diff --git a/Engine/source/T3D/gameFunctions.cpp b/Engine/source/T3D/gameFunctions.cpp index e16acf1ec..d92a0259e 100644 --- a/Engine/source/T3D/gameFunctions.cpp +++ b/Engine/source/T3D/gameFunctions.cpp @@ -239,7 +239,7 @@ void GameUpdateCameraFov() F32 delta = time - sLastCameraUpdateTime; // snap zoom? - if((sZoomSpeed == 0) || (delta <= 0.f)) + if((sZoomSpeed == 0) || (delta <= 0.0f)) sCameraFov = sTargetFov; else {