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good catch
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@ -231,7 +231,7 @@ void DeferredBumpFeatGLSL::processVert( Vector<ShaderComponent*> &componentLis
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{
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{
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getOutTexCoord("texCoord",
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getOutTexCoord("texCoord",
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"float2",
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"vec2",
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true,
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true,
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useTexAnim,
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useTexAnim,
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meta,
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meta,
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