

View file

@ -231,7 +231,7 @@ void DeferredBumpFeatGLSL::processVert( Vector<ShaderComponent*> &componentLis
{ {
getOutTexCoord("texCoord", getOutTexCoord("texCoord",
"float2", "vec2",
true, true,
useTexAnim, useTexAnim,
meta, meta,