from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.

also a bit of backend work to normalize those later once we've proof-of-concepted the calcs
This commit is contained in:
AzaezelX 2019-09-06 14:25:17 -05:00
parent 7c3bd49615
commit 022b87cac2
9 changed files with 53 additions and 1 deletions

View file

@ -80,6 +80,9 @@ void ShaderConstHandles::init( GFXShader *shader, Vector<CustomShaderFeatureData
mCameraToWorldSC = shader->getShaderConstHandle(ShaderGenVars::cameraToWorld);
mWorldToObjSC = shader->getShaderConstHandle(ShaderGenVars::worldToObj);
mViewToObjSC = shader->getShaderConstHandle(ShaderGenVars::viewToObj);
mInvCameraTransSC = shader->getShaderConstHandle(ShaderGenVars::invCameraTrans);
mCameraToScreenSC = shader->getShaderConstHandle(ShaderGenVars::cameraToScreen);
mScreenToCameraSC = shader->getShaderConstHandle(ShaderGenVars::screenToCamera);
mCubeTransSC = shader->getShaderConstHandle(ShaderGenVars::cubeTrans);
mCubeMipsSC = shader->getShaderConstHandle(ShaderGenVars::cubeMips);
mObjTransSC = shader->getShaderConstHandle(ShaderGenVars::objTrans);