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from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
also a bit of backend work to normalize those later once we've proof-of-concepted the calcs
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9 changed files with 53 additions and 1 deletions
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@ -80,6 +80,9 @@ void ShaderConstHandles::init( GFXShader *shader, Vector<CustomShaderFeatureData
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mCameraToWorldSC = shader->getShaderConstHandle(ShaderGenVars::cameraToWorld);
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mWorldToObjSC = shader->getShaderConstHandle(ShaderGenVars::worldToObj);
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mViewToObjSC = shader->getShaderConstHandle(ShaderGenVars::viewToObj);
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mInvCameraTransSC = shader->getShaderConstHandle(ShaderGenVars::invCameraTrans);
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mCameraToScreenSC = shader->getShaderConstHandle(ShaderGenVars::cameraToScreen);
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mScreenToCameraSC = shader->getShaderConstHandle(ShaderGenVars::screenToCamera);
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mCubeTransSC = shader->getShaderConstHandle(ShaderGenVars::cubeTrans);
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mCubeMipsSC = shader->getShaderConstHandle(ShaderGenVars::cubeMips);
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mObjTransSC = shader->getShaderConstHandle(ShaderGenVars::objTrans);
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