mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-29 16:25:42 +00:00
Set textures as bitmapctrl in script
A new method to GuiBitmapCtrl in order to set "named textures" as the image displayed in script. Those "named textures" are created in two places from script (not c++) that I know: as part of GuiOffscreenCanvas (targetName field) and, more useful, as the target of a PostEffect using target = "#name" (the '#' is not used for this method).
This commit is contained in:
parent
a2e0b1a163
commit
01e3cb53de
1 changed files with 23 additions and 0 deletions
|
|
@ -29,6 +29,8 @@
|
||||||
#include "gfx/gfxDevice.h"
|
#include "gfx/gfxDevice.h"
|
||||||
#include "gfx/gfxDrawUtil.h"
|
#include "gfx/gfxDrawUtil.h"
|
||||||
|
|
||||||
|
#include "materials/matTextureTarget.h"
|
||||||
|
|
||||||
|
|
||||||
IMPLEMENT_CONOBJECT(GuiBitmapCtrl);
|
IMPLEMENT_CONOBJECT(GuiBitmapCtrl);
|
||||||
|
|
||||||
|
|
@ -264,3 +266,24 @@ DefineConsoleMethod( GuiBitmapCtrl, setBitmap, void, ( const char * fileRoot, bo
|
||||||
Con::expandScriptFilename(filename, sizeof(filename), fileRoot);
|
Con::expandScriptFilename(filename, sizeof(filename), fileRoot);
|
||||||
object->setBitmap(filename, resize );
|
object->setBitmap(filename, resize );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
DefineEngineMethod( GuiBitmapCtrl, setNamedTexture, bool, (String namedtexture),,
|
||||||
|
"@brief Set a texture as the image.\n\n"
|
||||||
|
"@param namedtexture The name of the texture (NamedTexTarget).\n"
|
||||||
|
"@return true if the texture exists." )
|
||||||
|
{
|
||||||
|
GFXTexHandle theTex;
|
||||||
|
NamedTexTarget *namedTarget = NULL;
|
||||||
|
namedTarget = NamedTexTarget::find(namedtexture.c_str());
|
||||||
|
if ( namedTarget )
|
||||||
|
{
|
||||||
|
theTex = namedTarget->getTexture( 0 );
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( theTex.isValid() )
|
||||||
|
{
|
||||||
|
object->setBitmapHandle( theTex , false );
|
||||||
|
return true; //a new texture was set correctly
|
||||||
|
}
|
||||||
|
return false; //we couldn't change the texture
|
||||||
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue