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nvidia nsight debugger support.
requires defining the TORQUE_NSIGHT_WORKAROUND preprocessor macro
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@ -153,6 +153,9 @@ void GFXGLDevice::initGLState()
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}
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#if TORQUE_DEBUG
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#ifdef TORQUE_NSIGHT_WORKAROUND
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__GLEW_ARB_buffer_storage = false;
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#endif
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if( gglHasExtension(ARB_debug_output) )
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{
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glEnable(GL_DEBUG_OUTPUT);
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