nomenclature shift for clarity: bunch of stuff tagged as probe that refferenced things properly tied conceptually to the reflection refrence box.

This commit is contained in:
AzaezelX 2019-06-28 10:21:50 -05:00
parent 261bcd9a45
commit 01f6938746
8 changed files with 45 additions and 48 deletions

View file

@ -2927,12 +2927,12 @@ void ReflectionProbeFeatGLSL::processPix(Vector<ShaderComponent*>& componentList
inRefPosArray->uniform = true;
inRefPosArray->constSortPos = cspPotentialPrimitive;
Var * bbMinArray = new Var("inProbeBoxMin", "vec4");
Var * bbMinArray = new Var("inRefBoxMin", "vec4");
bbMinArray->arraySize = MAX_FORWARD_PROBES;
bbMinArray->uniform = true;
bbMinArray->constSortPos = cspPotentialPrimitive;
Var * bbMaxArray = new Var("inProbeBoxMax", "vec4");
Var * bbMaxArray = new Var("inRefBoxMax", "vec4");
bbMaxArray->arraySize = MAX_FORWARD_PROBES;
bbMaxArray->uniform = true;
bbMaxArray->constSortPos = cspPotentialPrimitive;