GFXStateBlockDesc memory leak fix.

This commit is contained in:
Nick-IronTower 2025-06-06 14:52:20 +03:00
parent b4ca6c6e88
commit 01ffdae89a
2 changed files with 7 additions and 3 deletions

View file

@ -36,7 +36,7 @@
#include "core/color.h"
#endif
#pragma pack(push, 1)
struct GFXSamplerStateDesc
{
GFXTextureAddressMode addressModeU;
@ -84,8 +84,10 @@ struct GFXSamplerStateDesc
return !dMemcmp(this, &b, sizeof(GFXSamplerStateDesc));
}
};
#pragma pack(pop)
/// GFXStateBlockDesc defines a render state, which is then used to create a GFXStateBlock instance.
#pragma pack(push, 1)
struct GFXStateBlockDesc
{
// Blending
@ -189,6 +191,7 @@ struct GFXStateBlockDesc
///
void setColorWrites( bool red, bool green, bool blue, bool alpha );
};
#pragma pack(pop)
class GFXStateBlock : public StrongRefBase, public GFXResource
{