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noshape.dae should go inside core
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//--- noshape.dts MATERIALS BEGIN ---
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singleton Material(noshape_NoShape)
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{
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mapTo = "NoShape";
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diffuseMap[0] = "";
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diffuseColor[0] = "0.8 0.003067 0 .8";
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emissive[0] = 0;
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doubleSided = false;
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translucent = 1;
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translucentBlendOp = "LerpAlpha";
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castShadows = false;
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materialTag0 = "WorldEditor";
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};
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//--- noshape.dts MATERIALS END ---
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