mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-14 16:14:38 +00:00
terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
This commit is contained in:
parent
3219735087
commit
00e3eb6ba8
6 changed files with 194 additions and 0 deletions
|
|
@ -20,6 +20,11 @@
|
|||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
||||
// Copyright (C) 2015 Faust Logic, Inc.
|
||||
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
||||
|
||||
#ifndef _TERRCELL_H_
|
||||
#define _TERRCELL_H_
|
||||
|
||||
|
|
@ -226,6 +231,13 @@ public:
|
|||
void renderBounds() const;
|
||||
|
||||
/// @}
|
||||
protected:
|
||||
Point3F* zode_vertexBuffer;
|
||||
void createZodiacVertexBuffer();
|
||||
public:
|
||||
const Point3F* getZodiacVertexBuffer();
|
||||
void deleteZodiacVertexBuffer();
|
||||
static void createZodiacPrimBuffer(U16** primBuffer);
|
||||
};
|
||||
|
||||
inline F32 TerrCell::getDistanceTo( const Point3F &pt ) const
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue