set GFXTextureManager::_validateTexParams to respect sen mipcaps

also kill console spam
This commit is contained in:
AzaezelX 2025-08-04 14:36:11 -05:00
parent 3cdbd4e87e
commit 022f8d1732
3 changed files with 13 additions and 6 deletions

View file

@ -108,7 +108,6 @@ void GFXD3D11TextureManager::_innerCreateTexture( GFXD3D11TextureObject *retTex,
(numMipLevels == 0 || numMipLevels > 1)&&
!(depth > 0) )
{
if (numMipLevels == 5) Con::errorf("GFXD3D11TextureManager::_innerCreateTexture - numMipLevels == 5 found!");
miscFlags |= D3D11_RESOURCE_MISC_GENERATE_MIPS;
bindFlags |= D3D11_BIND_RENDER_TARGET; // in order to automatically generate mips. Resource needs to be a rendertarget and shader resource
}

View file

@ -1410,7 +1410,7 @@ void GFXTextureManager::_validateTexParams( const U32 width, const U32 height,
U32 &inOutNumMips, GFXFormat &inOutFormat )
{
// Validate mipmap parameter. If this profile requests no mips, set mips to 1.
if( profile->noMip() )
if( profile->noMip()|| inOutNumMips == 1)
{
inOutNumMips = 1;
}
@ -1418,7 +1418,17 @@ void GFXTextureManager::_validateTexParams( const U32 width, const U32 height,
{
// If a texture is not power-of-2 in size for both dimensions, it must
// have only 1 mip level.
inOutNumMips = profile->isRenderTarget() ? mFloor(mLog2(mMax(width, height))) + 1 : 1;
if (profile->isRenderTarget())
{
if (inOutNumMips == 0) //auto
inOutNumMips = mFloor(mLog2(mMax(width, height))) + 1;
else if (inOutNumMips > 1) //capped
inOutNumMips = mMin(inOutNumMips,mFloor(mLog2(mMax(width, height))) + 1);
}
else
{
inOutNumMips = 1;
}
}
// Check format, and compatibility with texture profile requirements

View file

@ -849,9 +849,7 @@ void PostEffect::_setupConstants( const SceneRenderState *state )
if (mMipCountSC[i]->isValid())
{
S32 mipLevels = (S32)mActiveTextures[i]->getMipLevels();
mShaderConsts->set(mMipCountSC[i], mipLevels);
if (mipLevels == 5) Con::errorf("PostEffect::_setupConstants - mipLevels == 5 found!");
mShaderConsts->set(mMipCountSC[i], (S32)mActiveTextures[i]->getMipLevels());
}
}