mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
This commit is contained in:
parent
10dfe46ede
commit
01f0d5cfca
20 changed files with 70 additions and 69 deletions
|
|
@ -103,7 +103,7 @@ ProcessedMaterial::ProcessedMaterial()
|
|||
|
||||
ProcessedMaterial::~ProcessedMaterial()
|
||||
{
|
||||
for_each( mPasses.begin(), mPasses.end(), delete_pointer() );
|
||||
T3D::for_each( mPasses.begin(), mPasses.end(), T3D::delete_pointer() );
|
||||
}
|
||||
|
||||
void ProcessedMaterial::_setBlendState(Material::BlendOp blendOp, GFXStateBlockDesc& desc )
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue