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onAssetRefresh(); already chains. no need to call that again
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@ -318,8 +318,6 @@ void ImageAsset::_onResourceChanged(const Torque::Path& path)
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return;
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return;
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refreshAsset();
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refreshAsset();
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onAssetRefresh();
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}
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}
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void ImageAsset::setImageFileName(const char* pScriptFile)
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void ImageAsset::setImageFileName(const char* pScriptFile)
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