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tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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20 changed files with 70 additions and 69 deletions
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@ -1706,7 +1706,7 @@ bool clipFrustumByPolygon( const Point3F* points, U32 numPoints, const RectI& vi
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// Make the output of the last iteration the
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// input of this iteration.
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swap( tempPolygon, clippedPolygon );
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T3D::swap( tempPolygon, clippedPolygon );
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numTempPolygonVertices = numClippedPolygonVertices;
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// Clip our current remainder of the original polygon
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