from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.

also a bit of backend work to normalize those later once we've proof-of-concepted the calcs
This commit is contained in:
AzaezelX 2019-09-06 14:25:17 -05:00
parent 7c3bd49615
commit 022b87cac2
9 changed files with 53 additions and 1 deletions

View file

@ -66,7 +66,10 @@ public:
GFXShaderConstHandle* mWorldToCameraSC;
GFXShaderConstHandle* mCameraToWorldSC;
GFXShaderConstHandle* mWorldToObjSC;
GFXShaderConstHandle* mViewToObjSC;
GFXShaderConstHandle* mViewToObjSC;
GFXShaderConstHandle* mInvCameraTransSC;
GFXShaderConstHandle* mCameraToScreenSC;
GFXShaderConstHandle* mScreenToCameraSC;
GFXShaderConstHandle* mCubeTransSC;
GFXShaderConstHandle* mCubeMipsSC;
GFXShaderConstHandle* mObjTransSC;