tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.

This commit is contained in:
Azaezel 2017-12-19 16:04:46 -06:00
parent 10dfe46ede
commit 01f0d5cfca
20 changed files with 70 additions and 69 deletions

View file

@ -647,7 +647,7 @@ void SFXSystem::deleteWhenStopped( SFXSource* source )
// If the source isn't already on the play-once source list,
// put it there now.
Vector< SFXSource* >::iterator iter = find( mPlayOnceSources.begin(), mPlayOnceSources.end(), source );
Vector< SFXSource* >::iterator iter = T3D::find( mPlayOnceSources.begin(), mPlayOnceSources.end(), source );
if( iter == mPlayOnceSources.end() )
mPlayOnceSources.push_back( source );
}
@ -674,7 +674,7 @@ void SFXSystem::_onRemoveSource( SFXSource* source )
{
// Check if it was a play once source.
Vector< SFXSource* >::iterator iter = find( mPlayOnceSources.begin(), mPlayOnceSources.end(), source );
Vector< SFXSource* >::iterator iter = T3D::find( mPlayOnceSources.begin(), mPlayOnceSources.end(), source );
if ( iter != mPlayOnceSources.end() )
mPlayOnceSources.erase_fast( iter );
@ -684,7 +684,7 @@ void SFXSystem::_onRemoveSource( SFXSource* source )
if( dynamic_cast< SFXSound* >( source ) )
{
SFXSoundVector::iterator iter = find( mSounds.begin(), mSounds.end(), static_cast< SFXSound* >( source ) );
SFXSoundVector::iterator iter = T3D::find( mSounds.begin(), mSounds.end(), static_cast< SFXSound* >( source ) );
if( iter != mSounds.end() )
mSounds.erase_fast( iter );