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skip trying to be clever and just report the variable name being checked directly
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14 changed files with 29 additions and 33 deletions
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@ -43,7 +43,7 @@
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// created for each effect list and an id is used to identify which list to add the effect
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// to.
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//
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void afxMagicSpellData::ewValidator::validateType(SimObject* object, void* typePtr)
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void afxMagicSpellData::ewValidator::validateType(SimObject* object, StringTableEntry varname, void* typePtr)
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{
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afxMagicSpellData* spelldata = dynamic_cast<afxMagicSpellData*>(object);
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afxEffectBaseData** ew = (afxEffectBaseData**)(typePtr);
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