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nomenclature shift for clarity: bunch of stuff tagged as probe that refferenced things properly tied conceptually to the reflection refrence box.
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8 changed files with 45 additions and 48 deletions
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@ -2927,12 +2927,12 @@ void ReflectionProbeFeatGLSL::processPix(Vector<ShaderComponent*>& componentList
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inRefPosArray->uniform = true;
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inRefPosArray->constSortPos = cspPotentialPrimitive;
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Var * bbMinArray = new Var("inProbeBoxMin", "vec4");
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Var * bbMinArray = new Var("inRefBoxMin", "vec4");
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bbMinArray->arraySize = MAX_FORWARD_PROBES;
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bbMinArray->uniform = true;
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bbMinArray->constSortPos = cspPotentialPrimitive;
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Var * bbMaxArray = new Var("inProbeBoxMax", "vec4");
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Var * bbMaxArray = new Var("inRefBoxMax", "vec4");
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bbMaxArray->arraySize = MAX_FORWARD_PROBES;
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bbMaxArray->uniform = true;
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bbMaxArray->constSortPos = cspPotentialPrimitive;
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