mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-29 08:15:44 +00:00
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
also a bit of backend work to normalize those later once we've proof-of-concepted the calcs
This commit is contained in:
parent
7c3bd49615
commit
022b87cac2
9 changed files with 53 additions and 1 deletions
|
|
@ -155,6 +155,9 @@ protected:
|
|||
GFXShaderConstHandle *mDeltaTimeSC;
|
||||
GFXShaderConstHandle *mInvCameraMatSC;
|
||||
GFXShaderConstHandle *mMatCameraToWorldSC;
|
||||
GFXShaderConstHandle* mInvCameraTransSC;
|
||||
GFXShaderConstHandle* mMatCameraToScreenSC;
|
||||
GFXShaderConstHandle* mMatScreenToCameraSC;
|
||||
|
||||
bool mAllowReflectPass;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue