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Merge remote-tracking branch 'gg/development-3.6' into development
Conflicts: Engine/source/T3D/gameFunctions.cpp
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commit
014b566014
29 changed files with 252 additions and 129 deletions
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@ -230,6 +230,9 @@ bool ProjectedShadow::_updateDecal( const SceneRenderState *state )
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lightCount++;
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}
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if (mShapeBase)
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fade *= mShapeBase->getFadeVal();
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lightDir.normalize();
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// No light... no shadow.
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