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terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
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@ -20,6 +20,16 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//
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// The terrain implementation of zodiacs is largely contained in
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// afxZodiac.[h,cpp], however, some changes are required to the terrain
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// code. Structures EmitChunk and SquareStackNode now contain an
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// afxZodiacBitmask for keeping track of zodiac intersections.
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#ifndef _TERRRENDER_H_
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#define _TERRRENDER_H_
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@ -27,6 +37,7 @@
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#include "terrain/terrData.h"
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#endif
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#include "afx/ce/afxZodiacDefs.h"
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enum TerrConstants : U32
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{
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MaxClipPlanes = 8, ///< left, right, top, bottom - don't need far tho...
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