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set GFXTextureManager::_validateTexParams to respect sen mipcaps
also kill console spam
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3 changed files with 13 additions and 6 deletions
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@ -1410,7 +1410,7 @@ void GFXTextureManager::_validateTexParams( const U32 width, const U32 height,
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U32 &inOutNumMips, GFXFormat &inOutFormat )
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{
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// Validate mipmap parameter. If this profile requests no mips, set mips to 1.
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if( profile->noMip() )
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if( profile->noMip()|| inOutNumMips == 1)
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{
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inOutNumMips = 1;
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}
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@ -1418,7 +1418,17 @@ void GFXTextureManager::_validateTexParams( const U32 width, const U32 height,
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{
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// If a texture is not power-of-2 in size for both dimensions, it must
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// have only 1 mip level.
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inOutNumMips = profile->isRenderTarget() ? mFloor(mLog2(mMax(width, height))) + 1 : 1;
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if (profile->isRenderTarget())
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{
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if (inOutNumMips == 0) //auto
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inOutNumMips = mFloor(mLog2(mMax(width, height))) + 1;
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else if (inOutNumMips > 1) //capped
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inOutNumMips = mMin(inOutNumMips,mFloor(mLog2(mMax(width, height))) + 1);
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}
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else
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{
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inOutNumMips = 1;
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}
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}
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// Check format, and compatibility with texture profile requirements
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