nomenclature shift for clarity: bunch of stuff tagged as probe that refferenced things properly tied conceptually to the reflection refrence box.

This commit is contained in:
AzaezelX 2019-06-28 10:21:50 -05:00
parent 261bcd9a45
commit 01f6938746
8 changed files with 45 additions and 48 deletions

View file

@ -3002,12 +3002,12 @@ void ReflectionProbeFeatHLSL::processPix(Vector<ShaderComponent*> &componentList
inRefPosArray->uniform = true;
inRefPosArray->constSortPos = cspPotentialPrimitive;
Var *bbMinArray = new Var("inProbeBoxMin", "float4");
Var *bbMinArray = new Var("inRefBoxMin", "float4");
bbMinArray->arraySize = MAX_FORWARD_PROBES;
bbMinArray->uniform = true;
bbMinArray->constSortPos = cspPotentialPrimitive;
Var *bbMaxArray = new Var("inProbeBoxMax", "float4");
Var *bbMaxArray = new Var("inRefBoxMax", "float4");
bbMaxArray->arraySize = MAX_FORWARD_PROBES;
bbMaxArray->uniform = true;
bbMaxArray->constSortPos = cspPotentialPrimitive;