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set GFXTextureManager::_validateTexParams to respect sen mipcaps
also kill console spam
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3 changed files with 13 additions and 6 deletions
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@ -108,7 +108,6 @@ void GFXD3D11TextureManager::_innerCreateTexture( GFXD3D11TextureObject *retTex,
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(numMipLevels == 0 || numMipLevels > 1)&&
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!(depth > 0) )
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{
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if (numMipLevels == 5) Con::errorf("GFXD3D11TextureManager::_innerCreateTexture - numMipLevels == 5 found!");
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miscFlags |= D3D11_RESOURCE_MISC_GENERATE_MIPS;
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bindFlags |= D3D11_BIND_RENDER_TARGET; // in order to automatically generate mips. Resource needs to be a rendertarget and shader resource
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}
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@ -1410,7 +1410,7 @@ void GFXTextureManager::_validateTexParams( const U32 width, const U32 height,
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U32 &inOutNumMips, GFXFormat &inOutFormat )
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{
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// Validate mipmap parameter. If this profile requests no mips, set mips to 1.
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if( profile->noMip() )
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if( profile->noMip()|| inOutNumMips == 1)
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{
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inOutNumMips = 1;
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}
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@ -1418,7 +1418,17 @@ void GFXTextureManager::_validateTexParams( const U32 width, const U32 height,
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{
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// If a texture is not power-of-2 in size for both dimensions, it must
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// have only 1 mip level.
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inOutNumMips = profile->isRenderTarget() ? mFloor(mLog2(mMax(width, height))) + 1 : 1;
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if (profile->isRenderTarget())
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{
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if (inOutNumMips == 0) //auto
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inOutNumMips = mFloor(mLog2(mMax(width, height))) + 1;
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else if (inOutNumMips > 1) //capped
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inOutNumMips = mMin(inOutNumMips,mFloor(mLog2(mMax(width, height))) + 1);
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}
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else
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{
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inOutNumMips = 1;
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}
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}
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// Check format, and compatibility with texture profile requirements
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@ -849,9 +849,7 @@ void PostEffect::_setupConstants( const SceneRenderState *state )
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if (mMipCountSC[i]->isValid())
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{
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S32 mipLevels = (S32)mActiveTextures[i]->getMipLevels();
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mShaderConsts->set(mMipCountSC[i], mipLevels);
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if (mipLevels == 5) Con::errorf("PostEffect::_setupConstants - mipLevels == 5 found!");
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mShaderConsts->set(mMipCountSC[i], (S32)mActiveTextures[i]->getMipLevels());
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}
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}
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