Merge branch 'VerveMergeWIP' of https://github.com/Areloch/Torque3D into development

This commit is contained in:
Areloch 2019-05-06 01:49:58 -05:00
commit 00b958aff9
549 changed files with 68656 additions and 11 deletions

View file

@ -137,6 +137,8 @@ void GameObjectAsset::initializeAsset()
if (Platform::isFile(mScriptFile))
Con::executeFile(mScriptFile, false, false);
mTAMLFile = expandAssetFilePath(mTAMLFile);
}
void GameObjectAsset::onAssetRefresh()
@ -146,6 +148,8 @@ void GameObjectAsset::onAssetRefresh()
if (Platform::isFile(mScriptFile))
Con::executeFile(mScriptFile, false, false);
mTAMLFile = expandAssetFilePath(mTAMLFile);
}
void GameObjectAsset::setScriptFile(const char* pScriptFile)
@ -161,7 +165,7 @@ void GameObjectAsset::setScriptFile(const char* pScriptFile)
return;
// Update.
mScriptFile = getOwned() ? expandAssetFilePath(pScriptFile) : StringTable->insert(pScriptFile);
mScriptFile = expandAssetFilePath(pScriptFile);
// Refresh the asset.
refreshAsset();
@ -177,11 +181,11 @@ void GameObjectAsset::setTAMLFile(const char* pTAMLFile)
pTAMLFile = StringTable->insert(pTAMLFile);
// Ignore no change,
if (pTAMLFile == mScriptFile)
if (pTAMLFile == mTAMLFile)
return;
// Update.
mTAMLFile = getOwned() ? expandAssetFilePath(pTAMLFile) : StringTable->insert(pTAMLFile);
mTAMLFile = expandAssetFilePath(pTAMLFile);
// Refresh the asset.
refreshAsset();

View file

@ -90,8 +90,8 @@ ConsoleSetType(TypeMaterialAssetPtr)
MaterialAsset::MaterialAsset()
{
mShaderGraphFile = "";
mScriptFile = "";
mMatDefinitionName = "";
mScriptFile = StringTable->EmptyString();
mMatDefinitionName = StringTable->EmptyString();
}
//-----------------------------------------------------------------------------
@ -111,7 +111,7 @@ void MaterialAsset::initPersistFields()
addProtectedField("scriptFile", TypeAssetLooseFilePath, Offset(mScriptFile, MaterialAsset),
&setScriptFile, &getScriptFile, "Path to the file containing the material definition.");
addField("materialDefinitionName", TypeRealString, Offset(mMatDefinitionName, MaterialAsset), "Name of the material definition this asset is for.");
addField("materialDefinitionName", TypeString, Offset(mMatDefinitionName, MaterialAsset), "Name of the material definition this asset is for.");
}
void MaterialAsset::initializeAsset()

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@ -56,7 +56,7 @@ class MaterialAsset : public AssetBase
typedef AssetBase Parent;
String mShaderGraphFile;
String mScriptFile;
StringTableEntry mScriptFile;
StringTableEntry mMatDefinitionName;
public:

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@ -0,0 +1,76 @@
//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_ITREENODE_H_
#define _VT_ITREENODE_H_
//-----------------------------------------------------------------------------
class ITreeNode
{
public:
ITreeNode *mParentNode;
ITreeNode *mChildNode;
ITreeNode *mSiblingPrevNode;
ITreeNode *mSiblingNextNode;
public:
ITreeNode( void ) :
mParentNode( 0 ),
mChildNode( 0 ),
mSiblingPrevNode( 0 ),
mSiblingNextNode( 0 )
{
// Void.
};
virtual ~ITreeNode( void )
{
// Void.
};
virtual void clear( void ) = 0; // Clear the Node.
virtual ITreeNode *getRoot( void ) = 0; // Get Root Node.
virtual ITreeNode *getParent( void ) = 0; // Get Parent Node.
virtual ITreeNode *getChild( void ) = 0; // Get Child Node.
virtual ITreeNode *getLastChild( void ) = 0; // Get Last Child Node.
virtual ITreeNode *getPrevSibling( void ) = 0; // Get Previous Sibling Node.
virtual ITreeNode *getNextSibling( void ) = 0; // Get Next Sibling Node.
virtual void addTo( ITreeNode *pNode ) = 0; // Add Node to target node.
virtual void remove( void ) = 0; // Remove this Node from the tree.
virtual void moveTo( ITreeNode* node ) = 0; // Move to specified Node.
virtual void onAttach( void ) = 0; // Attach Callback.
virtual void onDetach( void ) = 0; // Detach Callback.
virtual bool inTree( void ) = 0; // Is Node in a tree?
};
//-----------------------------------------------------------------------------
#endif // _VT_ITREENODE_H_

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@ -0,0 +1,137 @@
//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Core/Persistence/VPersistence.h"
#include "Verve/Core/VController.h"
#include "Verve/Core/VObject.h"
namespace VPersistence
{
//-----------------------------------------------------------------------------
//
// VController
//
//-----------------------------------------------------------------------------
template <>
bool write( TiXmlElement *pElement, VController *pObject )
{
// Write Properties.
if ( !writeProperties( pElement, pObject ) )
{
return false;
}
// Write Data Table.
if ( !pObject->writeDataTable( pElement ) )
{
return false;
}
// Write Objects.
return writeObjects( pElement, pObject );
}
template <>
bool read( TiXmlElement *pElement, VController *pObject )
{
// Read Properties.
if ( !readProperties( pElement, pObject ) )
{
// Invalid Properties.
return false;
}
// Read Data Table.
if ( !pObject->readDataTable( pElement ) )
{
// Invalid Data Table.
return false;
}
// Read Objects.
if ( !readObjects( pElement, pObject ) )
{
// Invalid Read.
return false;
}
// Valid Read.
return true;
}
//-----------------------------------------------------------------------------
//
// VObject
//
//-----------------------------------------------------------------------------
template <>
bool write( TiXmlElement *pElement, VObject *pObject )
{
// Create Element.
TiXmlElement *objectElement = new TiXmlElement( "VObject" );
pElement->LinkEndChild( objectElement );
// Attributes.
objectElement->SetAttribute( "Type", pObject->getClassName() );
// Write Properties.
if ( !writeProperties( objectElement, pObject ) )
{
return false;
}
// Write Objects.
return writeObjects( objectElement, pObject );
}
template <>
bool read( TiXmlElement *pElement, VObject *pObject )
{
// Read Properties.
if ( !readProperties( pElement, pObject ) )
{
// Invalid Properties.
return false;
}
// Set Name Unique.
pObject->setLabelUnique( pObject->getLabel() );
// Read Objects.
if ( !readObjects( pElement, pObject ) )
{
// Invalid Objects.
return false;
}
#ifdef VT_EDITOR
// Callback.
Con::executef( pObject, "onRead" );
#endif
// Valid Read.
return true;
}
}

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@ -0,0 +1,286 @@
//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VPERSISTENCE_H_
#define _VT_VPERSISTENCE_H_
#ifndef TINYXML_INCLUDED
#include "tinyxml/tinyxml.h"
#endif
#ifndef _SIMOBJECT_H_
#include "console/simObject.h"
#endif
#ifndef _VT_VOBJECT_H_
#include "Verve/Core/VObject.h"
#endif
//-----------------------------------------------------------------------------
namespace VPersistence
{
static const char *VSFVersionString = "0.0.0a";
// This object is used to filter fields which belong to SimObject's.
// There is no need to serialize these fields, so they are skipped
// entirely.
static SimObject DummySimObject;
//-------------------------------------------------------------------------
template <class T> bool writeFile( const char* pFileName, T *pObject )
{
// Create Doc.
TiXmlDocument xmlDocument;
TiXmlDeclaration *xmlDeclaration = new TiXmlDeclaration( "1.0", "", "" );
xmlDocument.LinkEndChild( xmlDeclaration );
// Create Root.
TiXmlElement *xmlRoot = new TiXmlElement( "VerveControllerSequence" );
xmlDocument.LinkEndChild( xmlRoot );
// Write Version.
xmlRoot->SetAttribute( "Version", VSFVersionString );
// Write Object.
if ( !write( xmlRoot, pObject ) )
{
Con::errorf( "VPersistence::writeFile() - Unable to Write Object." );
return false;
}
// Save File.
return xmlDocument.SaveFile( pFileName );
};
template <class T> bool write( TiXmlElement *pElement, T *pObject );
template <class T> bool writeProperties( TiXmlElement *pElement, T *pObject )
{
const AbstractClassRep::FieldList &fieldList = pObject->getFieldList();
const AbstractClassRep::Field *field = NULL;
// Create Property Root.
TiXmlElement *propertyRoot = new TiXmlElement( "Properties" );
pElement->LinkEndChild( propertyRoot );
const S32 fieldCount = fieldList.size();
for ( S32 i = 0; i < fieldCount; i++ )
{
field = &fieldList[i];
if ( field->type >= AbstractClassRep::ARCFirstCustomField )
{
// Ignore Special Fields.
continue;
}
// Fetch the Field Name.
const char *fieldName = field->pFieldname;
// SimObject Field?
if ( DummySimObject.findField( fieldName ) != NULL )
{
// Skip SimObject Fields.
continue;
}
// Fetch the Field Value.
const char *fieldValue = ( *field->getDataFn )( pObject, Con::getData( field->type, ( void * ) ( ( ( const char * )pObject ) + field->offset ), 0, field->table, field->flag ) );
if ( fieldValue )
{
// Create Element.
TiXmlElement *propertyElement = new TiXmlElement( fieldName );
// Apply Value.
propertyElement->InsertEndChild( TiXmlText( fieldValue ) );
// Add.
propertyRoot->LinkEndChild( propertyElement );
}
}
// Valid Write.
return true;
};
template <class T> bool writeObjects( TiXmlElement *pElement, T *pObject )
{
for ( ITreeNode *node = pObject->mChildNode; node != NULL; node = node->mSiblingNextNode )
{
// Write Group.
if ( !write( pElement, ( VObject* )node ) )
{
// Invalid Write.
return false;
}
}
// Valid Write.
return true;
}
//-------------------------------------------------------------------------
template <class T> bool readFile( const char* pFileName, T *pObject )
{
TiXmlDocument xmlDocument;
if ( !xmlDocument.LoadFile( pFileName ) )
{
Con::errorf( "VPersistence::readFile() - Unable to load file '%s'.", pFileName );
return false;
}
TiXmlElement *rootElement = xmlDocument.RootElement();
if ( !rootElement )
{
Con::errorf( "VPersistence::readFile() - Invalid Document '%s'.", pFileName );
return false;
}
const char *docVersion = rootElement->Attribute( "Version" );
if ( !docVersion || dStrcmp( VSFVersionString, docVersion ) != 0 )
{
Con::errorf( "VPersistence::readFile() - Invalid file version." );
return false;
}
// Read Object.
if ( !read( rootElement, pObject ) )
{
// Invalid Read.
return false;
}
// Valid.
return true;
};
template <class T> bool read( TiXmlElement *pElement, T *pObject );
template <class T> bool readProperties( TiXmlElement *pElement, T *pObject )
{
TiXmlElement *propertyRoot = pElement->FirstChildElement( "Properties" );
if ( propertyRoot )
{
for ( TiXmlElement *child = propertyRoot->FirstChildElement(); child != NULL; child = child->NextSiblingElement() )
{
// Get Field Data.
const char *fieldName = child->Value();
const char *fieldValue = child->GetText();
if ( !fieldValue )
{
// Clear Value.
pObject->setField( fieldName, "" );
}
else
{
// Apply Field Value.
if ( !pObject->setField( fieldName, fieldValue ) )
{
// Invalid.
Con::warnf( "VPersistence::readProperties() - Invalid property '%s'", fieldName );
}
}
}
}
// Valid Read.
return true;
};
template <class T> bool readObjects( TiXmlElement *pElement, T *pObject )
{
for ( TiXmlElement *child = pElement->FirstChildElement( "VObject" ); child != NULL; child = child->NextSiblingElement( "VObject" ) )
{
// Get Object Type.
const char *type = child->Attribute( "Type" );
if ( !type || !AbstractClassRep::findClassRep( type ) )
{
// Invalid Type.
Con::errorf( "VController::readObjects() - Invalid object type specified '%s'.", ( ( type ) ? type : "NULL" ) );
// Invalid Read.
return false;
}
// Create Object.
VObject *object = dynamic_cast<VObject*>( ConsoleObject::create( type ) );
#ifdef VT_EDITOR
// Register SimObject.
if ( !object->registerObject() )
{
// Delete.
delete object;
// Invalid Read.
return false;
}
#endif
// Add Reference.
object->addTo( pObject );
#ifdef VT_EDITOR
// Valid Method?
if ( object->isMethod( "onAdd" ) )
{
// Callback.
const char *retValue = Con::executef( object, "onAdd" );
if ( !dAtob( retValue ) )
{
// Delete.
object->deleteObject();
// Invalid Read.
return false;
}
}
#endif
// Read Object.
if ( !read( child, object ) )
{
#ifdef VT_EDITOR
// Delete.
object->deleteObject();
#else
// Delete.
delete object;
#endif
// Invalid Read.
return false;
}
}
// Valid Read.
return true;
};
};
//-----------------------------------------------------------------------------
#endif // _VT_VPERSISTENCE_H_

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@ -0,0 +1,31 @@
//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "VSharedEnum.h"
//-----------------------------------------------------------------------------
// Implement the Action enum list.
ImplementEnumType( VActionToggle, "" )
{ VSharedEnum::k_ActionTurnOn, "ON" },
{ VSharedEnum::k_ActionTurnOff, "OFF" },
EndImplementEnumType;

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@ -0,0 +1,49 @@
//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VSHAREDENUM_H_
#define _VT_VSHAREDENUM_H_
#ifndef _DYNAMIC_CONSOLETYPES_H_
#include "console/dynamicTypes.h"
#endif
namespace VSharedEnum
{
enum eActionToggle
{
k_ActionTurnOn,
k_ActionTurnOff,
};
};
//-----------------------------------------------------------------------------
// Define Types.
typedef VSharedEnum::eActionToggle VActionToggle;
// Declare Enum Types.
DefineEnumType( VActionToggle );
//-----------------------------------------------------------------------------
#endif // _VT_VSHAREDENUM_H_

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@ -0,0 +1,246 @@
//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VCONTROLLER_H_
#define _VT_VCONTROLLER_H_
#ifndef _VT_VERVECONFIG_H_
#include "Verve/VerveConfig.h"
#endif
#ifndef _PLATFORM_H_
#include "platform/platform.h"
#endif
#ifndef _PROCESSLIST_H_
#include "T3D/gameBase/processList.h"
#endif
#ifndef _ITICKABLE_H_
#include "core/iTickable.h"
#endif
#ifndef _VT_VPERSISTENCE_H_
#include "Verve/Core/Persistence/VPersistence.h"
#endif
#ifndef _VT_VTREENODE_H_
#include "Verve/Core/VTreeNode.h"
#endif
#ifndef _VT_VDATATABLE_H_
#include "Verve/Core/VDataTable.h"
#endif
#ifndef _VT_TORQUE_CAMERA_H_
#include "Verve/Torque/TCamera.h"
#endif
//-----------------------------------------------------------------------------
class VObject;
class VTrack;
class VEvent;
class VGroup;
class VDirectorGroup;
class VDirectorTrack;
typedef VectorPtr<VTrack*> VTrackVector;
typedef VTrackVector::iterator VTrackIterator;
typedef VectorPtr<VEvent*> VEventVector;
typedef VEventVector::iterator VEventIterator;
typedef VectorPtr<VGroup*> VGroupVector;
typedef VGroupVector::iterator VGroupIterator;
//-----------------------------------------------------------------------------
class VController : public SimObject,
public virtual ITickable,
public VTreeNode
{
typedef SimObject Parent;
public:
enum eControllerStatus
{
k_StatusInit = BIT( 0 ),
k_StatusPlaying = BIT( 1 ),
k_StatusPaused = BIT( 2 ),
k_StatusStopped = BIT( 3 ),
};
enum eControllerEventType
{
k_EventInit,
k_EventReset,
k_EventPlay,
k_EventPause,
k_EventStop,
k_EventLoop,
};
enum eControllerJumpType
{
k_JumpTime,
k_JumpDelta,
k_JumpInvalid,
};
typedef Signal<void( const S32 &pTime, const S32 &pDelta )> ControllerUpdateSignal;
typedef Signal<bool( eControllerEventType )> ControllerEventSignal;
private:
// Data.
VDataTable mDataTable;
// Event Signal.
ControllerUpdateSignal mControllerUpdateSignal;
ControllerEventSignal mControllerEventSignal;
// Properties.
S32 mStatus;
S32 mTime;
U32 mLastTime;
S32 mDuration;
F32 mTimeScale;
bool mLoop;
bool mLoopBackwards;
S32 mLoopCount;
S32 mLoopIndex;
S32 mLoopDelay;
S32 mLoopDelayTime;
eControllerJumpType mJump;
S32 mJumpTime;
bool mResetOnCompletion;
public:
VController();
~VController();
static void initPersistFields( void );
// ITickable.
void interpolateTick( F32 pDelta ) { };
void advanceTime( F32 pDelta ) { };
void processTick( void );
void onPostTick( void );
// Controller.
void reset( void );
void reset( const S32 &pTime );
void play( void );
void play( const S32 &pTime );
void pause( void );
void stop( const bool &pReset = true );
void jump( void );
void jump( const eControllerJumpType &pType, const S32 &pDelta );
void updateStatus( const S32 &pStatus );
// Reference.
VGroup *getObject( const String &pLabel );
template <class T> inline bool getObject( const String &pLabel, T *&pObject )
{
// Reference Group.
pObject = dynamic_cast<T*>( getObject( pLabel ) );
// Valid?
return ( pObject != NULL );
}
bool getDataValue( const String &pFieldName, String &pValue );
void clearData( void );
void clearData( const S32 &pIndex );
void clearData( const String &pFieldName );
void sort( void );
// Saving.
bool writeDataTable( TiXmlElement *pElement );
// Reading.
bool readDataTable( TiXmlElement *pElement );
// Console Declaration.
DECLARE_CONOBJECT( VController );
public:
inline VDataTable &getDataTable( void ) { return mDataTable; };
inline ControllerUpdateSignal &getControllerUpdateSignal( void ) { return mControllerUpdateSignal; };
inline ControllerEventSignal &getControllerEventSignal( void ) { return mControllerEventSignal; };
void postEvent( const eControllerEventType &pEvent );
VDirectorGroup *getDirectorGroup( void );
VDirectorTrack *getDirectorTrack( void );
inline void setTime( const S32 &pTime ) { mTime = pTime; };
inline void setDuration( const S32 &pDuration ) { mDuration = pDuration; };
void setTimeScale( const F32 &pTimeScale );
inline bool isLooping( void ) { return mLoop; };
inline bool isPlaying( void ) { return ( mStatus & k_StatusPlaying ); };
inline bool isPaused( void ) { return ( mStatus & k_StatusPaused ); };
inline bool isStopped( void ) { return ( mStatus & k_StatusStopped ); };
inline bool isPlayingForward( void ) { return ( mTimeScale > 0.f ); };
inline S32 getTime( void ) { return mTime; };
inline S32 getDuration( void ) { return mDuration; };
inline F32 getTimeScale( void ) { return mTimeScale; };
inline S32 getLoopDelayTime( void ) { return mLoopDelayTime; };
protected:
static bool setTime( void *pObject, const char *pArray, const char *pData ) { static_cast<VController*>( pObject )->setTime( dAtoi( pData ) ); return false; };
static bool setDuration( void *pObject, const char *pArray, const char *pData ) { static_cast<VController*>( pObject )->setDuration( dAtoi( pData ) ); return false; };
static bool setTimeScale( void *pObject, const char *pArray, const char *pData ) { static_cast<VController*>( pObject )->setTimeScale( dAtof( pData ) ); return false; };
};
//-----------------------------------------------------------------------------
#endif // _VT_VCONTROLLER_H_

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@ -0,0 +1,253 @@
//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Core/VDataTable.h"
#include "console/simObject.h"
//-----------------------------------------------------------------------------
// Implement the DataType enum list.
ImplementEnumType( VDataTableDataType, "" )
{ VDataTable::k_TypeExpression, "EXPRESSION" },
{ VDataTable::k_TypeStatic, "STATIC" },
{ VDataTable::k_TypeVariable, "VARIABLE" },
EndImplementEnumType;
VDataTable::eDataType VDataTable::getDataTypeEnum( const char *pLabel )
{
VDataTable::eDataType out;
if ( !castConsoleTypeFromString( out, pLabel ) )
{
// Bah!
return VDataTable::k_TypeInvalid;
}
// Return.
return out;
}
const char *VDataTable::getDataTypeDescription( const VDataTable::eDataType pEnum )
{
// Return.
return castConsoleTypeToString( pEnum );
}
//-----------------------------------------------------------------------------
VDataTable::VDataTable( void )
{
mDataMap.clear();
}
VDataTable::~VDataTable( void )
{
mDataMap.clear();
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VDataTable::insert( pType, pFieldName );
//
// Add a DataTable entry, referencing the field name and assign it the given
// data type.
//
// For a full list of possible data types, see the 'eDataType' declaration in
// VDataTable.h.
//
//-----------------------------------------------------------------------------
void VDataTable::insert( eDataType pType, const String &pFieldName )
{
if ( mDataMap.contains( pFieldName ) )
{
// Change Field Type.
mDataMap.find( pFieldName )->value.Type = pType;
// Return.
return;
}
// Insert Item.
mDataMap.insert( pFieldName, sDataItem( pType, pFieldName ) );
}
//-----------------------------------------------------------------------------
//
// VDataTable::clear( pFieldName );
//
// Clear the DataTable entry with the given field name.
//
//-----------------------------------------------------------------------------
void VDataTable::clear( const String &pFieldName )
{
// Clear Item.
mDataMap.erase( pFieldName );
}
//-----------------------------------------------------------------------------
//
// VDataTable::clear();
//
// Clear the contents of the DataTable entirely.
//
//-----------------------------------------------------------------------------
void VDataTable::clear( void )
{
// Clear.
mDataMap.clear();
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VDataTable::getCount();
//
// Return the number of DataTable entries.
//
//-----------------------------------------------------------------------------
S32 VDataTable::getCount( void )
{
return mDataMap.size();
}
//-----------------------------------------------------------------------------
//
// VDataTable::getItem( pIndex, *pDataItem );
//
// Return the item with the given index. This method will return false if there
// is no valid data entry with that index.
//
//-----------------------------------------------------------------------------
bool VDataTable::getItem( const S32 &pIndex, sDataItem *pDataItem )
{
if ( pIndex < 0 || pIndex >= mDataMap.size() )
{
// Invalid Field.
return false;
}
S32 index = 0;
for ( VDataMap::Iterator itr = mDataMap.begin(); itr != mDataMap.end(); ++itr )
{
if ( index == pIndex )
{
if ( pDataItem )
{
// Store Reference.
*pDataItem = ( itr->value );
}
// Valid Field.
return true;
}
// Increment.
++index;
}
// Invalid Field.
return false;
}
//-----------------------------------------------------------------------------
//
// VDataTable::getItem( pFieldName, *pDataItem );
//
// Return the item with the given field name. This method will return false if
// there is no valid data entry with that name.
//
//-----------------------------------------------------------------------------
bool VDataTable::getItem( const String &pFieldName, sDataItem *pDataItem )
{
if ( mDataMap.contains( pFieldName ) )
{
if ( pDataItem )
{
// Fetch Item
*pDataItem = mDataMap.find( pFieldName )->value;
}
// Valid Field.
return true;
}
// Invalid Field.
return false;
}
//-----------------------------------------------------------------------------
//
// VDataTable::getValue( pObject, pFieldName, *pValue );
//
// Evaluate and return the expression provided in the data field.
//
//-----------------------------------------------------------------------------
bool VDataTable::getValue( SimObject *pObject, const String &pFieldName, String &pValue )
{
if ( !pObject || pFieldName.isEmpty() )
{
// Sanity!
return false;
}
// Fetch Data.
sDataItem *data = &( mDataMap.find( pFieldName )->value );
if ( !data )
{
// No Field.
return false;
}
// Field Value.
const char *fieldValue = pObject->getDataField( StringTable->insert( data->FieldName ), NULL );
switch ( data->Type )
{
case VDataTable::k_TypeExpression :
{
// Evaluate.
pValue = Con::evaluate( fieldValue, false ).getStringValue();
} break;
case VDataTable::k_TypeStatic :
{
// Use Value.
pValue = fieldValue;
} break;
case VDataTable::k_TypeVariable :
{
// Fetch Variable.
pValue = Con::getVariable( fieldValue );
} break;
}
// Valid Field.
return true;
}

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VDATATABLE_H_
#define _VT_VDATATABLE_H_
#ifndef CORE_TDICTIONARY_H
#include "core/util/tDictionary.h"
#endif
#ifndef _CONSOLE_H_
#include "console/console.h"
#endif
#ifndef _DYNAMIC_CONSOLETYPES_H_
#include "console/dynamicTypes.h"
#endif
#ifndef _STRINGTABLE_H_
#include "core/stringTable.h"
#endif
//-----------------------------------------------------------------------------
class VDataTable
{
public:
enum eDataType
{
k_TypeExpression,
k_TypeStatic,
k_TypeVariable,
k_TypeInvalid,
};
struct sDataItem
{
eDataType Type;
String FieldName;
sDataItem( void ) :
Type( k_TypeInvalid ),
FieldName( String::EmptyString )
{
// Void.
};
sDataItem( eDataType pType, const String &pFieldName ) :
Type( pType ),
FieldName( pFieldName )
{
// Void.
};
};
// Enum Lookup.
static VDataTable::eDataType getDataTypeEnum( const char *pLabel );
static const char *getDataTypeDescription( const VDataTable::eDataType pEnum );
// Map Type.
typedef Map<String, sDataItem> VDataMap;
public:
VDataMap mDataMap;
public:
VDataTable( void );
~VDataTable( void );
// Data.
void insert( eDataType pType, const String &pFieldName );
void clear( const String &pFieldName );
void clear( void );
// Reference.
S32 getCount( void );
bool getItem( const S32 &pIndex, sDataItem *pDataItem = NULL );
bool getItem( const String &pFieldName, sDataItem *pDataItem = NULL );
bool getValue( SimObject *pObject, const String &pFieldName, String &pValue );
};
//-----------------------------------------------------------------------------
// Define Types.
typedef VDataTable::eDataType VDataTableDataType;
// Declare Enum Types.
DefineEnumType( VDataTableDataType );
//-----------------------------------------------------------------------------
#endif // _VT_VDATATABLE_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Core/VEvent.h"
#include "Verve/Core/VGroup.h"
#include "Verve/Core/VTrack.h"
#include "console/consoleTypes.h"
#include "math/mMathFn.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VEvent );
//-----------------------------------------------------------------------------
VEvent::VEvent( void ) :
mIsPlaying( false ),
mTriggered( false ),
mTriggerTime( 0 ),
mDuration( 0 )
{
setLabel( "DefaultEvent" );
}
void VEvent::initPersistFields( void )
{
Parent::initPersistFields();
addProtectedField( "TriggerTime", TypeS32, Offset( mTriggerTime, VEvent ), &setTriggerTime, &defaultProtectedGetFn, "The time that this event is triggered." );
addProtectedField( "Duration", TypeS32, Offset( mDuration, VEvent ), &setDuration, &defaultProtectedGetFn, "The total duration that this event plays for." );
}
//-----------------------------------------------------------------------------
//
// Controller Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VEvent::onControllerReset( pTime, pForward );
//
// Reset the status of the event. If the given time is between the event's
// start and finish times, then the isPlaying flag will be true. This means
// that the event is free to be triggered upon playback.
//
//-----------------------------------------------------------------------------
void VEvent::onControllerReset( const S32 &pTime, const bool &pForward )
{
// Reset Status.
mIsPlaying = ( pTime > mTriggerTime && pTime < ( mTriggerTime + mDuration ) );
mTriggered = false;
}
//-----------------------------------------------------------------------------
//
// VEvent::onControllerUpdate( pTime, pDelta )
//
// Integrate is only called when this event is the Next Event for the parent
// track. For each track, there is only ever *one* event being integrated - the
// event that needs to be triggered next.
//
// If the event has a duration greater than 0, then this event will continue to
// integrate until its time is up, or the controller finishes playing
// (whichever happens first).
//
// If a value of true is returned, then this event will continue to integrate
// until a value of false is returned to the parent track. When this happens,
// this event ceases to be the track's Next Event and will not continue
// updating.
//
//-----------------------------------------------------------------------------
bool VEvent::onControllerUpdate( const S32 &pTime, const S32 &pDelta )
{
if ( !isEnabled() )
{
return false;
}
const S32 newTime = ( pTime + pDelta );
const S32 &startTime = getStartTime();
const S32 &finishTime = getFinishTime();
if ( !mIsPlaying || !mTriggered )
{
if ( !mIsPlaying )
{
if ( ( pDelta > 0 && newTime < startTime )
|| ( pDelta < 0 && newTime > startTime ) )
{
// Not Time to Trigger.
return true;
}
if ( ( pDelta > 0 && pTime > startTime )
|| ( pDelta < 0 && pTime < startTime ) )
{
//AssertFatal( false, "VEvent::onControllerUpdate() - Event has been skipped." );
return false;
}
}
if ( !mTriggered )
{
// Play and Trigger.
mIsPlaying = ( mDuration > 0 );
mTriggered = true;
// Callback.
onTrigger( pTime, pDelta );
if ( mDuration == 0 )
{
// Stop Integrating.
return false;
}
// Return Here.
// Note: If Duration is non-zero this event will continue to update
// so that VEvent:: onUpdate is processed for the full event
// duration.
return ( mDuration != 0 );
}
}
// Complete?
const bool isComplete = ( ( pDelta > 0 && newTime > finishTime )
|| ( pDelta < 0 && newTime < finishTime ) );
if ( !isComplete )
{
// Callback.
onUpdate( pTime, pDelta );
}
else
{
// Complete.
mIsPlaying = false;
// Callback.
onComplete( pTime, pDelta );
}
// Continue?
return !isComplete;
}
//-----------------------------------------------------------------------------
//
// Callback Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VEvent::onTrigger( pTime, pDelta );
//
// This method is called when an event is due to be triggered. This method is
// meant to be overloaded by derived classes.
//
// For examples of what an event might do, please refer to some of the included
// events with Verve.
//
//-----------------------------------------------------------------------------
void VEvent::onTrigger( const S32 &pTime, const S32 &pDelta )
{
// Void.
}
//-----------------------------------------------------------------------------
//
// VEvent::onUpdate( pTime, pDelta );
//
// This method is called each tick once an event has been triggered and ceases
// to be called when it is completed. This method is meant to be overloaded by
// derived classes.
//
//-----------------------------------------------------------------------------
void VEvent::onUpdate( const S32 &pTime, const S32 &pDelta )
{
// Void.
}
//-----------------------------------------------------------------------------
//
// VEvent::onComplete( pTime, pDelta );
//
// This method is called once an event has finished being updated. It is not
// called on events that have a duration of 0. This method is meant to be
// overloaded by derived classes.
//
//-----------------------------------------------------------------------------
void VEvent::onComplete( const S32 &pTime, const S32 &pDelta )
{
// Void.
}
//-----------------------------------------------------------------------------
//
// Property Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VEvent::getGroup();
//
// Returns the parent group.
//
//-----------------------------------------------------------------------------
VGroup *VEvent::getGroup( void )
{
VTrack *track = getTrack();
if ( track )
{
return track->getGroup();
}
return NULL;
}
//-----------------------------------------------------------------------------
//
// VEvent::getTrack();
//
// Returns the parent track.
//
//-----------------------------------------------------------------------------
VTrack *VEvent::getTrack( void )
{
return dynamic_cast<VTrack*>( mParentNode );
}
//-----------------------------------------------------------------------------
//
// VEvent::getNextEvent();
//
// Returns the next event.
//
//-----------------------------------------------------------------------------
VEvent *VEvent::getNextEvent( void )
{
if ( !isControllerPlayingForward() )
{
return dynamic_cast<VEvent*>( mSiblingPrevNode );
}
return dynamic_cast<VEvent*>( mSiblingNextNode );
}
//-----------------------------------------------------------------------------
//
// VEvent::getPreviousEvent();
//
// Returns the previous event.
//
//-----------------------------------------------------------------------------
VEvent *VEvent::getPreviousEvent( void )
{
if ( !isControllerPlayingForward() )
{
return dynamic_cast<VEvent*>( mSiblingNextNode );
}
return dynamic_cast<VEvent*>( mSiblingPrevNode );
}
//-----------------------------------------------------------------------------
//
// VEvent::getStartTime();
//
// Returns the time, in milliseconds, that the event is due to trigger.
//
//-----------------------------------------------------------------------------
S32 VEvent::getStartTime( void )
{
return ( mTriggerTime + ( !isControllerPlayingForward() * mDuration ) );
}
//-----------------------------------------------------------------------------
//
// VEvent::getFinishTime();
//
// Returns the time, in milliseconds, that the event will cease updating.
//
//-----------------------------------------------------------------------------
S32 VEvent::getFinishTime( void )
{
return ( mTriggerTime + ( isControllerPlayingForward() * mDuration ) );
}
//-----------------------------------------------------------------------------
//
// VEvent::setTriggerTime( pTime );
//
// Apply the given trigger time to the object.
//
// If the project was built using the VT_EDITOR preprocessor argument, then
// the validity of the passed value is verified. It also cannot be changed
// while the controller is playing.
//
//-----------------------------------------------------------------------------
void VEvent::setTriggerTime( const S32 &pTime )
{
#ifdef VT_EDITOR
VTrack *track = getTrack();
if ( !track )
{
// Apply Time.
mTriggerTime = pTime;
return;
}
if ( track->isControllerPlaying() )
{
// Don't Change While Playing.
return;
}
/*
// Check For Overlap.
for ( ITreeNode *node = mChildNode; node != NULL; node = node->mSiblingNextNode )
{
VEvent *event = ( VEvent* )node;
if ( event == this )
{
// Skip.
continue;
}
const U32 startTime = getStartTime();
const U32 finishTime = getFinishTime();
if ( ( pTime > startTime && pTime < finishTime )
|| ( ( pTime + mDuration ) > startTime && ( pTime + mDuration ) < finishTime )
|| ( pTime < startTime && ( pTime + mDuration ) > finishTime ) )
{
// Overlap!
return;
}
}
*/
// Apply Time.
mTriggerTime = mClamp( pTime, 0, getControllerDuration() );
// Sort Events.
track->sort();
// Reset Track.
track->onControllerReset( getControllerTime(), isControllerPlayingForward() );
#else
// Apply Time.
mTriggerTime = pTime;
#endif
}
//-----------------------------------------------------------------------------
//
// VEvent::setDuration( pDuration );
//
// Apply the given duration time to the object.
//
// If the project was built using the VT_EDITOR preprocessor argument, then
// the validity of the passed value is verified. It also cannot be changed
// while the controller is playing.
//
//-----------------------------------------------------------------------------
void VEvent::setDuration( const S32 &pDuration )
{
#ifdef VT_EDITOR
if ( isControllerPlaying() )
{
// Don't Change While Playing.
return;
}
#endif
// Apply Duration.
mDuration = pDuration;
}

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VEVENT_H_
#define _VT_VEVENT_H_
#ifndef _VT_VOBJECT_H_
#include "Verve/Core/VObject.h"
#endif
//-----------------------------------------------------------------------------
class VGroup;
class VTrack;
//-----------------------------------------------------------------------------
class VEvent : public VObject
{
typedef VObject Parent;
protected:
bool mIsPlaying;
bool mTriggered;
S32 mTriggerTime;
S32 mDuration;
public:
VEvent( void );
static void initPersistFields( void );
// Controller Methods.
virtual void onControllerReset( const S32 &pTime, const bool &pForward );
virtual bool onControllerUpdate( const S32 &pTime, const S32 &pDelta );
// Callback Methods.
virtual void onTrigger( const S32 &pTime, const S32 &pDelta );
virtual void onUpdate( const S32 &pTime, const S32 &pDelta );
virtual void onComplete( const S32 &pTime, const S32 &pDelta );
// Console Declaration.
DECLARE_CONOBJECT( VEvent );
public:
// Property Methods.
VGroup *getGroup( void );
template <class T> inline bool getGroup( T *&pGroup )
{
// Reference Group.
pGroup = dynamic_cast<T*>( getGroup() );
// Validate.
return ( pGroup != NULL );
}
VTrack *getTrack( void );
template <class T> inline bool getTrack( T *&pTrack )
{
// Reference Track.
pTrack = dynamic_cast<T*>( getTrack() );
// Validate.
return ( pTrack != NULL );
}
VEvent *getNextEvent( void );
VEvent *getPreviousEvent( void );
inline bool isPlaying( void ) { return mIsPlaying; };
inline S32 getTriggerTime( void ) { return mTriggerTime; };
inline S32 getDuration( void ) { return mDuration; };
virtual S32 getStartTime( void );
virtual S32 getFinishTime( void );
virtual void setTriggerTime( const S32 &pTime );
virtual void setDuration( const S32 &pDuration );
static bool setTriggerTime( void *obj, const char *pArray, const char *data ) { static_cast<VEvent*>( obj )->setTriggerTime( dAtoi( data ) ); return false; };
static bool setDuration( void *obj, const char *pArray, const char *data ) { static_cast<VEvent*>( obj )->setDuration( dAtoi( data ) ); return false; };
};
//-----------------------------------------------------------------------------
#endif // _VT_VEVENT_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Core/VGroup.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VGroup );
//-----------------------------------------------------------------------------
VGroup::VGroup( void )
{
setLabel( "DefaultGroup" );
};

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VGROUP_H_
#define _VT_VGROUP_H_
#ifndef _VT_VOBJECT_H_
#include "Verve/Core/VObject.h"
#endif
//-----------------------------------------------------------------------------
class VGroup : public VObject
{
typedef VObject Parent;
public:
VGroup( void );
// Console Declaration.
DECLARE_CONOBJECT( VGroup );
};
//-----------------------------------------------------------------------------
#endif // _VT_VGROUP_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Core/VObject.h"
#include "Verve/Core/VController.h"
#include "console/consoleTypes.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VObject );
//-----------------------------------------------------------------------------
VObject::VObject( void ) :
mController( NULL ),
mLabel( String::EmptyString ),
mEnabled( true )
{
// Void.
};
VObject::~VObject( void )
{
// Remove.
remove();
}
void VObject::initPersistFields( void )
{
// Don't Use Parent Fields.
// Parent::initPersistFields();
addProtectedField( "Enabled", TypeBool, Offset( mEnabled, VObject ), &setEnabled, &defaultProtectedGetFn, "Enable or Disable the object from playback." );
addProtectedField( "Label", TypeRealString, Offset( mLabel, VObject ), &setLabel, &defaultProtectedGetFn, "The label this object is referenced by." );
}
//-----------------------------------------------------------------------------
//
// Reference Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VObject::getObject( pLabel );
//
// Returns the object with the given label. If no object belongs to this object
// with that label, then a NULL value is returned.
//
//-----------------------------------------------------------------------------
VObject *VObject::getObject( const String &pLabel )
{
VObject *node = ( VObject* )mChildNode;
while ( node )
{
// Compare Names.
if ( node->getLabel().equal( pLabel, String::NoCase ) )
{
// Valid.
return node;
}
// Next Sibling.
node = ( VObject* )node->mSiblingNextNode;
}
// Invalid.
return NULL;
}
//-----------------------------------------------------------------------------
//
// Property Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VObject::isEnabled();
//
// Returns whether this object is enabled.
//
//-----------------------------------------------------------------------------
bool VObject::isEnabled( void )
{
VObject *parent = dynamic_cast<VObject*>( getParent() );
if ( parent && !parent->isEnabled() )
{
return false;
}
return mEnabled;
}
//-----------------------------------------------------------------------------
//
// VObject::isControllerPlaying();
//
// Returns whether the root controller is currently playing.
//
//-----------------------------------------------------------------------------
bool VObject::isControllerPlaying( void )
{
if ( getController() )
{
return getController()->isPlaying();
}
return false;
}
//-----------------------------------------------------------------------------
//
// VObject::isControllerPaused();
//
// Returns whether the root controller is currently paused.
//
//-----------------------------------------------------------------------------
bool VObject::isControllerPaused( void )
{
if ( getController() )
{
return getController()->isPaused();
}
return false;
}
//-----------------------------------------------------------------------------
//
// VObject::isControllerStopped();
//
// Returns whether the root controller is currently stopped.
//
//-----------------------------------------------------------------------------
bool VObject::isControllerStopped( void )
{
if ( getController() )
{
return getController()->isStopped();
}
return true;
}
//-----------------------------------------------------------------------------
//
// VObject::isControllerPlayingForward();
//
// Returns whether the root controller is currently playing forward.
//
//-----------------------------------------------------------------------------
bool VObject::isControllerPlayingForward( void )
{
if ( getController() )
{
return getController()->isPlayingForward();
}
return true;
}
//-----------------------------------------------------------------------------
//
// VObject::isControllerLooping();
//
// Returns whether the root controller is looping the sequence.
//
//-----------------------------------------------------------------------------
bool VObject::isControllerLooping( void )
{
if ( getController() )
{
return getController()->isLooping();
}
return true;
}
//-----------------------------------------------------------------------------
//
// VObject::getControllerTime();
//
// Returns the current time of the root controller.
//
//-----------------------------------------------------------------------------
S32 VObject::getControllerTime( void )
{
if ( getController() )
{
return getController()->getTime();
}
return 0;
}
//-----------------------------------------------------------------------------
//
// VObject::getControllerTimeScale();
//
// Returns the current timescale of the root controller.
//
//-----------------------------------------------------------------------------
F32 VObject::getControllerTimeScale( void )
{
if ( getController() )
{
return getController()->getTimeScale();
}
return 1.f;
}
//-----------------------------------------------------------------------------
//
// VObject::getControllerDuration();
//
// Returns the duration of the root controller.
//
//-----------------------------------------------------------------------------
S32 VObject::getControllerDuration( void )
{
if ( getController() )
{
return getController()->getDuration();
}
return 0;
}
//-----------------------------------------------------------------------------
//
// VObject::setLabel( pLabel );
//
// Set the label property.
//
// If the project was built using the VT_EDITOR preprocessor argument, then the
// label will not be changed if the target name is already used in the parent
// object.
//
//-----------------------------------------------------------------------------
void VObject::setLabel( const String &pLabel )
{
#ifdef VT_EDITOR
if ( mParentNode )
{
// Empty Label?
if ( mLabel.isEmpty() )
{
// Set Uniqu Label.
setLabelUnique( pLabel );
return;
}
for ( VObject *walk = ( VObject* )mChildNode; walk != NULL; walk = ( VObject* )walk->mSiblingNextNode )
{
if ( walk != this )
{
if ( pLabel == walk->getLabel() )
{
// Exit.
return;
}
}
}
}
#endif
// Set Label.
mLabel = pLabel;
}
//-----------------------------------------------------------------------------
//
// VObject::setLabelUnique( pLabel );
//
// If the label that has been passed is already in use, then a new label will
// be generated by appending an index to the label. For example: MyLabel
// becomes MyLabel0 ... MyLabelN
//
//-----------------------------------------------------------------------------
void VObject::setLabelUnique( const String &pLabel )
{
if ( mParentNode && pLabel.isNotEmpty() )
{
for ( VObject *walk = ( VObject* )mChildNode; walk != NULL; walk = ( VObject* )walk->mSiblingNextNode )
{
if ( walk != this )
{
if ( pLabel == walk->getLabel() )
{
// Strip Trailing Number.
S32 i = -1;
String labelBase( String::GetTrailingNumber( pLabel, i ) );
i++;
// Construct New Name.
String labelBuffer = String::ToString( "%s%d", labelBase.c_str(), i );
// Set Name.
setLabelUnique( labelBuffer );
// Exit.
return;
}
}
}
}
// Set Name.
mLabel = pLabel;
}
//-----------------------------------------------------------------------------
//
// Callback Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VObject::onAttach();
//
// Callback made when this object is attached to another node.
//
//-----------------------------------------------------------------------------
void VObject::onAttach( void )
{
VTreeNode::onAttach();
// Store Controller.
mController = dynamic_cast<VController*>( getRoot() );
#ifdef VT_EDITOR
if ( isProperlyAdded() )
{
Con::executef( this, "onAttach" );
}
#endif
}
//-----------------------------------------------------------------------------
//
// VObject::onDetach();
//
// Callback made when this object is detached from a parent node.
//
//-----------------------------------------------------------------------------
void VObject::onDetach( void )
{
VTreeNode::onDetach();
// Clear Controller.
mController = NULL;
#ifdef VT_EDITOR
if ( isProperlyAdded() )
{
Con::executef( this, "onDetach" );
}
#endif
}
#ifdef VT_EDITOR
//-----------------------------------------------------------------------------
//
// Debug Methods.
//
//-----------------------------------------------------------------------------
DefineEngineMethod( VObject, writeFile, bool, (String fileName), (""), "( string pFileName ) - Save to a given filename.\n"
"@param pFileName The target file to write to.\n"
"@return Returns true if the write was successful." )
{
// Write Target File.
return VPersistence::writeFile(fileName.c_str(), object );
}
DefineEngineMethod( VObject, readFile, bool, (String fileName), (""), "( string pFileName ) - Clears the object and loads the new data from the given filename.\n"
"@param pFileName The target file to read from.\n"
"@return Returns true if the read was successful." )
{
// Read Target File.
return VPersistence::readFile(fileName.c_str(), object );
}
DefineEngineMethod( VObject, getRoot, S32, (),, "( void ) - Get the root object.\n"
"@return Returns the SimObjectId for the root object." )
{
// Fetch Object.
VObject *objectRef = ( VObject* )object->getRoot();
// Return Object ID.
return ( objectRef ) ? objectRef->getId() : 0;
}
DefineEngineMethod( VObject, getParent, S32, (),, "( void ) - Get the parent object.\n"
"@return Returns the SimObjectId for the parent object." )
{
// Fetch Object.
VObject *objectRef = ( VObject* )object->mParentNode;
// Return Object ID.
return ( objectRef ) ? objectRef->getId() : 0;
}
DefineEngineMethod( VObject, getIndex, S32, (),, "( void ) - Get the index of this object relative to its siblings.\n"
"@return Returns the index of this object." )
{
return object->getIndex();
}
DefineEngineMethod( VObject, getCount, S32, (),, "( void ) - Get the number of child objects.\n"
"@return Returns the number of child objects." )
{
return object->size();
}
DefineEngineMethod( VObject, getObject, S32, (S32 index), (0), "( int pIndex ) - Get the object corresponding to the given index.\n"
"@param pIndex The index of the object you wish to retrieve.\n"
"@return Returns the SimObjectID for the object." )
{
// Fetch Object.
VObject *objectRef = ( VObject* )object->at(index);
// Return Object ID.
return ( objectRef ) ? objectRef->getId() : 0;
}
DefineEngineMethod( VObject, clear, void, (),, "( void ) - Detaches and deletes all of the child objects.\n"
"@return No return value." )
{
// Clear Sequence Lists.
object->clear();
}
DefineEngineMethod( VObject, addObject, void, (SimObject* simObj), (nullAsType<SimObject*>()), "( SimObject pObject ) - Add a child object to this node.\n"
"@param pObject The SimObjectID of the object to be added to this node.\n"
"@return No return value." )
{
if (simObj == nullptr)
return;
VObject *child = dynamic_cast<VObject*>(simObj);
if ( child )
{
child->addTo( object );
}
}
DefineEngineMethod( VObject, removeObject, void, (SimObject* simObj), (nullAsType<SimObject*>()), "( SimObject pObject ) - Remove the target object from this node.\n"
"@param pObject The SimObjectID of the object to be removed from this node.\n"
"@return No return value." )
{
if (simObj == nullptr)
return;
VObject *child = dynamic_cast<VObject*>(simObj);
if ( child && child->getParent() == object )
{
child->remove();
}
}
DefineEngineMethod( VObject, setLabelUnique, void, (String label), (""), "( string pLabel ) - Force this label to be unique.\n"
"@param pLabel The name you wish to reference this object by.\n"
"@return No return value." )
{
// Set Label.
object->setLabelUnique(label);
}
#endif

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VOBJECT_H_
#define _VT_VOBJECT_H_
#ifndef _VT_VERVECONFIG_H_
#include "Verve/VerveConfig.h"
#endif
#ifdef VT_EDITOR
#ifndef _SIMOBJECT_H_
#include "console/simObject.h"
#endif
#define VObjectRep SimObject
#else
#ifndef _CONSOLEOBJECT_H_
#include "console/consoleObject.h"
#endif
#define VObjectRep ConsoleObject
#endif
#ifndef _VT_VTREENODE_H_
#include "Verve/Core/VTreeNode.h"
#endif
#ifndef TINYXML_INCLUDED
#include "tinyxml/tinyxml.h"
#endif
//-----------------------------------------------------------------------------
class VController;
//-----------------------------------------------------------------------------
class VObject : public VObjectRep,
public VTreeNode
{
typedef VObjectRep Parent;
protected:
VController *mController;
String mLabel;
bool mEnabled;
public:
VObject( void );
virtual ~VObject( void );
static void initPersistFields( void );
// Reference Methods.
VObject *getObject( const String &pLabel );
template <class T> inline bool getObject( const String &pLabel, T *&pObject )
{
// Reference Object.
pObject = dynamic_cast<T*>( getObject( pLabel ) );
// Valid?
return ( pObject != NULL );
}
// Console Declaration.
DECLARE_CONOBJECT( VObject );
public:
// Property Methods.
inline VController *getController( void ) { return mController; };
inline const String &getLabel( void ) const { return mLabel; };
bool isEnabled( void );
bool isControllerPlaying( void );
bool isControllerPaused( void );
bool isControllerStopped( void );
bool isControllerPlayingForward( void );
bool isControllerLooping( void );
S32 getControllerTime( void );
F32 getControllerTimeScale( void );
S32 getControllerDuration( void );
virtual void setLabel( const String &pLabel );
void setLabelUnique( const String &pLabel );
inline void setEnabled( const bool &pEnabled ) { mEnabled = pEnabled; };
// Callback Methods.
virtual void onAttach( void );
virtual void onDetach( void );
// Static Methods.
static bool setEnabled( void *pObject, const char *pArray, const char *pData ) { static_cast<VObject*>( pObject )->setEnabled( dAtob( pData ) ); return false; };
static bool setLabel( void *pObject, const char *pArray, const char *pData ) { static_cast<VObject*>( pObject )->setLabel( pData ); return false; };
};
//-----------------------------------------------------------------------------
#endif // _VT_VOBJECT_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Core/VTrack.h"
#include "Verve/Core/VGroup.h"
#include "Verve/Core/VController.h"
#include "math/mMath.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VTrack );
//-----------------------------------------------------------------------------
VTrack::VTrack( void ) :
mNextEvent( NULL )
{
setLabel( "DefaultTrack" );
}
//-----------------------------------------------------------------------------
//
// Tree Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VTrack::onAttach();
//
// This callback subscribes this object to the controller's event signal.
//
//-----------------------------------------------------------------------------
void VTrack::onAttach( void )
{
Parent::onAttach();
// Valid Controller?
if ( getController() )
{
// Subscribe to Updates.
getController()->getControllerUpdateSignal().notify( this, &VTrack::onControllerUpdate );
// Subscribe to Events.
getController()->getControllerEventSignal().notify( this, &VTrack::onControllerEvent );
}
}
//-----------------------------------------------------------------------------
//
// VTrack::onAttach();
//
// This callback removes this object from the controller's event signal
// notification list.
//
//-----------------------------------------------------------------------------
void VTrack::onDetach( void )
{
// Valid Controller?
if ( getController() )
{
// Remove Update Notification.
getController()->getControllerUpdateSignal().remove( this, &VTrack::onControllerUpdate );
// Remove Event Notification.
getController()->getControllerEventSignal().remove( this, &VTrack::onControllerEvent );
}
Parent::onDetach();
}
//-----------------------------------------------------------------------------
//
// Controller Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VTrack::onControllerUpdate( pTime, pDelta );
//
// The Next Event is integrated until has finished its execution. Once it has
// finished, the next event to be triggered becomes the Current Event. Doing
// this means that only one event is ever checked to see if it should be
// triggered.
//
//-----------------------------------------------------------------------------
void VTrack::onControllerUpdate( const S32 &pTime, const S32 &pDelta )
{
if ( !isEnabled() || !mNextEvent )
{
// Don't Update.
return;
}
// Update Next Event.
while ( !mNextEvent->onControllerUpdate( pTime, pDelta ) )
{
// Next Event?
if ( !updateNextEvent() )
{
// No Valid Events.
mNextEvent = NULL;
break;
}
}
}
//-----------------------------------------------------------------------------
//
// VTrack::onControllerEvent( pEvent );
//
// When the controller's state changes, this method is called. If the
// controller is reset the virtual method, onControllerReset is called.
//
// For a full list of possible events, see the 'eControllerEventType'
// declaration in VController.h.
//
//-----------------------------------------------------------------------------
bool VTrack::onControllerEvent( VController::eControllerEventType pEvent )
{
if ( !getController() )
{
AssertFatal( false, "VTrack::onControllerEvent() - Invalid Controller." );
return false;
}
// Enabled?
if ( !isEnabled() )
{
// Continue Processing Events.
return true;
}
switch( pEvent )
{
case VController::k_EventReset :
{
// Reset.
onControllerReset( getControllerTime(), isControllerPlayingForward() );
} break;
}
// Continue Processing Events.
return true;
}
//-----------------------------------------------------------------------------
//
// VTrack::onControllerReset( pTime, pForward );
//
// Reset the status of the track. The Next Event is allocated here.
//
//-----------------------------------------------------------------------------
void VTrack::onControllerReset( const S32 &pTime, const bool &pForward )
{
// Clear Next Event.
mNextEvent = NULL;
for ( ITreeNode *node = mChildNode; node != NULL; node = node->mSiblingNextNode )
{
VEvent *event = ( VEvent* )node;
// Reset Event.
event->onControllerReset( pTime, pForward );
if ( ( event->isPlaying() )
|| ( pForward && event->getTriggerTime() >= pTime ) )
{
if ( !mNextEvent )
{
// Use as Next Event.
mNextEvent = event;
}
}
else if ( !pForward && pTime >= event->getTriggerTime() )
{
VEvent *nextEvent = ( VEvent* )node->mSiblingNextNode;
if ( !nextEvent || pTime < nextEvent->getTriggerTime() )
{
// Use as Next Event.
mNextEvent = event;
}
}
}
}
//-----------------------------------------------------------------------------
//
// Reference Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VTrack::sort();
//
// Sort the track's events by the event's trigger time.
//
//-----------------------------------------------------------------------------
void VTrack::sort( void )
{
const S32 count = size();
for ( S32 j = 0; j < count; j++ )
{
for ( ITreeNode *node = mChildNode; node != NULL; node = node->mSiblingNextNode )
{
VEvent *eventA = ( VEvent* )node;
VEvent *eventB = ( VEvent* )node->mSiblingNextNode;
if ( !eventB )
{
// No Node.
break;
}
// Swap?
if ( eventA->getTriggerTime() > eventB->getTriggerTime() )
{
// Get Outer Siblings.
ITreeNode *prevNode = eventA->mSiblingPrevNode;
ITreeNode *nextNode = eventB->mSiblingNextNode;
if ( eventA->mParentNode && eventA->mParentNode->mChildNode == eventA )
{
// New Child Node.
eventA->mParentNode->mChildNode = eventB;
}
//
// Move A.
eventA->mSiblingPrevNode = eventB;
eventA->mSiblingNextNode = nextNode;
if ( nextNode )
{
// Update Outer Sibling.
nextNode->mSiblingPrevNode = eventA;
}
//
// Move B.
eventB->mSiblingPrevNode = prevNode;
eventB->mSiblingNextNode = eventA;
if ( prevNode )
{
// Update Outer Sibling.
prevNode->mSiblingNextNode = eventB;
}
}
}
}
}
//-----------------------------------------------------------------------------
//
// VTrack::updateNextEvent( pForward );
//
// Point mNextEvent to the next valid event in the track's sequence.
//
//-----------------------------------------------------------------------------
bool VTrack::updateNextEvent( void )
{
if ( !mNextEvent )
{
// Invalid Event.
return false;
}
while ( ( mNextEvent = mNextEvent->getNextEvent() ) != NULL )
{
if ( mNextEvent->isEnabled() )
{
// Valid Event.
return true;
}
}
// Invalid Event.
return false;
}
//-----------------------------------------------------------------------------
//
// Property Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VTrack::getGroup();
//
// Returns the Track's parent group.
//
//-----------------------------------------------------------------------------
VGroup *VTrack::getGroup( void )
{
return dynamic_cast<VGroup*>( mParentNode );
}
//-----------------------------------------------------------------------------
//
// VTrack::getNextEvent();
//
// Returns the Event that the Track is currently observing.
//
//-----------------------------------------------------------------------------
VEvent *VTrack::getNextEvent( void )
{
return mNextEvent;
}
//-----------------------------------------------------------------------------
//
// VTrack::getCurrentEvent();
//
// Returns the Event that the Track is currently observing and playing. This
// will only ever be non-null when the track is observing an Event that has a
// non-zero duration and has been triggered.
//
//-----------------------------------------------------------------------------
VEvent *VTrack::getCurrentEvent( void )
{
if ( mNextEvent && mNextEvent->isPlaying() )
{
return mNextEvent;
}
return NULL;
}
//-----------------------------------------------------------------------------
//
// VTrack::getPreviousEvent();
//
// Returns the Event that the Track was last intergrating.
//
//-----------------------------------------------------------------------------
VEvent *VTrack::getPreviousEvent( void )
{
if ( mNextEvent )
{
return mNextEvent->getPreviousEvent();
}
if ( !isControllerPlayingForward() )
{
return dynamic_cast<VEvent*>( getChild() );
}
return dynamic_cast<VEvent*>( getLastChild() );
}
//-----------------------------------------------------------------------------
//
// VTrack::calclateInterp( pTime );
//
// This method returns the interp time between or within events. If the given
// time is between two events, the return time is:
//
// ( pTime - last_event_finish_time )
// / ( next_event_start_time - last_event_finish_time )
//
// If the given time is within an event, the return time is:
//
// ( pTime - event_start_time ) / ( event_duration )
//
// The value returned here is between 0.0 and 1.0.
//
//-----------------------------------------------------------------------------
F32 VTrack::calculateInterp( S32 pTime )
{
if ( !isControllerPlayingForward() )
{
return ( 1.f - _calculateInterp( pTime ) );
}
return _calculateInterp( pTime );
}
F32 VTrack::_calculateInterp( S32 pTime )
{
// Fetch Duration.
const S32 sequenceDuration = getControllerDuration();
if ( sequenceDuration == 0 || pTime == sequenceDuration )
{
// Sanity!
return 1.f;
}
if ( !mChildNode )
{
// Quick Interp.
return F32( pTime / sequenceDuration );
}
// Last Time.
S32 lastTime = 0;
VEvent *walk = ( VEvent* )mChildNode;
while ( walk )
{
const S32 startTime = walk->getStartTime();
const S32 finishTime = walk->getFinishTime();
if ( pTime < startTime )
{
return ( F32( pTime - lastTime ) / F32( startTime - lastTime ) );
}
// Update Last Time.
lastTime = startTime;
if ( pTime < finishTime )
{
return ( F32( pTime - lastTime ) / F32( finishTime - lastTime ) );
}
// Update Last Time.
lastTime = finishTime;
// Fetch Next Node.
walk = ( VEvent* )walk->mSiblingNextNode;
}
// Return.
return ( F32( pTime - lastTime ) / F32( sequenceDuration - lastTime ) );
}

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VTRACK_H_
#define _VT_VTRACK_H_
#ifndef _VT_VCONTROLLER_H_
#include "Verve/Core/VController.h"
#endif
#ifndef _VT_VEVENT_H_
#include "Verve/Core/VEvent.h"
#endif
#ifndef _VT_TORQUE_SCENEOBJECT_H_
#include "Verve/Torque/TSceneObject.h"
#endif
//-----------------------------------------------------------------------------
class VGroup;
//-----------------------------------------------------------------------------
class VTrack : public VObject
{
typedef VObject Parent;
public:
// Controller Members.
VEvent *mNextEvent;
public:
VTrack();
// Tree Methods.
virtual void onAttach( void );
virtual void onDetach( void );
// Controller Methods.
virtual void onControllerUpdate( const S32 &pTime, const S32 &pDelta );
virtual bool onControllerEvent( VController::eControllerEventType pEvent );
virtual void onControllerReset( const S32 &pTime, const bool &pForward );
// Reference Methods.
void sort( void );
bool updateNextEvent( void );
// Console Declaration.
DECLARE_CONOBJECT( VTrack );
public:
// Property Methods.
VGroup *getGroup( void );
template <class T> inline bool getGroup( T *&pGroup )
{
// Reference Group.
pGroup = dynamic_cast<T*>( getGroup() );
// Validate.
return ( pGroup != NULL );
}
VEvent *getNextEvent( void );
template <class T> inline bool getNextEvent( T *&pEvent )
{
// Reference Object.
pEvent = dynamic_cast<T*>( getNextEvent() );
// Validate.
return ( pEvent != NULL );
}
VEvent *getCurrentEvent( void );
template <class T> inline bool getCurrentEvent( T *&pEvent )
{
// Reference Object.
pEvent = dynamic_cast<T*>( getCurrentEvent() );
// Validate.
return ( pEvent != NULL );
}
VEvent *getPreviousEvent( void );
template <class T> inline bool getPreviousEvent( T *&pEvent )
{
// Reference Object.
pEvent = dynamic_cast<T*>( getPreviousEvent() );
// Validate.
return ( pEvent != NULL );
}
F32 calculateInterp( S32 pTime );
F32 _calculateInterp( S32 pTime );
};
//-----------------------------------------------------------------------------
#endif // _VT_VTRACK_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Core/VTreeNode.h"
#include "console/simObject.h"
#include "platform/platform.h"
//-----------------------------------------------------------------------------
VTreeNode::VTreeNode( void )
{
mParentNode = NULL;
mChildNode = NULL;
mSiblingPrevNode = NULL;
mSiblingNextNode = NULL;
}
VTreeNode::~VTreeNode( void )
{
// Delete Children.
clear();
// Detach.
remove();
}
//-----------------------------------------------------------------------------
//
// Reference Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VTreeNode::clear();
//
// Delete all child nodes.
//
//-----------------------------------------------------------------------------
void VTreeNode::clear( void )
{
if ( !mChildNode )
{
return;
}
while ( mChildNode )
{
// Fetch Child Node.
ITreeNode *node = mChildNode;
// Clear It.
node->clear();
// Detach It.
node->remove();
// Delete It.
SimObject *object = dynamic_cast<SimObject*>( node );
if ( object )
{
object->deleteObject();
}
else
{
delete node;
}
}
}
//-----------------------------------------------------------------------------
//
// ITreeNode Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VTreeNode::getRoot();
//
// Returns the root object.
//
//-----------------------------------------------------------------------------
ITreeNode *VTreeNode::getRoot( void )
{
ITreeNode *parent = this;
while ( parent->mParentNode )
{
parent = parent->mParentNode;
}
return parent;
}
//-----------------------------------------------------------------------------
//
// VTreeNode::getParent();
//
// Returns the parent object.
//
//-----------------------------------------------------------------------------
ITreeNode *VTreeNode::getParent( void )
{
return mParentNode;
}
//-----------------------------------------------------------------------------
//
// VTreeNode::getChild();
//
// Returns the first child object.
//
//-----------------------------------------------------------------------------
ITreeNode *VTreeNode::getChild( void )
{
return mChildNode;
}
//-----------------------------------------------------------------------------
//
// VTreeNode::getChild();
//
// Returns the first child object.
//
//-----------------------------------------------------------------------------
ITreeNode *VTreeNode::getLastChild( void )
{
// Any Nodes?
if ( !mChildNode )
{
// Null.
return NULL;
}
// Front Node.
ITreeNode *lastNode = mChildNode;
// Fetch Last Node.
while ( lastNode->mSiblingNextNode )
{
lastNode = lastNode->mSiblingNextNode;
}
// Return.
return lastNode;
}
//-----------------------------------------------------------------------------
//
// VTreeNode::getPrevSibling();
//
// Returns the previous object in the linked list.
//
//-----------------------------------------------------------------------------
ITreeNode *VTreeNode::getPrevSibling( void )
{
return mSiblingPrevNode;
}
//-----------------------------------------------------------------------------
//
// VTreeNode::getNextSibling();
//
// Returns the next object in the linked list.
//
//-----------------------------------------------------------------------------
ITreeNode *VTreeNode::getNextSibling( void )
{
return mSiblingNextNode;
}
//-----------------------------------------------------------------------------
//
// VTreeNode::size();
//
// Returns the number of child objects. Only includes top level.
//
//-----------------------------------------------------------------------------
int VTreeNode::size( void )
{
int size = 0;
ITreeNode *node = mChildNode;
while ( node )
{
size++;
node = node->mSiblingNextNode;
}
return size;
}
//-----------------------------------------------------------------------------
//
// VTreeNode::at( pIndex );
//
// Returns the object at the given index.
//
//-----------------------------------------------------------------------------
ITreeNode *VTreeNode::at( const int pIndex )
{
int index = 0;
ITreeNode *node = mChildNode;
while ( node )
{
if ( index++ == pIndex )
{
return node;
}
node = node->mSiblingNextNode;
}
return NULL;
}
//-----------------------------------------------------------------------------
//
// VTreeNode::getIndex();
//
// Returns the index of the object in relation to the sibling nodes.
//
//-----------------------------------------------------------------------------
int VTreeNode::getIndex( void )
{
if ( !inTree() )
{
// No Index.
return 0;
}
ITreeNode *walk = NULL;
if ( mParentNode )
{
walk = mParentNode->mChildNode;
}
else
{
walk = this;
while ( walk->mSiblingPrevNode )
{
// Walk Up.
walk = walk->mSiblingPrevNode;
}
}
for ( int i = 0; walk; walk = walk->mSiblingNextNode, i++ )
{
if ( walk == this )
{
return i;
}
}
AssertFatal( false, "VTreeNode::getIndex() - Node List Broken?" );
return 0;
}
//-----------------------------------------------------------------------------
//
// VTreeNode::addTo( pNode );
//
// Attach this node to the back of the target node.
//
//-----------------------------------------------------------------------------
void VTreeNode::addTo( ITreeNode *pNode )
{
if ( inTree() )
{
// Already In Tree.
return;
}
// Set Parent.
mParentNode = pNode;
if ( !pNode->mChildNode )
{
// Store Child Node.
pNode->mChildNode = this;
}
else
{
// Front Node.
ITreeNode *headNode = pNode->mChildNode;
// Fetch Head Node.
while ( headNode->mSiblingNextNode )
{
headNode = headNode->mSiblingNextNode;
}
// Reference Next Node.
headNode->mSiblingNextNode = this;
// Reference Previous Node.
mSiblingPrevNode = headNode;
}
// Callback.
onAttach();
}
//-----------------------------------------------------------------------------
//
// VTreeNode::addToFront( pNode );
//
// Attach this node to the front of the target node.
//
//-----------------------------------------------------------------------------
void VTreeNode::addToFront( ITreeNode *pNode )
{
if ( inTree() )
{
// Already In Tree.
return;
}
// Set Parent.
mParentNode = pNode;
if ( !pNode->mChildNode )
{
// Store Child Node.
pNode->mChildNode = this;
}
else
{
// First Node.
ITreeNode *childNode = pNode->mChildNode;
// Reference Previous Node.
childNode->mSiblingPrevNode = this;
// Reference Next Node.
mSiblingNextNode = childNode;
// Store Child Node.
pNode->mChildNode = this;
}
// Callback.
onAttach();
}
//-----------------------------------------------------------------------------
//
// VTreeNode::remove();
//
// Detach this node from the current parent node.
//
//-----------------------------------------------------------------------------
void VTreeNode::remove( void )
{
if ( !inTree() )
{
return;
}
// Callback.
onDetach();
if ( mParentNode && mParentNode->mChildNode == this )
{
// Update Parent Reference.
mParentNode->mChildNode = mSiblingNextNode;
}
if ( mSiblingNextNode )
{
// Update Previous Node.
mSiblingNextNode->mSiblingPrevNode = mSiblingPrevNode;
}
if ( mSiblingPrevNode )
{
// Update Next Node.
mSiblingPrevNode->mSiblingNextNode = mSiblingNextNode;
}
// Remove References.
mParentNode = mSiblingPrevNode = mSiblingNextNode = NULL;
}
//-----------------------------------------------------------------------------
//
// VTreeNode::moveTo( pNode );
//
// Detach this node and attach it to the target node.
//
//-----------------------------------------------------------------------------
void VTreeNode::moveTo( ITreeNode *pNode )
{
if ( inTree() )
{
// Remove from Tree.
remove();
}
// Add to tree.
addTo( pNode );
}
//-----------------------------------------------------------------------------
//
// VTreeNode::onAttach();
//
// This method will be called when this node, or a parent node, is attached to
// a node.
//
//-----------------------------------------------------------------------------
void VTreeNode::onAttach( void )
{
// Notify Children.
for ( ITreeNode *node = mChildNode; node != NULL; node = node->mSiblingNextNode )
{
node->onAttach();
}
}
//-----------------------------------------------------------------------------
//
// VTreeNode::onDetach();
//
// This method will be called when this node, or a parent node, is detached.
//
//-----------------------------------------------------------------------------
void VTreeNode::onDetach( void )
{
// Notify Children.
for ( ITreeNode *node = mChildNode; node != NULL; node = node->mSiblingNextNode )
{
node->onDetach();
}
}
//-----------------------------------------------------------------------------
//
// VTreeNode::inTree();
//
// Returns true if the node is the a member of a node tree.
//
//-----------------------------------------------------------------------------
bool VTreeNode::inTree( void )
{
return !( mParentNode == NULL &&
mSiblingPrevNode == NULL &&
mSiblingNextNode == NULL );
}

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VTREENODE_H_
#define _VT_VTREENODE_H_
#ifndef _VT_ITREENODE_H_
#include "Verve/Core/ITreeNode.h"
#endif
//-----------------------------------------------------------------------------
class VTreeNode : public ITreeNode
{
typedef ITreeNode Parent;
public:
VTreeNode( void );
~VTreeNode( void );
// Reference Methods.
virtual void clear( void );
// ITreeNode Methods.
virtual ITreeNode *getRoot( void );
virtual ITreeNode *getParent( void );
virtual ITreeNode *getChild( void );
virtual ITreeNode *getLastChild( void );
virtual ITreeNode *getPrevSibling( void );
virtual ITreeNode *getNextSibling( void );
virtual ITreeNode *at( const int pIndex );
virtual int size( void );
virtual int getIndex( void );
virtual void addTo( ITreeNode *pNode );
virtual void addToFront( ITreeNode *pNode );
virtual void remove( void );
virtual void moveTo( ITreeNode *pNode );
virtual void onAttach( void );
virtual void onDetach( void );
virtual bool inTree( void );
};
//-----------------------------------------------------------------------------
#endif // _VT_VTREENODE_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Extension/Animation/VShapeAnimationEvent.h"
#include "Verve/Extension/Animation/VShapeAnimationTrack.h"
#include "console/consoleTypes.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VShapeAnimationEvent );
//-----------------------------------------------------------------------------
VShapeAnimationEvent::VShapeAnimationEvent( void ) :
mAnimationData( String::EmptyString ),
mAutoDuration( true )
{
setLabel( "AnimationEvent" );
}
//-----------------------------------------------------------------------------
void VShapeAnimationEvent::initPersistFields( void )
{
Parent::initPersistFields();
addField( "AnimationData", TypeRealString, Offset( mAnimationData, VShapeAnimationEvent ), "The name of the Animation Sequence to play upon triggering." );
addField( "AutoDuration", TypeBool, Offset( mAutoDuration, VShapeAnimationEvent ), "Force the Event's Duration to match the length of the Animation." );
}
//-----------------------------------------------------------------------------
//
// Callback Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VShapeAnimationEvent::onTrigger( pTime, pDelta );
//
// Play the desired animation. Also account for any offet in playtime, and
// timescale.
//
//-----------------------------------------------------------------------------
void VShapeAnimationEvent::onTrigger( const S32 &pTime, const S32 &pDelta )
{
Parent::onTrigger( pTime, pDelta );
VTorque::SceneObjectType *object = getSceneObject();
VShapeAnimationTrack *track;
if ( !object || !getTrack( track ) )
{
// Sanity!
return;
}
// Play Animation.
VTorque::playAnimation( object, track->getThreadIndex(), mAnimationData );
// Set Position.
VTorque::setAnimationPosition( object, track->getThreadIndex(), getAnimationPosition( pTime + pDelta ) );
// Set Time Scale.
VTorque::setAnimationTimeScale( object, track->getThreadIndex(), ( ( pDelta > 0 ) ? 1.f : -1.f ) );
}
//-----------------------------------------------------------------------------
//
// VShapeAnimationEvent::onComplete( pTime, pDelta );
//
// If the animation is cyclic, then it needs to be paused once the event has
// finished playing.
//
//-----------------------------------------------------------------------------
void VShapeAnimationEvent::onComplete( const S32 &pTime, const S32 &pDelta )
{
// Fetch Object.
VTorque::SceneObjectType *object = getSceneObject();
VShapeAnimationTrack *track;
if ( object && VTorque::isAnimationLooping( object, mAnimationData ) && getTrack( track ) )
{
// Pause Animation.
VTorque::pauseAnimation( object, track->getThreadIndex() );
}
}
//-----------------------------------------------------------------------------
//
// Property Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VShapeAnimationEvent::getAnimationPosition( pTime );
//
// Returns the time that the animation should be positioned at, at the given
// time. This method considers whether the animation is cyclic or not and will
// return the appropriate time regardless. Time is expressed in seconds and not
// milliseconds.
//
//-----------------------------------------------------------------------------
F32 VShapeAnimationEvent::getAnimationPosition( const S32 &pTime )
{
// Fetch Object.
VSceneObjectTrack *track;
VTorque::SceneObjectType *object = getSceneObject();
if ( !getTrack( track ) || !object )
{
// Null.
return 0.f;
}
// Fetch Interp.
F32 interp = track->calculateInterp( pTime );
if ( !isControllerPlayingForward() )
{
// Flip.
interp = ( 1.f - interp );
}
// Not Looping?
if ( !VTorque::isAnimationLooping( object, mAnimationData ) )
{
// Return Interp.
return interp;
}
// Fetch Sequence Duration.
const S32 duration = ( S32 )( 1000 * VTorque::getAnimationDuration( object, mAnimationData ) );
// Fetch Loop Interp.
const S32 loopInterp = S32( mDuration * interp ) % duration;
return ( F32 )loopInterp / ( F32 )duration;
}

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VSHAPEANIMATIONEVENT_H_
#define _VT_VSHAPEANIMATIONEVENT_H_
#ifndef _VT_VSCENEOBJECTEVENT_H_
#include "Verve/Extension/SceneObject/VSceneObjectEvent.h"
#endif
#ifndef _VT_TORQUE_ANIMATION_H_
#include "Verve/Torque/TAnimation.h"
#endif
//-----------------------------------------------------------------------------
class VShapeAnimationEvent : public VSceneObjectEvent
{
typedef VSceneObjectEvent Parent;
public:
bool mAutoDuration;
String mAnimationData;
public:
VShapeAnimationEvent( void );
static void initPersistFields( void );
// Callback Methods.
virtual void onTrigger( const S32 &pTime, const S32 &pDelta );
virtual void onComplete( const S32 &pTime, const S32 &pDelta );
// Console Declaration.
DECLARE_CONOBJECT( VShapeAnimationEvent );
public:
// Property Methods.
F32 getAnimationPosition( const S32 &pTime );
};
//-----------------------------------------------------------------------------
#endif // _VT_VSHAPEANIMATIONEVENT_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Extension/Animation/VShapeAnimationTrack.h"
#include "Verve/Extension/Animation/VShapeAnimationEvent.h"
#include "Verve/Core/VGroup.h"
#include "console/consoleTypes.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VShapeAnimationTrack );
//-----------------------------------------------------------------------------
VShapeAnimationTrack::VShapeAnimationTrack( void ) :
mThreadIndex( 0 )
{
setLabel( "AnimationTrack" );
}
//-----------------------------------------------------------------------------
void VShapeAnimationTrack::initPersistFields( void )
{
Parent::initPersistFields();
addField( "ThreadIndex", TypeS32, Offset( mThreadIndex, VShapeAnimationTrack ), "The index of the Animation Thread to play." );
}
//-----------------------------------------------------------------------------
//
// Controller Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VShapeAnimationTrack::onControllerEvent( pEvent );
//
// When the controller's state changes, this method is called. If the
// controller is paused, or stops playing, then the animation will cease to
// play. If the controller resumes play, the animation will continue.
//
// For a full list of possible events, see the 'eControllerEventType'
// declaration in VController.h.
//
//-----------------------------------------------------------------------------
bool VShapeAnimationTrack::onControllerEvent( VController::eControllerEventType pEvent )
{
if ( !Parent::onControllerEvent( pEvent ) )
{
// Skip.
return false;
}
// Enabled?
if ( !isEnabled() )
{
// Continue Processing Events.
return true;
}
switch ( pEvent )
{
case VController::k_EventPlay :
{
// Play Animation.
VTorque::setAnimationTimeScale( getSceneObject(), mThreadIndex, ( ( isControllerPlayingForward() ) ? 1.f : -1.f ) );
} break;
case VController::k_EventPause :
case VController::k_EventStop :
{
// Stop Animation.
VTorque::setAnimationTimeScale( getSceneObject(), mThreadIndex, 0.f );
} break;
}
return true;
}
//-----------------------------------------------------------------------------
//
// VShapeAnimationTrack::onControllerReset( pTime, pForward );
//
// Reset the animation state of the target object. If there is a Next Event,
// then the animation is positioned accordingly.
//
//-----------------------------------------------------------------------------
void VShapeAnimationTrack::onControllerReset( const S32 &pTime, const bool &pForward )
{
VTorque::SceneObjectType *object = getSceneObject();
if ( !object )
{
// Parent Call.
Parent::onControllerReset( pTime, pForward );
return;
}
VShapeAnimationEvent *event;
if ( getCurrentEvent( event ) )
{
// Stop Animation.
VTorque::stopAnimation( object, mThreadIndex );
}
// Parent Call.
Parent::onControllerReset( pTime, pForward );
if ( getCurrentEvent( event ) )
{
// Play Animation.
VTorque::playAnimation( object, mThreadIndex, event->mAnimationData );
// Set Position.
VTorque::setAnimationPosition( object, mThreadIndex, event->getAnimationPosition( pTime ) );
// Stop Animation.
VTorque::setAnimationTimeScale( object, mThreadIndex, 0.f );
}
}
#ifdef VT_EDITOR
//-----------------------------------------------------------------------------
//
// Debug Methods.
//
//-----------------------------------------------------------------------------
DefineEngineMethod( VShapeAnimationTrack, updateTrack, void, (),, "( void ) - Update the Track.\n"
"@return No return value." )
{
for ( ITreeNode *node = object->mChildNode; node != NULL; node = node->mSiblingNextNode )
{
VShapeAnimationEvent *currEvent = ( VShapeAnimationEvent* )node;
VShapeAnimationEvent *nextEvent = ( VShapeAnimationEvent* )node->mSiblingNextNode;
if ( !currEvent->mAutoDuration )
{
// Skip.
continue;
}
if ( VTorque::isAnimationLooping( object->getSceneObject(), currEvent->mAnimationData ) )
{
if ( !nextEvent )
{
// Update Duration.
currEvent->setDuration( object->getControllerDuration() - currEvent->getTriggerTime() );
}
else
{
// Update Duration.
currEvent->setDuration( mAbs( nextEvent->getTriggerTime() - currEvent->getTriggerTime() ) );
}
}
else
{
// Update Duration.
currEvent->setDuration( ( S32 )( 1000 * VTorque::getAnimationDuration( object->getSceneObject(), currEvent->mAnimationData ) ) );
}
}
}
#endif

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VSHAPEANIMATIONTRACK_H_
#define _VT_VSHAPEANIMATIONTRACK_H_
#ifndef _VT_VSCENEOBJECTTRACK_H_
#include "Verve/Extension/SceneObject/VSceneObjectTrack.h"
#endif
#ifndef _VT_TORQUE_ANIMATION_H_
#include "Verve/Torque/TAnimation.h"
#endif
//-----------------------------------------------------------------------------
class VShapeAnimationTrack : public VSceneObjectTrack
{
typedef VSceneObjectTrack Parent;
U32 mThreadIndex;
public:
VShapeAnimationTrack( void );
static void initPersistFields( void );
// Controller Methods.
virtual bool onControllerEvent( VController::eControllerEventType pEvent );
virtual void onControllerReset( const S32 &pTime, const bool &pForward );
// Console Declaration.
DECLARE_CONOBJECT( VShapeAnimationTrack );
public:
inline U32 &getThreadIndex( void ) { return mThreadIndex; };
};
//-----------------------------------------------------------------------------
#endif // _VT_VSHAPEANIMATIONTRACK_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Extension/Camera/VCameraGroup.h"
#include "Verve/Extension/Camera/VCameraTrack.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VCameraGroup );
//-----------------------------------------------------------------------------
VCameraGroup *VCameraGroup::mActiveGroup = NULL;
VCameraGroup::CameraChangeSignal VCameraGroup::mCameraChangeSignal;
//-----------------------------------------------------------------------------
VCameraGroup::VCameraGroup( void )
{
setLabel( "CameraGroup" );
};
//-----------------------------------------------------------------------------
//
// Tree Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VCameraGroup::onAttach();
//
// This callback subscribes this object to the controller's event signal.
//
//-----------------------------------------------------------------------------
void VCameraGroup::onAttach( void )
{
Parent::onAttach();
// Valid Controller?
if ( getController() )
{
// Subscribe to Events.
getController()->getControllerEventSignal().notify( this, &VCameraGroup::onControllerEvent );
}
}
//-----------------------------------------------------------------------------
//
// VCameraGroup::onAttach();
//
// This callback removes this object from the controller's event signal
// notification list.
//
//-----------------------------------------------------------------------------
void VCameraGroup::onDetach( void )
{
// Valid Controller?
if ( getController() )
{
// Remove Event Notification.
getController()->getControllerEventSignal().remove( this, &VCameraGroup::onControllerEvent );
}
Parent::onDetach();
}
//-----------------------------------------------------------------------------
//
// Controller Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VCameraGroup::onControllerEvent( pEvent );
//
// When the controller's state changes, this method is called.
//
// For a full list of possible events, see the 'eControllerEventType'
// declaration in VController.h.
//
//-----------------------------------------------------------------------------
bool VCameraGroup::onControllerEvent( VController::eControllerEventType pEvent )
{
if ( !getController() )
{
AssertFatal( false, "VCameraGroup::onControllerEvent() - Invalid Controller." );
return false;
}
// Enabled?
if ( !isEnabled() )
{
// Continue Processing Events.
return true;
}
switch( pEvent )
{
#ifdef VT_EDITOR
case VController::k_EventPause :
#endif
case VController::k_EventStop :
{
// Clear the Camera.
clearActiveGroup();
} break;
}
return true;
}
//-----------------------------------------------------------------------------
//
// Camera Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VCameraGroup::setActive();
//
// Set this Group to Active.
//
//-----------------------------------------------------------------------------
void VCameraGroup::setActive( void )
{
// Set Active.
setActiveGroup( this );
}
//-----------------------------------------------------------------------------
//
// VCameraGroup::clearActiveGroup();
//
// Clear the Active Camera.
//
//-----------------------------------------------------------------------------
void VCameraGroup::clearActiveGroup( void )
{
if ( mActiveGroup )
{
// Deactivate Signal.
mActiveGroup->getCameraEventSignal().trigger( k_EventDeactivate );
}
// Store.
mActiveGroup = NULL;
// Clear Camera Object.
VTorque::setCamera( NULL );
// Change Signal.
getCameraChangeSignal().trigger( NULL );
}
//-----------------------------------------------------------------------------
//
// VCameraGroup::setActiveGroup( pCameraGroup );
//
// Change the current camera group. The actual camera object is the object that
// the group references.
//
// A NULL value of pCameraGroup will clear the active camera, which generally
// reverts to the connection's control object. The camera is also cleared when
// the Controller stops playing.
//
//-----------------------------------------------------------------------------
void VCameraGroup::setActiveGroup( VCameraGroup *pCameraGroup )
{
// Change Camera?
if ( pCameraGroup == mActiveGroup ||
pCameraGroup && !pCameraGroup->isEnabled() )
{
// Invalid Target.
return;
}
if ( mActiveGroup )
{
// Deactivate Signal.
mActiveGroup->getCameraEventSignal().trigger( k_EventDeactivate );
}
// Store.
mActiveGroup = pCameraGroup;
if ( mActiveGroup )
{
// Set Camera Object.
VTorque::setCamera( mActiveGroup->getSceneObject() );
// Activate Signal.
mActiveGroup->getCameraEventSignal().trigger( k_EventActivate );
}
else
{
// Clear Camera Object.
VTorque::setCamera( NULL );
}
// Change Signal.
getCameraChangeSignal().trigger( mActiveGroup );
}

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VCAMERAGROUP_H_
#define _VT_VCAMERAGROUP_H_
#ifndef _VT_VSCENEOBJECTGROUP_H_
#include "Verve/Extension/SceneObject/VSceneObjectGroup.h"
#endif
#ifndef _VT_VCONTROLLER_H
#include "Verve/Core/VController.h"
#endif
//-----------------------------------------------------------------------------
class VCameraGroup;
//-----------------------------------------------------------------------------
class VCameraGroup : public VSceneObjectGroup
{
typedef VSceneObjectGroup Parent;
public:
enum eCameraEventType
{
k_EventActivate,
k_EventDeactivate,
};
typedef Signal<bool( const eCameraEventType & )> CameraEventSignal;
typedef Signal<void( VCameraGroup* )> CameraChangeSignal;
protected:
static VCameraGroup *mActiveGroup;
static CameraChangeSignal mCameraChangeSignal;
CameraEventSignal mCameraEventSignal;
public:
VCameraGroup( void );
// Tree Methods.
void onAttach( void );
void onDetach( void );
// Controller Methods.
bool onControllerEvent( VController::eControllerEventType pEvent );
// Camera Methods.
inline bool isActive( void ) { return ( bool )( this == getActiveGroup() ); };
inline VCameraGroup *getActiveGroup( void ) { return mActiveGroup; };
void setActive( void );
static void clearActiveGroup( void );
static void setActiveGroup( VCameraGroup *pCameraGroup );
// Signal Methods.
static inline CameraChangeSignal &getCameraChangeSignal( void ) { return mCameraChangeSignal; };
inline CameraEventSignal &getCameraEventSignal( void ) { return mCameraEventSignal; };
// Console Declaration.
DECLARE_CONOBJECT( VCameraGroup );
};
//-----------------------------------------------------------------------------
#endif // _VT_VCAMERAGROUP_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Core/VGroup.h"
#include "Verve/Extension/Camera/VCameraGroup.h"
#include "Verve/Extension/Camera/VCameraShakeEvent.h"
#include "console/consoleTypes.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VCameraShakeEvent );
//-----------------------------------------------------------------------------
VCameraShakeEvent::VCameraShakeEvent( void ) :
mAmplitude( Point3F::Zero ),
mFalloff( 10.f ),
mFrequency( Point3F::Zero )
{
// Clear Label.
setLabel( "CameraShakeEvent" );
}
void VCameraShakeEvent::initPersistFields( void )
{
Parent::initPersistFields();
addField( "Amplitude", TypePoint3F, Offset( mAmplitude, VCameraShakeEvent ), "Amplitude of the Camera Shake event." );
addField( "Falloff", TypeF32, Offset( mFalloff, VCameraShakeEvent ), "Falloff of the Camera Shake event." );
addField( "Frequency", TypePoint3F, Offset( mFrequency, VCameraShakeEvent ), "Frequency of the Camera Shake event." );
}
//-----------------------------------------------------------------------------
//
// Controller Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VCameraShakeEvent::onTrigger( pTime, pDelta );
//
// Start shaking the camera. Also account for any offet in playtime, and
// timescale.
//
//-----------------------------------------------------------------------------
void VCameraShakeEvent::onTrigger( const S32 &pTime, const S32 &pDelta )
{
Parent::onTrigger( pTime, pDelta );
// Fetch Group.
VCameraGroup *group;
if ( !getGroup( group ) || !group->isActive() )
{
// Inactive.
return;
}
// Duration.
//const F32 duration = ( mDuration - mAbs( pTime - getStartTime() ) ) / ( 1000.f * mFabs( getControllerTimeScale() ) );
const F32 duration = ( mDuration - mAbs( pTime - getStartTime() ) ) / 1000.f;
// Shake Camera.
VTorque::startCameraShake( duration, mFalloff, mAmplitude, mFrequency );
}

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VCAMERASHAKEEVENT_H_
#define _VT_VCAMERASHAKEEVENT_H_
#ifndef _VT_VEVENT_H_
#include "Verve/Core/VEvent.h"
#endif
//-----------------------------------------------------------------------------
class VCameraShakeEvent : public VEvent
{
typedef VEvent Parent;
public:
VectorF mAmplitude;
F32 mFalloff;
VectorF mFrequency;
public:
VCameraShakeEvent( void );
static void initPersistFields( void );
// Event Methods.
virtual void onTrigger( const S32 &pTime, const S32 &pDelta );
// Console Declaration.
DECLARE_CONOBJECT( VCameraShakeEvent );
};
//-----------------------------------------------------------------------------
#endif // _VT_VCAMERASHAKEEVENT_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Extension/Camera/VCameraShakeTrack.h"
#include "Verve/Extension/Camera/VCameraShakeEvent.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VCameraShakeTrack );
//-----------------------------------------------------------------------------
VCameraShakeTrack::VCameraShakeTrack( void )
{
setLabel( "CameraShakeTrack" );
}
//-----------------------------------------------------------------------------
//
// Camera Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VCameraShakeTrack::onCameraEvent( pEvent );
//
// When the Camera changes, this method is called on both the outgoing and
// incoming Camera Groups.
//
// For a full list of possible events, see the 'eCameraEventType' declaration
// in VCameraGroup.h.
//
//-----------------------------------------------------------------------------
bool VCameraShakeTrack::onCameraEvent( const VCameraGroup::eCameraEventType &pEvent )
{
// Parent Call.
if ( !Parent::onCameraEvent( pEvent ) )
{
// Skip.
return false;
}
// Enabled?
if ( !isEnabled() )
{
// Continue Processing Events.
return true;
}
switch( pEvent )
{
case VCameraGroup::k_EventActivate :
{
VCameraShakeEvent *event;
if ( getCurrentEvent( event ) )
{
// Re-Trigger Event.
event->onTrigger( getControllerTime(), 0 );
}
} break;
case VCameraGroup::k_EventDeactivate :
{
// Stop Camera Shake.
VTorque::stopCameraShake();
} break;
}
return true;
}
//-----------------------------------------------------------------------------
//
// Controller Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VCameraShakeTrack::onControllerReset( pTime, pForward );
//
// Stop all camera shake events.
//
//-----------------------------------------------------------------------------
void VCameraShakeTrack::onControllerReset( const S32 &pTime, const bool &pForward )
{
// Default Reset.
Parent::onControllerReset( pTime, pForward );
// Stop Camera Shake.
VTorque::stopCameraShake();
}

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VCAMERASHAKETRACK_H_
#define _VT_VCAMERASHAKETRACK_H_
#ifndef _VT_VCAMERATRACK_H_
#include "Verve/Extension/Camera/VCameraTrack.h"
#endif
//-----------------------------------------------------------------------------
class VCameraShakeTrack : public VCameraTrack
{
typedef VCameraTrack Parent;
public:
VCameraShakeTrack( void );
// Camera Methods.
bool onCameraEvent( const VCameraGroup::eCameraEventType &pEvent );
// Controller Methods.
void onControllerReset( const S32 &pTime, const bool &pForward );
// Console Declaration.
DECLARE_CONOBJECT( VCameraShakeTrack );
};
//-----------------------------------------------------------------------------
#endif // _VT_VCAMERASHAKETRACK_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Extension/Camera/VCameraTrack.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VCameraTrack );
//-----------------------------------------------------------------------------
VCameraTrack::VCameraTrack( void )
{
setLabel( "CameraTrack" );
}
//-----------------------------------------------------------------------------
//
// Tree Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VCameraTrack::onAttach();
//
// This callback subscribes this object to the Camera Group's event signal.
//
//-----------------------------------------------------------------------------
void VCameraTrack::onAttach( void )
{
Parent::onAttach();
// Valid Controller & Group?
VCameraGroup *group;
if ( getController() && getGroup( group ) )
{
// Add Event Notification.
group->getCameraEventSignal().notify( this, &VCameraTrack::onCameraEvent );
}
}
//-----------------------------------------------------------------------------
//
// VCameraTrack::onAttach();
//
// This callback removes this object from the Camera Group's event signal
// notification list.
//
//-----------------------------------------------------------------------------
void VCameraTrack::onDetach( void )
{
// Valid Controller & Group?
VCameraGroup *group;
if ( getController() && getGroup( group ) )
{
// Clear Event Notification.
group->getCameraEventSignal().remove( this, &VCameraTrack::onCameraEvent );
}
Parent::onDetach();
}
//-----------------------------------------------------------------------------
//
// Camera Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VCameraTrack::onCameraEvent( pEvent );
//
// When the Camera changes, this method is called on both the outgoing and
// incomming Camera Groups.
//
// For a full list of possible events, see the 'eCameraEventType' declaration
// in VCameraGroup.h.
//
//-----------------------------------------------------------------------------
bool VCameraTrack::onCameraEvent( const VCameraGroup::eCameraEventType &pEvent )
{
if ( !getController() )
{
AssertFatal( false, "VCameraTrack::onControllerEvent() - Invalid Controller." );
return false;
}
// Ok.
return true;
}

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VCAMERATRACK_H_
#define _VT_VCAMERATRACK_H_
#ifndef _VT_VSCENEOBJECTTRACK_H_
#include "Verve/Extension/SceneObject/VSceneObjectTrack.h"
#endif
#ifndef _VT_VCAMERAGROUP_H_
#include "Verve/Extension/Camera/VCameraGroup.h"
#endif
//-----------------------------------------------------------------------------
class VCameraTrack : public VSceneObjectTrack
{
typedef VSceneObjectTrack Parent;
public:
VCameraTrack( void );
// Tree Methods.
void onAttach( void );
void onDetach( void );
// Camera Methods.
virtual bool onCameraEvent( const VCameraGroup::eCameraEventType &pEvent );
// Console Declaration.
DECLARE_CONOBJECT( VCameraTrack );
};
//-----------------------------------------------------------------------------
#endif // _VT_VCAMERATRACK_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Core/VGroup.h"
#include "Verve/Extension/Director/VDirectorEvent.h"
#include "console/consoleTypes.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VDirectorEvent );
//-----------------------------------------------------------------------------
VDirectorEvent::VDirectorEvent( void ) :
mTarget( String::EmptyString )
{
// Void.
}
void VDirectorEvent::initPersistFields( void )
{
Parent::initPersistFields();
addField( "Target", TypeRealString, Offset( mTarget, VDirectorEvent ), "The name of the CameraGroup that will be activated upon triggering." );
}
//-----------------------------------------------------------------------------
//
// Controller Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VDirectorEvent::onTrigger( pTime, pDelta );
//
// Cut the camera to the target group.
//
//-----------------------------------------------------------------------------
void VDirectorEvent::onTrigger( const S32 &pTime, const S32 &pDelta )
{
Parent::onTrigger( pTime, pDelta );
// Fetch Controller.
VController *controller = getController();
// Valid Target?
VCameraGroup *targetGroup = NULL;
if ( !controller->getObject( mTarget, targetGroup ) )
{
Con::warnf( "VDirectorEvent::onTrigger() - Invalid Target Group specified." );
return;
}
// Change Camera.
targetGroup->setActive();
}

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VDIRECTOREVENT_H_
#define _VT_VDIRECTOREVENT_H_
#ifndef _VT_VEVENT_H_
#include "Verve/Core/VEvent.h"
#endif
#ifndef _VT_VCAMERAGROUP_H_
#include "Verve/Extension/Camera/VCameraGroup.h"
#endif
//-----------------------------------------------------------------------------
class VDirectorEvent : public VEvent
{
typedef VEvent Parent;
public:
String mTarget;
public:
VDirectorEvent( void );
static void initPersistFields( void );
// Event Methods.
virtual void onTrigger( const S32 &pTime, const S32 &pDelta );
// Console Declaration.
DECLARE_CONOBJECT( VDirectorEvent );
};
//-----------------------------------------------------------------------------
#endif // _VT_VDIRECTOREVENT_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Extension/Director/VDirectorGroup.h"
#include "Verve/Extension/Director/VDirectorTrack.h"
#include "Verve/Extension/Camera/VCameraGroup.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VDirectorGroup );
//-----------------------------------------------------------------------------
VDirectorGroup::VDirectorGroup( void ) :
mActiveCamera( NULL )
{
setLabel( "DirectorGroup" );
};
//-----------------------------------------------------------------------------
//
// VDirectorGroup::getDirectorTrack();
//
// Returns the DirectorTrack reference.
//
//-----------------------------------------------------------------------------
VDirectorTrack *VDirectorGroup::getDirectorTrack( void )
{
for ( ITreeNode *node = mChildNode; node != NULL; node = node->mSiblingNextNode )
{
if ( VDirectorTrack *track = dynamic_cast<VDirectorTrack*>( node ) )
{
// Return Track.
return track;
}
}
// Invalid Track.
return NULL;
}

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VDIRECTORGROUP_H_
#define _VT_VDIRECTORGROUP_H_
#ifndef _VT_VGROUP_H_
#include "Verve/Core/VGroup.h"
#endif
//-----------------------------------------------------------------------------
class VDirectorTrack;
class VCameraGroup;
//-----------------------------------------------------------------------------
class VDirectorGroup : public VGroup
{
typedef VGroup Parent;
protected:
// Camera.
VCameraGroup *mActiveCamera;
public:
VDirectorGroup( void );
VDirectorTrack *getDirectorTrack( void );
// Console Declaration.
DECLARE_CONOBJECT( VDirectorGroup );
};
//-----------------------------------------------------------------------------
#endif // _VT_VDIRECTORGROUP_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Extension/Director/VDirectorTrack.h"
#include "math/mMathFn.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VDirectorTrack );
//-----------------------------------------------------------------------------
VDirectorTrack::VDirectorTrack( void )
{
setLabel( "DirectorTrack" );
}
#ifdef VT_EDITOR
//-----------------------------------------------------------------------------
//
// Debug Methods.
//
//-----------------------------------------------------------------------------
DefineEngineMethod( VDirectorTrack, updateTrack, void, (),, "( void ) - Update the Track.\n"
"@return No return value." )
{
for ( ITreeNode *node = object->mChildNode; node != NULL; node = node->mSiblingNextNode )
{
VEvent *currEvent = ( VEvent* )node;
VEvent *nextEvent = ( VEvent* )node->mSiblingNextNode;
if ( !nextEvent )
{
// Update Duration.
currEvent->setDuration( object->getControllerDuration() - currEvent->getTriggerTime() );
}
else
{
// Update Duration.
currEvent->setDuration( mAbs( nextEvent->getTriggerTime() - currEvent->getTriggerTime() ) );
}
}
}
#endif

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VDIRECTORTRACK_H_
#define _VT_VDIRECTORTRACK_H_
#ifndef _VT_VTRACK_H_
#include "Verve/Core/VTrack.h"
#endif
//-----------------------------------------------------------------------------
class VDirectorTrack : public VTrack
{
typedef VTrack Parent;
public:
VDirectorTrack( void );
// Console Declaration.
DECLARE_CONOBJECT( VDirectorTrack );
};
//-----------------------------------------------------------------------------
#endif // _VT_VDIRECTORTRACK_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Core/VController.h"
#include "Verve/Extension/Director/VSceneJumpEvent.h"
#include "Verve/Extension/Director/VDirectorGroup.h"
#include "Verve/Extension/Director/VDirectorTrack.h"
#include "Verve/Extension/Director/VDirectorEvent.h"
#include "console/consoleTypes.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VSceneJumpEvent );
//-----------------------------------------------------------------------------
VSceneJumpEvent::VSceneJumpEvent( void ) :
mTarget( String::EmptyString )
{
setLabel( "SceneJumpEvent" );
}
void VSceneJumpEvent::initPersistFields( void )
{
Parent::initPersistFields();
addField( "Target", TypeRealString, Offset( mTarget, VSceneJumpEvent ), "The name of the Scene that the controller will jump to upon triggering." );
}
//-----------------------------------------------------------------------------
//
// Controller Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VSceneJumpEvent::onTrigger( pTime, pDelta );
//
// Tell the controller to jump to a new scene.
//
//-----------------------------------------------------------------------------
void VSceneJumpEvent::onTrigger( const S32 &pTime, const S32 &pDelta )
{
Parent::onTrigger( pTime, pDelta );
VDirectorTrack *track = getController()->getDirectorTrack();
if ( !track )
{
// Invalid Track.
return;
}
// Get Event.
VDirectorEvent *event;
if ( !track->getObject( mTarget, event ) )
{
// Can't Jump.
return;
}
// Go To Scene.
getController()->jump( VController::k_JumpTime, event->getTriggerTime() );
}

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VSCENEJUMPEVENT_H_
#define _VT_VSCENEJUMPEVENT_H_
#ifndef _VT_VEVENT_H_
#include "Verve/Core/VEvent.h"
#endif
//-----------------------------------------------------------------------------
class VSceneJumpEvent : public VEvent
{
typedef VEvent Parent;
public:
String mTarget;
public:
VSceneJumpEvent( void );
static void initPersistFields( void );
// Event Methods.
virtual void onTrigger( const S32 &pTime, const S32 &pDelta );
// Console Declaration.
DECLARE_CONOBJECT( VSceneJumpEvent );
};
//-----------------------------------------------------------------------------
#endif // _VT_VSCENEJUMPEVENT_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Extension/Director/VSceneJumpTrack.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VSceneJumpTrack );
//-----------------------------------------------------------------------------
VSceneJumpTrack::VSceneJumpTrack( void )
{
setLabel( "SceneJumpTrack" );
}

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VSCENEJUMPTRACK_H_
#define _VT_VSCENEJUMPTRACK_H_
#ifndef _VT_VTRACK_H_
#include "Verve/Core/VTrack.h"
#endif
//-----------------------------------------------------------------------------
class VSceneJumpTrack : public VTrack
{
typedef VTrack Parent;
public:
VSceneJumpTrack( void );
// Console Declaration.
DECLARE_CONOBJECT( VSceneJumpTrack );
};
//-----------------------------------------------------------------------------
#endif // _VT_VSCENEJUMPTRACK_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Core/VController.h"
#include "Verve/Extension/Director/VSlowMoEvent.h"
#include "console/consoleTypes.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VSlowMoEvent );
//-----------------------------------------------------------------------------
VSlowMoEvent::VSlowMoEvent( void ) :
mTimeScale( 1.f ),
mTimeScaleTickDelta( 0.f )
{
setLabel( "SlowMoEvent" );
}
void VSlowMoEvent::initPersistFields( void )
{
Parent::initPersistFields();
addField( "TimeScale", TypeF32, Offset( mTimeScale, VSlowMoEvent ), "The Time Scale to be applied to the Root Controller." );
}
//-----------------------------------------------------------------------------
//
// Controller Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VSlowMoEvent::onTrigger( pTime, pDelta );
//
//
//
//-----------------------------------------------------------------------------
void VSlowMoEvent::onTrigger( const S32 &pTime, const S32 &pDelta )
{
Parent::onTrigger( pTime, pDelta );
VController *controller = getController();
if ( !controller )
{
// Invalid Controller.
return;
}
// Instant Update?
if ( getDuration() == 0 )
{
// Apply & Return.
controller->setTimeScale( mTimeScale );
return;
}
// Determine the Number of Ticks.
const F32 tickCount = ( ( F32 )getDuration() ) / TickMs;
// Determine the Tick Delta.
mTimeScaleTickDelta = ( mTimeScale - controller->getTimeScale() ) / tickCount;
}
//-----------------------------------------------------------------------------
//
// VSlowMoEvent::onUpdate( pTime, pDelta );
//
//
//
//-----------------------------------------------------------------------------
void VSlowMoEvent::onUpdate( const S32 &pTime, const S32 &pDelta )
{
Parent::onUpdate( pTime, pDelta );
VController *controller = getController();
if ( !controller )
{
// Invalid Controller.
return;
}
// Fetch Current Time Scale.
const F32 timeScale = controller->getTimeScale();
// Apply Update.
controller->setTimeScale( timeScale + mTimeScaleTickDelta );
}
//-----------------------------------------------------------------------------
//
// VSlowMoEvent::onComplete( pTime, pDelta );
//
//
//
//-----------------------------------------------------------------------------
void VSlowMoEvent::onComplete( const S32 &pTime, const S32 &pDelta )
{
Parent::onComplete( pTime, pDelta );
VController *controller = getController();
if ( !controller )
{
// Invalid Controller.
return;
}
// Tidy Up.
controller->setTimeScale( mTimeScale );
}

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VSLOWMOEVENT_H_
#define _VT_VSLOWMOEVENT_H_
#ifndef _VT_VEVENT_H_
#include "Verve/Core/VEvent.h"
#endif
//-----------------------------------------------------------------------------
class VSlowMoEvent : public VEvent
{
typedef VEvent Parent;
public:
F32 mTimeScale;
F32 mTimeScaleTickDelta;
public:
VSlowMoEvent( void );
static void initPersistFields( void );
// Event Methods.
virtual void onTrigger( const S32 &pTime, const S32 &pDelta );
virtual void onUpdate( const S32 &pTime, const S32 &pDelta );
virtual void onComplete( const S32 &pTime, const S32 &pDelta );
// Console Declaration.
DECLARE_CONOBJECT( VSlowMoEvent );
};
//-----------------------------------------------------------------------------
#endif // _VT_VSLOWMOEVENT_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Extension/Director/VSlowMoTrack.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VSlowMoTrack );
//-----------------------------------------------------------------------------
VSlowMoTrack::VSlowMoTrack( void )
{
setLabel( "SlowMoTrack" );
}
//-----------------------------------------------------------------------------
//
// Controller Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VSlowMoTrack::onControllerEvent( pEvent );
//
// ...
//
// For a full list of possible events, see the 'eControllerEventType'
// declaration in VController.h.
//
//-----------------------------------------------------------------------------
bool VSlowMoTrack::onControllerEvent( VController::eControllerEventType pEvent )
{
if ( !Parent::onControllerEvent( pEvent ) )
{
// Skip.
return false;
}
// Enabled?
if ( !isEnabled() )
{
// Continue Processing Events.
return true;
}
switch ( pEvent )
{
case VController::k_EventStop :
{
// Reset Time Scale.
getController()->setTimeScale( ( isControllerPlayingForward() ) ? 1.f : -1.f );
} break;
}
return true;
}
//-----------------------------------------------------------------------------
//
// VSlowMoTrack::onControllerReset( pTime, pForward );
//
// ...
//
//-----------------------------------------------------------------------------
void VSlowMoTrack::onControllerReset( const S32 &pTime, const bool &pForward )
{
// Parent Reset.
Parent::onControllerReset( pTime, pForward );
// Reset Time Scale.
getController()->setTimeScale( ( pForward ) ? 1.f : -1.f );
}

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VSLOWMOTRACK_H_
#define _VT_VSLOWMOTRACK_H_
#ifndef _VT_VTRACK_H_
#include "Verve/Core/VTrack.h"
#endif
//-----------------------------------------------------------------------------
class VSlowMoTrack : public VTrack
{
typedef VTrack Parent;
public:
VSlowMoTrack( void );
// Controller Methods.
bool onControllerEvent( VController::eControllerEventType pEvent );
void onControllerReset( const S32 &pTime, const bool &pForward );
// Console Declaration.
DECLARE_CONOBJECT( VSlowMoTrack );
};
//-----------------------------------------------------------------------------
#endif // _VT_VSLOWMOTRACK_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Extension/GUI/VFadeEvent.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VFadeEvent );
//-----------------------------------------------------------------------------
VFadeEvent::VFadeEvent( void )
{
setLabel( "FadeEvent" );
}
//-----------------------------------------------------------------------------
//
// Callback Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VFadeEvent::onTrigger( pTime, pDelta );
//
// Start the fade sequence if a valid fade control can be found.
//
//-----------------------------------------------------------------------------
void VFadeEvent::onTrigger( const S32 &pTime, const S32 &pDelta )
{
Parent::onTrigger( pTime, pDelta );
// Fetch GUI Control.
VFadeControl *fadeControl;
if ( !Sim::findObject( "VFadeControlGUI", fadeControl ) )
{
// Invalid.
return;
}
// Start Fade.
fadeControl->start( getFadeType(), mDuration );
// Set Elapsed Time.
fadeControl->mElapsedTime = mAbs( pTime - getStartTime() );
}
//-----------------------------------------------------------------------------
//
// VFadeEvent::onComplete( pTime, pDelta );
//
// Tidy up the fade control once the event has finished.
//
//-----------------------------------------------------------------------------
void VFadeEvent::onComplete( const S32 &pTime, const S32 &pDelta )
{
Parent::onTrigger( pTime, pDelta );
// Fetch GUI Control.
VFadeControl *fadeControl;
if ( !Sim::findObject( "VFadeControlGUI", fadeControl ) )
{
// Invalid.
return;
}
// Set Elapsed Time.
fadeControl->mElapsedTime = mDuration;
}
//-----------------------------------------------------------------------------
//
// Property Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VFadeEvent::getFadeType();
//
// Returns the type of fade (in or out) that this event will use. Zero and Even
// indices will Fade Out, while Odd numbers will Fade In.
//
//-----------------------------------------------------------------------------
VFadeControl::eFadeType VFadeEvent::getFadeType( void )
{
if ( !isControllerPlayingForward() )
{
return ( getIndex() % 2 == 0 ) ? VFadeControl::k_TypeOut : VFadeControl::k_TypeIn;
}
return ( getIndex() % 2 == 0 ) ? VFadeControl::k_TypeIn : VFadeControl::k_TypeOut;
}

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VFADEEVENT_H_
#define _VT_VFADEEVENT_H_
#ifndef _VT_VEVENT_H_
#include "Verve/Core/VEvent.h"
#endif
#ifndef _VT_VFADECONTROL_H_
#include "Verve/GUI/VFadeControl.h"
#endif
//-----------------------------------------------------------------------------
class VFadeEvent : public VEvent
{
typedef VEvent Parent;
public:
VFadeEvent( void );
// Callback Methods.
virtual void onTrigger( const S32 &pTime, const S32 &pDelta );
virtual void onComplete( const S32 &pTime, const S32 &pDelta );
// Console Declaration.
DECLARE_CONOBJECT( VFadeEvent );
public:
VFadeControl::eFadeType getFadeType( void );
};
//-----------------------------------------------------------------------------
#endif // _VT_VFADEEVENT_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Extension/GUI/VFadeTrack.h"
#include "Verve/Extension/GUI/VFadeEvent.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VFadeTrack );
//-----------------------------------------------------------------------------
VFadeTrack::VFadeTrack( void )
{
setLabel( "FadeTrack" );
}
//-----------------------------------------------------------------------------
//
// Controller Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VFadeTrack::onControllerEvent( pEvent );
//
// When the controller's state changes, this method is called. If the
// controller is paused, or stops playing, then the fade control will cease
// playing. If the controller resumes play, the fade control will continue.
//
// For a full list of possible events, see the 'eControllerEventType'
// declaration in VController.h.
//
//-----------------------------------------------------------------------------
bool VFadeTrack::onControllerEvent( VController::eControllerEventType pEvent )
{
if ( !Parent::onControllerEvent( pEvent ) )
{
// Skip.
return false;
}
// Enabled?
if ( !isEnabled() )
{
// Continue Processing Events.
return true;
}
// Fetch the next Event.
VFadeEvent *event;
if ( !getNextEvent( event ) )
{
// No Event.
return true;
}
// Fetch GUI Control.
VFadeControl *fadeControl = dynamic_cast<VFadeControl*>( Sim::findObject( "VFadeControlGui" ) );
if ( !fadeControl )
{
// No Control.
return true;
}
switch ( pEvent )
{
case VController::k_EventPlay:
{
// Play?
const S32 &time = getControllerTime();
fadeControl->mActive = ( time > event->getTriggerTime()
&& time < event->getFinishTime() ) ;
} break;
case VController::k_EventPause :
case VController::k_EventStop :
{
// Pause.
fadeControl->mActive = false;
} break;
}
return true;
}
//-----------------------------------------------------------------------------
//
// VFadeTrack::onControllerReset( pTime, pForward );
//
// Reset the fade state of the fade control.
//
//-----------------------------------------------------------------------------
void VFadeTrack::onControllerReset( const S32 &pTime, const bool &pForward )
{
Parent::onControllerReset( pTime, pForward );
// Fetch GUI Control.
VFadeControl *fadeControl;
if ( !Sim::findObject( "VFadeControlGUI", fadeControl ) )
{
// Invalid.
return;
}
VFadeEvent *event;
if ( !getNextEvent( event ) )
{
// No Events.
return;
}
// Apply Settings.
fadeControl->mActive = false;
fadeControl->mFadeType = event->getFadeType();
fadeControl->mDuration = event->getDuration();
fadeControl->mElapsedTime = getMax( pTime - event->getTriggerTime(), 0 );
}

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VFADETRACK_H_
#define _VT_VFADETRACK_H_
#ifndef _VT_VTRACK_H_
#include "Verve/Core/VTrack.h"
#endif
//-----------------------------------------------------------------------------
class VFadeTrack : public VTrack
{
typedef VTrack Parent;
public:
VFadeTrack( void );
// Controller Methods.
virtual bool onControllerEvent( VController::eControllerEventType pEvent );
virtual void onControllerReset( const S32 &pTime, const bool &pForward );
// Console Declaration.
DECLARE_CONOBJECT( VFadeTrack );
};
//-----------------------------------------------------------------------------
#endif // _VT_VFADETRACK_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Extension/Game/VSpawnSphereGroup.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VSpawnSphereGroup );
//-----------------------------------------------------------------------------
VSpawnSphereGroup::VSpawnSphereGroup( void )
{
setLabel( "SpawnSphereGroup" );
};

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VSPAWNSPHEREGROUP_H_
#define _VT_VSPAWNSPHEREGROUP_H_
#ifndef _VT_VSCENEOBJECTGROUP_H_
#include "Verve/Extension/SceneObject/VSceneObjectGroup.h"
#endif
//-----------------------------------------------------------------------------
class VSpawnSphereGroup : public VSceneObjectGroup
{
typedef VSceneObjectGroup Parent;
public:
VSpawnSphereGroup( void );
// Console Declaration.
DECLARE_CONOBJECT( VSpawnSphereGroup );
};
//-----------------------------------------------------------------------------
#endif // _VT_VSPAWNSPHEREGROUP_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Extension/Game/VSpawnSphereSpawnTargetEvent.h"
#include "Verve/Extension/Game/VSpawnSphereSpawnTargetTrack.h"
#include "console/consoleTypes.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VSpawnSphereSpawnTargetEvent );
//-----------------------------------------------------------------------------
VSpawnSphereSpawnTargetEvent::VSpawnSphereSpawnTargetEvent( void )
{
setLabel( "SpawnTargetEvent" );
}
void VSpawnSphereSpawnTargetEvent::initPersistFields( void )
{
Parent::initPersistFields();
}
//-----------------------------------------------------------------------------
//
// Callback Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VSpawnSphereSpawnTargetEvent::onTrigger( pTime, pDelta );
//
// Spawn the Target.
//
//-----------------------------------------------------------------------------
void VSpawnSphereSpawnTargetEvent::onTrigger( const S32 &pTime, const S32 &pDelta )
{
Parent::onTrigger( pTime, pDelta );
// Fetch Track.
VSpawnSphereSpawnTargetTrack *track;
if ( !getTrack( track ) )
{
return;
}
// Spawn the Target.
track->spawnTarget();
}

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VSPAWNSPHERESPAWNTARGETEVENT_H_
#define _VT_VSPAWNSPHERESPAWNTARGETEVENT_H_
#ifndef _VT_VSCENEOBJECTEVENT_H_
#include "Verve/Extension/SceneObject/VSceneObjectEvent.h"
#endif
#ifndef _VT_TORQUE_SPAWNSPHERE_H_
#include "Verve/Torque/TSpawnSphere.h"
#endif
//-----------------------------------------------------------------------------
class VSpawnSphereSpawnTargetEvent : public VSceneObjectEvent
{
typedef VEvent Parent;
public:
VSpawnSphereSpawnTargetEvent( void );
static void initPersistFields( void );
// Event Methods.
virtual void onTrigger( const S32 &pTime, const S32 &pDelta );
// Console Declaration.
DECLARE_CONOBJECT( VSpawnSphereSpawnTargetEvent );
};
//-----------------------------------------------------------------------------
#endif // _VT_VSPAWNSPHERESPAWNTARGETEVENT_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Extension/Game/VSpawnSphereSpawnTargetTrack.h"
#include "Verve/Torque/TSpawnSphere.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VSpawnSphereSpawnTargetTrack );
//-----------------------------------------------------------------------------
VSpawnSphereSpawnTargetTrack::VSpawnSphereSpawnTargetTrack( void )
{
setLabel( "SpawnTargetTrack" );
}
void VSpawnSphereSpawnTargetTrack::initPersistFields( void )
{
// Parent Call.
Parent::initPersistFields();
addField( "DespawnOnLoop", TypeBool, Offset( mDespawnOnLoop, VSpawnSphereSpawnTargetTrack ), "Despawn all targets when the Controller loops?" );
addField( "DespawnOnStop", TypeBool, Offset( mDespawnOnStop, VSpawnSphereSpawnTargetTrack ), "Despawn all targets when the Controller stops playing?" );
}
//-----------------------------------------------------------------------------
//
// Controller Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VSpawnSphereSpawnTargetTrack::onControllerEvent( pEvent );
//
// For a full list of possible events, see the 'eControllerEventType'
// declaration in VController.h.
//
//-----------------------------------------------------------------------------
bool VSpawnSphereSpawnTargetTrack::onControllerEvent( VController::eControllerEventType pEvent )
{
if ( !Parent::onControllerEvent( pEvent ) )
{
// Skip.
return false;
}
// Enabled?
if ( !isEnabled() )
{
// Continue Processing Events.
return true;
}
switch ( pEvent )
{
case VController::k_EventLoop :
{
if ( mDespawnOnLoop )
{
despawnTargets();
}
} break;
case VController::k_EventStop :
{
if ( mDespawnOnStop )
{
despawnTargets();
}
} break;
}
return true;
}
//-----------------------------------------------------------------------------
//
// Spawn Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VSpawnSphereSpawnTargetTrack::spawnTarget( pTime, pForward );
//
// Spawn an Object.
//
//-----------------------------------------------------------------------------
void VSpawnSphereSpawnTargetTrack::spawnTarget( void )
{
VTorque::SpawnSphereType *object;
if ( !getSceneObject( object ) )
{
return;
}
// Spawn the Object.
SimObject *spawnedObject = object->spawnObject();
// Scene Object?
VTorque::SceneObjectType *sceneObject = dynamic_cast<VTorque::SceneObjectType*>( spawnedObject );
if ( sceneObject )
{
sceneObject->setPosition( object->getPosition() );
}
// Valid?
if ( spawnedObject )
{
// Add Reference.
mSpawnList.addObject( spawnedObject );
}
}
//-----------------------------------------------------------------------------
//
// VSpawnSphereSpawnTargetTrack::despawnTargets();
//
// Despawn all of the objects spawned by this track.
//
//-----------------------------------------------------------------------------
void VSpawnSphereSpawnTargetTrack::despawnTargets( void )
{
while( mSpawnList.size() > 0 )
{
// Fetch the Last Object
SimObject *object = mSpawnList.last();
// Remove it.
mSpawnList.popObject();
// Delete the Object.
object->deleteObject();
}
}

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VSPAWNSPHERESPAWNTARGETTRACK_H_
#define _VT_VSPAWNSPHERESPAWNTARGETTRACK_H_
#ifndef _VT_VSCENEOBJECTTRACK_H_
#include "Verve/Extension/SceneObject/VSceneObjectTrack.h"
#endif
#ifndef _VT_TORQUE_LIGHTOBJECT_H_
#include "Verve/Torque/TLightObject.h"
#endif
//-----------------------------------------------------------------------------
class VSpawnSphereSpawnTargetTrack : public VSceneObjectTrack
{
typedef VSceneObjectTrack Parent;
protected:
SimSet mSpawnList;
bool mDespawnOnStop;
bool mDespawnOnLoop;
public:
VSpawnSphereSpawnTargetTrack( void );
static void initPersistFields( void );
// Controller Methods.
virtual bool onControllerEvent( VController::eControllerEventType pEvent );
// Spawn Methods.
virtual void spawnTarget( void );
virtual void despawnTargets( void );
// Console Declaration.
DECLARE_CONOBJECT( VSpawnSphereSpawnTargetTrack );
};
//-----------------------------------------------------------------------------
#endif // _VT_VSPAWNSPHERESPAWNTARGETTRACK_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Extension/LightObject/VLightObjectAnimationEvent.h"
#include "console/consoleTypes.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VLightObjectAnimationEvent );
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
VLightObjectAnimationEvent::VLightObjectAnimationEvent( void ) :
mAnimationData( NULL )
{
setLabel( "AnimationEvent" );
}
void VLightObjectAnimationEvent::initPersistFields( void )
{
Parent::initPersistFields();
addField( "AnimationData", TYPEID<VTorque::LightAnimationDataType>(), Offset( mAnimationData, VLightObjectAnimationEvent ) );
}
//-----------------------------------------------------------------------------
//
// Callback Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VLightObjectAnimationEvent::onTrigger( pTime, pDelta );
//
// When this Event is triggered the light object will begin to play the target
// animation.
//
//-----------------------------------------------------------------------------
void VLightObjectAnimationEvent::onTrigger( const S32 &pTime, const S32 &pDelta )
{
Parent::onTrigger( pTime, pDelta );
// Fetch the Light Object.
VTorque::LightObjectType *lightObject;
if ( getSceneObject( lightObject ) )
{
// Play the Animation.
VTorque::playAnimation( lightObject, mAnimationData );
}
}
//-----------------------------------------------------------------------------
//
// VLightObjectAnimationEvent::onComplete( pTime, pDelta );
//
// The current animation played by the light object will be paused when this
// Event completes its updates.
//
//-----------------------------------------------------------------------------
void VLightObjectAnimationEvent::onComplete( const S32 &pTime, const S32 &pDelta )
{
Parent::onTrigger( pTime, pDelta );
// Fetch the Light Object.
VTorque::LightObjectType *lightObject;
if ( getSceneObject( lightObject ) )
{
// Pause the Animation.
VTorque::pauseAnimation( lightObject );
}
}

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VLIGHTOBJECTANIMATIONEVENT_H_
#define _VT_VLIGHTOBJECTANIMATIONEVENT_H_
#ifndef _VT_VSCENEOBJECTEVENT_H_
#include "Verve/Extension/SceneObject/VSceneObjectEvent.h"
#endif
#ifndef _VT_TORQUE_LIGHTOBJECT_H_
#include "Verve/Torque/TLightObject.h"
#endif
//-----------------------------------------------------------------------------
class VLightObjectAnimationEvent : public VSceneObjectEvent
{
typedef VEvent Parent;
public:
SimObjectPtr<VTorque::LightAnimationDataType> mAnimationData;
public:
VLightObjectAnimationEvent( void );
static void initPersistFields( void );
// Event Methods.
virtual void onTrigger( const S32 &pTime, const S32 &pDelta );
virtual void onComplete( const S32 &pTime, const S32 &pDelta );
// Console Declaration.
DECLARE_CONOBJECT( VLightObjectAnimationEvent );
};
//-----------------------------------------------------------------------------
#endif // _VT_VLIGHTOBJECTANIMATIONEVENT_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Extension/LightObject/VLightObjectAnimationTrack.h"
#include "Verve/Extension/LightObject/VLightObjectAnimationEvent.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VLightObjectAnimationTrack );
//-----------------------------------------------------------------------------
VLightObjectAnimationTrack::VLightObjectAnimationTrack( void )
{
setLabel( "AnimationTrack" );
}
//-----------------------------------------------------------------------------
//
// Controller Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VLightObjectAnimationTrack::onControllerEvent( pEvent );
//
//
//
//-----------------------------------------------------------------------------
bool VLightObjectAnimationTrack::onControllerEvent( VController::eControllerEventType pEvent )
{
if ( !Parent::onControllerEvent( pEvent ) )
{
// Skip.
return false;
}
// Enabled?
if ( !isEnabled() )
{
// Continue Processing Events.
return true;
}
// Fetch the Light Object.
VTorque::LightObjectType *lightObject;
if ( !getSceneObject( lightObject ) )
{
// Skip.
return true;
}
switch ( pEvent )
{
case VController::k_EventPlay :
{
// Play Animation?
VLightObjectAnimationEvent *event;
if ( getCurrentEvent( event ) )
{
// Play.
VTorque::playAnimation( lightObject );
}
} break;
case VController::k_EventPause :
case VController::k_EventStop :
{
// Stop the Animation.
VTorque::pauseAnimation( lightObject );
} break;
}
return true;
}
//-----------------------------------------------------------------------------
//
// VLightObjectAnimationTrack::onControllerReset( pTime, pForward );
//
//
//
//-----------------------------------------------------------------------------
void VLightObjectAnimationTrack::onControllerReset( const S32 &pTime, const bool &pForward )
{
// Default Reset.
Parent::onControllerReset( pTime, pForward );
// Fetch the Light Object.
VTorque::LightObjectType *lightObject;
if ( getSceneObject( lightObject ) )
{
// Stop the Animation.
VTorque::pauseAnimation( lightObject );
}
}

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VLIGHTOBJECTANIMATIONTRACK_H_
#define _VT_VLIGHTOBJECTANIMATIONTRACK_H_
#ifndef _VT_VSCENEOBJECTTRACK_H_
#include "Verve/Extension/SceneObject/VSceneObjectTrack.h"
#endif
#ifndef _VT_TORQUE_LIGHTOBJECT_H_
#include "Verve/Torque/TLightObject.h"
#endif
//-----------------------------------------------------------------------------
class VLightObjectAnimationTrack : public VSceneObjectTrack
{
typedef VSceneObjectTrack Parent;
public:
VLightObjectAnimationTrack( void );
// Controller Methods.
virtual bool onControllerEvent( VController::eControllerEventType pEvent );
virtual void onControllerReset( const S32 &pTime, const bool &pForward );
// Console Declaration.
DECLARE_CONOBJECT( VLightObjectAnimationTrack );
};
//-----------------------------------------------------------------------------
#endif // _VT_VLIGHTOBJECTANIMATIONTRACK_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Extension/LightObject/VLightObjectGroup.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VLightObjectGroup );
//-----------------------------------------------------------------------------
VLightObjectGroup::VLightObjectGroup( void )
{
setLabel( "LightObjectGroup" );
};

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VLIGHTOBJECTGROUP_H_
#define _VT_VLIGHTOBJECTGROUP_H_
#ifndef _VT_VSCENEOBJECTGROUP_H_
#include "Verve/Extension/SceneObject/VSceneObjectGroup.h"
#endif
//-----------------------------------------------------------------------------
class VLightObjectGroup : public VSceneObjectGroup
{
typedef VSceneObjectGroup Parent;
public:
VLightObjectGroup( void );
// Console Declaration.
DECLARE_CONOBJECT( VLightObjectGroup );
};
//-----------------------------------------------------------------------------
#endif // _VT_VLIGHTOBJECTGROUP_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Extension/LightObject/VLightObjectToggleEvent.h"
#include "console/consoleTypes.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VLightObjectToggleEvent );
//-----------------------------------------------------------------------------
VLightObjectToggleEvent::VLightObjectToggleEvent( void ) :
mEventType( VSharedEnum::k_ActionTurnOn )
{
setLabel( "ToggleEvent" );
}
void VLightObjectToggleEvent::initPersistFields( void )
{
Parent::initPersistFields();
addField( "Action", TYPEID<VActionToggle>(), Offset( mEventType, VLightObjectToggleEvent ) );
}
//-----------------------------------------------------------------------------
//
// Callback Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VLightObjectToggleEvent::onTrigger( pTime, pDelta );
//
// Toggle the Light Object.
//
//-----------------------------------------------------------------------------
void VLightObjectToggleEvent::onTrigger( const S32 &pTime, const S32 &pDelta )
{
Parent::onTrigger( pTime, pDelta );
VTorque::LightObjectType *lightObject;
if ( getSceneObject( lightObject ) )
{
// Turn On?
const bool turnOn = ( mEventType == VSharedEnum::k_ActionTurnOn );
// Toggle Light.
VTorque::setLightObjectOn( lightObject, turnOn );
}
}

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VLIGHTOBJECTTOGGLEEVENT_H_
#define _VT_VLIGHTOBJECTTOGGLEEVENT_H_
#ifndef _VT_VSCENEOBJECTEVENT_H_
#include "Verve/Extension/SceneObject/VSceneObjectEvent.h"
#endif
#ifndef _VT_TORQUE_LIGHTOBJECT_H_
#include "Verve/Torque/TLightObject.h"
#endif
#ifndef _VT_VSHAREDENUM_H_
#include "Verve/Core/Util/VSharedEnum.h"
#endif
//-----------------------------------------------------------------------------
class VLightObjectToggleEvent : public VSceneObjectEvent
{
typedef VEvent Parent;
public:
VSharedEnum::eActionToggle mEventType;
public:
VLightObjectToggleEvent( void );
static void initPersistFields( void );
// Event Methods.
virtual void onTrigger( const S32 &pTime, const S32 &pDelta );
// Console Declaration.
DECLARE_CONOBJECT( VLightObjectToggleEvent );
};
//-----------------------------------------------------------------------------
#endif // _VT_VLIGHTOBJECTTOGGLEEVENT_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Extension/LightObject/VLightObjectToggleTrack.h"
#include "Verve/Extension/LightObject/VLightObjectToggleEvent.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VLightObjectToggleTrack );
//-----------------------------------------------------------------------------
VLightObjectToggleTrack::VLightObjectToggleTrack( void )
{
setLabel( "ToggleTrack" );
}
//-----------------------------------------------------------------------------
//
// Controller Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VLightObjectToggleTrack::onControllerReset( pTime, pForward );
//
// Enable or Disable the light object after a reset.
//
//-----------------------------------------------------------------------------
void VLightObjectToggleTrack::onControllerReset( const S32 &pTime, const bool &pForward )
{
// Default Reset.
Parent::onControllerReset( pTime, pForward );
VLightObjectToggleEvent *event;
VTorque::LightObjectType *lightObject;
if ( getSceneObject( lightObject ) && getPreviousEvent( event ) )
{
// Turn On?
const bool turnOn = ( event->mEventType == VSharedEnum::k_ActionTurnOn );
// Toggle the Light.
VTorque::setLightObjectOn( lightObject, turnOn );
}
}

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VLIGHTOBJECTTOGGLETRACK_H_
#define _VT_VLIGHTOBJECTTOGGLETRACK_H_
#ifndef _VT_VSCENEOBJECTTRACK_H_
#include "Verve/Extension/SceneObject/VSceneObjectTrack.h"
#endif
#ifndef _VT_TORQUE_LIGHTOBJECT_H_
#include "Verve/Torque/TLightObject.h"
#endif
//-----------------------------------------------------------------------------
class VLightObjectToggleTrack : public VSceneObjectTrack
{
typedef VSceneObjectTrack Parent;
public:
VLightObjectToggleTrack( void );
// Controller Methods.
virtual void onControllerReset( const S32 &pTime, const bool &pForward );
// Console Declaration.
DECLARE_CONOBJECT( VLightObjectToggleTrack );
};
//-----------------------------------------------------------------------------
#endif // _VT_VLIGHTOBJECTTOGGLETRACK_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Core/VController.h"
#include "Verve/Core/VGroup.h"
#include "Verve/Extension/Motion/VMotionEvent.h"
#include "Verve/Extension/Motion/VMotionTrack.h"
#include "console/consoleTypes.h"
#include "math/mMathFn.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VMotionEvent );
//-----------------------------------------------------------------------------
VMotionEvent::VMotionEvent( void )
{
setLabel( "MotionEvent" );
}
//-----------------------------------------------------------------------------
//
// Callback Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VMotionEvent::onTrigger( pDelta, pDelta );
//
// The path object is told to move to the next node. If this event corresponds
// to Node 0, the object will move to Node 1. If the object reaches the node
// before the next event is triggered, then the object will stop moving.
//
// The object's position is only reset when the track is reset and not when an
// event is triggered.
//
//-----------------------------------------------------------------------------
void VMotionEvent::onTrigger( const S32 &pTime, const S32 &pDelta )
{
Parent::onTrigger( pTime, pDelta );
// Fetch Parent Track.
VMotionTrack *track;
if ( !getTrack( track ) )
{
// Invalid Track.
return;
}
// Fetch Path & Reference Object.
VTorque::PathObjectType *path = track->getPath();
VTorque::SceneObjectType *object = getSceneObject();
if ( !path || !object )
{
// Invalid.
return;
}
// Valid Destination Node?
if ( !isControllerLooping() && !getNextEvent() )
{
// Clear Active.
VTorque::setPathObjectActive( path, object, false );
// Quit.
return;
}
// Set Active.
VTorque::setPathObjectActive( path, object, true );
// Apply Speed.
VTorque::setPathObjectSpeed( path, object, getObjectSpeed() );
}
//-----------------------------------------------------------------------------
//
// Reference Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VMotionTrack::getPath();
//
// Returns the path that this track is referencing.
//
//-----------------------------------------------------------------------------
VTorque::PathObjectType *VMotionEvent::getPath( void )
{
// Fetch Track.
VMotionTrack *track;
if ( !getTrack( track ) )
{
// Invalid.
return NULL;
}
// Return Path.
return track->getPath();
}
//-----------------------------------------------------------------------------
//
// VMotionTrack::getObjectSpeed();
//
// Determine the Speed that an object must move at to travel over the segment
// length of the Path.
//
//-----------------------------------------------------------------------------
F32 VMotionEvent::getObjectSpeed( void )
{
// Fetch Parent Track.
VMotionTrack *track;
if ( !getTrack( track ) )
{
// Invalid Track.
return 0.f;
}
// Fetch Path & Reference Object.
VTorque::PathObjectType *path = track->getPath();
VTorque::SceneObjectType *object = getSceneObject();
if ( !path || !object )
{
// Invalid Object(s).
return 0.f;
}
// Fetch Node Index.
const S32 &srcNodeIndex = getNodeIndex( ( isControllerPlayingForward() ) ? 0 : -1 );
// Fetch the Next Event.
VEvent *nextEvent = getNextEvent();
// Valid Destination Node?
if ( !isControllerLooping() && !nextEvent )
{
// No Next Node.
return 0.f;
}
// Valid Next Node?
if ( nextEvent )
{
// Fetch Segment Length & Duration.
const F32 &length = VTorque::getPathNodeLength( path, srcNodeIndex );
const F32 &duration = mAbs( getTriggerTime() - nextEvent->getTriggerTime() );
// Speed = Distance / Duration.
return ( length / ( duration / 1000.f ) );
}
// Playing Forwards?
if ( isControllerPlayingForward() )
{
// Fetch the First Event.
VEvent *firstEvent = dynamic_cast<VEvent*>( track->getChild() );
// Fetch Segment Length & Duration.
const F32 &length = VTorque::getPathNodeLength( path, srcNodeIndex );
const F32 &duration = ( getControllerDuration() - getTriggerTime() ) + firstEvent->getTriggerTime();
// Speed = Distance / Duration.
return ( length / ( duration / 1000.f ) );
}
// Fetch the Last Event.
VEvent *lastEvent = dynamic_cast<VEvent*>( track->getLastChild() );
// Fetch Segment Length & Duration.
const F32 &length = VTorque::getPathNodeLength( path, srcNodeIndex );
const F32 &duration = ( getControllerDuration() - lastEvent->getTriggerTime() ) + getTriggerTime();
// Speed = Distance / Duration.
return ( length / ( duration / 1000.f ) );
}
//-----------------------------------------------------------------------------
//
// VMotionEvent::getNodeIndex( pDelta );
//
// Returns the index of the path node associated with this event object.
//
//-----------------------------------------------------------------------------
S32 VMotionEvent::getNodeIndex( const S32 &pDelta )
{
// Fetch Event Count.
const S32 eventCount = ( ( VTreeNode* )getParent() )->size();
// Return Index.
return ( getIndex() + pDelta ) % eventCount;
}

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VMOTIONEVENT_H_
#define _VT_VMOTIONEVENT_H_
#ifndef _VT_VSCENEOBJECTEVENT_H_
#include "Verve/Extension/SceneObject/VSceneObjectEvent.h"
#endif
#ifndef _VT_TORQUE_MOTION_H_
#include "Verve/Torque/TMotion.h"
#endif
//-----------------------------------------------------------------------------
class VMotionEvent : public VSceneObjectEvent
{
typedef VSceneObjectEvent Parent;
public:
VMotionEvent( void );
// Event Methods.
virtual void onTrigger( const S32 &pTime, const S32 &pDelta );
// Reference Methods.
virtual VTorque::PathObjectType *getPath( void );
F32 getObjectSpeed( void );
S32 getNodeIndex( const S32 &pDelta = 0 );
// Console Declaration.
DECLARE_CONOBJECT( VMotionEvent );
};
//-----------------------------------------------------------------------------
#endif // _VT_VMOTIONEVENT_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Core/VGroup.h"
#include "Verve/Extension/Motion/VMotionTrack.h"
#include "Verve/Extension/Motion/VMotionEvent.h"
#include "console/consoleTypes.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VMotionTrack );
//-----------------------------------------------------------------------------
VMotionTrack::VMotionTrack( void ) :
mDataReference( String::EmptyString ),
mOrientationMode( "FREE" ),
mOrientationData( String::EmptyString ),
mRelative( false )
{
setLabel( "MotionTrack" );
}
void VMotionTrack::initPersistFields( void )
{
Parent::initPersistFields();
addField( "Reference", TypeRealString, Offset( mDataReference, VMotionTrack ), "The name of the data field referencing the object to be attached to the path." );
addProtectedField( "OrientationMode", TypeRealString, Offset( mOrientationMode, VMotionTrack ), &setOrientationMode, &defaultProtectedGetFn, "The orientation mode of the object attached to the path." );
addProtectedField( "OrientationData", TypeRealString, Offset( mOrientationData, VMotionTrack ), &setOrientationData, &defaultProtectedGetFn, "The name of the data field holding the orientation data (used for Orientation Modes, ToObject & ToPoint)." );
addField( "Relative", TypeBool, Offset( mRelative, VMotionTrack ), "Attach the object with an offset based on its initial position." );
}
//-----------------------------------------------------------------------------
//
// Controller Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VMotionTrack::onControllerEvent( pEvent );
//
// When the controller's state changes, this method is called. If the
// controller is paused, then the path object will cease to move. If the
// controller resumes play, the object will continue on its path.
//
// For a full list of possible events, see the 'eControllerEventType'
// declaration in VController.h.
//
//-----------------------------------------------------------------------------
bool VMotionTrack::onControllerEvent( VController::eControllerEventType pEvent )
{
if ( !Parent::onControllerEvent( pEvent ) )
{
// Skip.
return false;
}
// Enabled?
if ( !isEnabled() )
{
// Continue Processing Events.
return true;
}
// Fetch Path & Reference Object.
VTorque::PathObjectType *path = getPath();
VTorque::SceneObjectType *object = getSceneObject();
if ( !path || !object || !VTorque::isPathObjectAttached( path, object ) )
{
// Invalid.
return true;
}
switch ( pEvent )
{
case VController::k_EventPlay :
{
// Continue Advancing.
VTorque::setPathObjectActive( path, object, true );
} break;
case VController::k_EventPause :
{
// Stop Advancing.
VTorque::setPathObjectActive( path, object, false );
} break;
case VController::k_EventStop :
{
// Detach the Object.
detachObject();
} break;
}
return true;
}
//-----------------------------------------------------------------------------
//
// VMotionTrack::onControllerReset( pTime, pForward );
//
// Reposition the path object on the path appropriately. The position is
// interpolated between two nodes, the last node and the next node. These
// correspond to the last and current events.
//
//-----------------------------------------------------------------------------
void VMotionTrack::onControllerReset( const S32 &pTime, const bool &pForward )
{
// Parent Reset.
Parent::onControllerReset( pTime, pForward );
// Valid Track?
// Note: We must have at least 2 Events/Nodes to path.
if ( size() < 2 )
{
// Invalid.
return;
}
// Get Object References.
VController *controller = getController();
VTorque::PathObjectType *path = getPath();
VTorque::SceneObjectType *object = getSceneObject();
if ( !controller || !path || !object )
{
// Invalid Object(s).
return;
}
// Attached?
if ( !VTorque::isPathObjectAttached( path, object ) )
{
// No, Attach Now.
attachObject();
}
// Reset Object.
resetObject( pTime );
}
//-----------------------------------------------------------------------------
//
// Reference Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VMotionTrack::getPath();
//
// Returns the path that this track is referencing.
//
//-----------------------------------------------------------------------------
VTorque::PathObjectType *VMotionTrack::getPath( void )
{
// Fetch the Controller.
VController *controller = getController();
if ( !controller )
{
// Invalid Controller.
return NULL;
}
// Evalulate the Data Field.
String fieldValue;
if ( controller->getDataValue( mDataReference, fieldValue ) )
{
// Return Object.
return dynamic_cast<VTorque::PathObjectType*>( Sim::findObject( fieldValue ) );
}
// No Data!
return NULL;
}
//-----------------------------------------------------------------------------
//
// VMotionTrack::attachObject();
//
// Attach the underlying Scene Object to the target Path at the first Node.
// Default settings are applied and must be updated after the object is
// attached.
//
//-----------------------------------------------------------------------------
void VMotionTrack::attachObject( void )
{
// Get Object References.
VTorque::PathObjectType *path = getPath();
VTorque::SceneObjectType *object = getSceneObject();
if ( !path || !object )
{
// Invalid Object(s).
return;
}
// Object Attached?
if ( VTorque::isPathObjectAttached( path, object ) )
{
// Already Attached.
return;
}
// Fetch Forwards.
const bool &forward = isControllerPlayingForward();
// Select the Node.
const S32 node = ( forward ) ? 0 : ( size() - 1 );
// Fetch the value from the controller data table.
String orientationDataValue = String::EmptyString;
if ( mOrientationData != String::EmptyString
&& !getController()->getDataValue( mOrientationData, orientationDataValue ) )
{
// Sanity!
Con::warnf( "Unable to located the value for the given orientation data key, '%s'", mOrientationData );
// Clear.
orientationDataValue = String::EmptyString;
}
// Attach Object.
VTorque::attachPathObject( path, object, forward, mRelative, node, -1, mOrientationMode, orientationDataValue );
}
//-----------------------------------------------------------------------------
//
// VMotionTrack::detachObject( void );
//
//
//
//-----------------------------------------------------------------------------
void VMotionTrack::detachObject( void )
{
// Get Object References.
VTorque::PathObjectType *path = getPath();
VTorque::SceneObjectType *object = getSceneObject();
if ( !path || !object )
{
// Invalid Object(s).
return;
}
// Object Attached?
if ( !VTorque::isPathObjectAttached( path, object ) )
{
// Not Attached.
return;
}
// Detach.
VTorque::detachPathObject( path, object );
}
//-----------------------------------------------------------------------------
//
// VMotionTrack::resetObject( pTime );
//
//
//
//-----------------------------------------------------------------------------
void VMotionTrack::resetObject( const S32 &pTime )
{
// Get Object References.
VTorque::PathObjectType *path = getPath();
VTorque::SceneObjectType *object = getSceneObject();
if ( !path || !object )
{
// Invalid Object(s).
return;
}
// Fetch Controller Info.
const bool &isPlaying = isControllerPlaying();
const bool &isPlayingForward = isControllerPlayingForward();
const bool &isLooping = isControllerLooping();
// Init Variables.
bool objectActive = false;
F32 objectInterp = 0.f;
F32 objectSpeed = 0.f;
S32 srcNodeIndex = 0;
S32 dstNodeIndex = 0;
VMotionEvent *event;
if ( !getNextEvent( event ) || event->getTriggerTime() == pTime )
{
// Note: This case deals with a target time that is greater than the
// trigger time of the Last Event on this track. It will clamp
// the position of the object to the corresponding node of the
// Last Event.
// Note: If pTime is exactly equal to the Next Event's trigger time,
// then it will set the Source Node to the Last Node and
// set its Interp to 0.f - which is incorrect!
if ( !event || event->getTriggerTime() != pTime )
{
// Fetch the Last Event.
getPreviousEvent( event );
}
// Set the Info.
objectInterp = 0.f;
objectSpeed = event->getObjectSpeed();
srcNodeIndex = event->getNodeIndex();
dstNodeIndex = srcNodeIndex;
}
else if ( !event->getPreviousEvent() )
{
// Note: This case deals with a target time that is less than the
// trigger time of the First Event on this track. It will clamp
// the position of the object to the corresponding node of the
// First Event.
// Set the Info.
objectInterp = 0.f;
objectSpeed = event->getObjectSpeed();
srcNodeIndex = event->getNodeIndex();
dstNodeIndex = srcNodeIndex;
}
else
{
// Note: This case deals with a target time that is between two Events
// on this track. It will position the object on the path,
// between the two nodes corresponding to the Events.
// Fetch the Last Event.
VMotionEvent *lastEvent;
getPreviousEvent( lastEvent );
// Set the Info.
objectActive = isPlaying;
objectInterp = calculateInterp( pTime );
objectSpeed = lastEvent->getObjectSpeed();
srcNodeIndex = event->getNodeIndex( ( isPlayingForward ) ? -1 : 1 );
dstNodeIndex = event->getNodeIndex();
}
// Set Active.
VTorque::setPathObjectActive( path, object, objectActive );
// Set Forward.
VTorque::setPathObjectForward( path, object, isPlayingForward );
// Set Speed.
VTorque::setPathObjectSpeed( path, object, objectSpeed );
// Set Current Node.
VTorque::setPathObjectNode( path, object, srcNodeIndex );
// Set End Node.
VTorque::setPathObjectEndNode( path, object, ( ( isLooping ) ? -1 : ( size() - 1 ) ) );
// Set Interp.
VTorque::setPathObjectInterp( path, object, objectInterp );
}
//-----------------------------------------------------------------------------
//
// Static Field Methods.
//
//-----------------------------------------------------------------------------
bool VMotionTrack::setOrientationMode( void *pObject, const char *pArray, const char *pData )
{
// Fetch Track.
VMotionTrack *track = static_cast<VMotionTrack*>( pObject );
// Store Data.
track->mOrientationMode = pData;
VTorque::PathObjectType *path = track->getPath();
VTorque::SceneObjectType *object = track->getSceneObject();
if ( VTorque::isPathObjectAttached( path, object ) )
{
// Set Orientation Mode.
VTorque::setPathObjectOrientation( path, object, track->mOrientationMode, track->mOrientationData );
}
return false;
}
bool VMotionTrack::setOrientationData( void *pObject, const char *pArray, const char *pData )
{
// Fetch Track.
VMotionTrack *track = static_cast<VMotionTrack*>( pObject );
// Store Data.
track->mOrientationData = pData;
VTorque::PathObjectType *path = track->getPath();
VTorque::SceneObjectType *object = track->getSceneObject();
if ( VTorque::isPathObjectAttached( path, object ) )
{
// Set Orientation Mode.
VTorque::setPathObjectOrientation( path, object, track->mOrientationMode, track->mOrientationData );
}
return false;
}
#ifdef VT_EDITOR
//-----------------------------------------------------------------------------
//
// Debug Methods.
//
//-----------------------------------------------------------------------------
DefineEngineMethod( VMotionTrack, getPath, S32, (),, "( void ) - Get the path object this track references.\n"
"@return Returns the SimObjectID for the object." )
{
// Fetch Path.
SimObject *pathReference = object->getPath();
// Return.
return ( pathReference ) ? pathReference->getId() : 0;
}
#endif

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VMOTIONTRACK_H_
#define _VT_VMOTIONTRACK_H_
#ifndef _VT_VSCENEOBJECTTRACK_H_
#include "Verve/Extension/SceneObject/VSceneObjectTrack.h"
#endif
#ifndef _VT_TORQUE_MOTION_H_
#include "Verve/Torque/TMotion.h"
#endif
//-----------------------------------------------------------------------------
class VMotionTrack : public VSceneObjectTrack
{
typedef VSceneObjectTrack Parent;
public:
// Reference Members.
String mDataReference;
// Path Members.
String mOrientationMode;
String mOrientationData;
bool mRelative;
public:
VMotionTrack( void );
static void initPersistFields( void );
// Controller Methods.
virtual bool onControllerEvent( VController::eControllerEventType pEvent );
virtual void onControllerReset( const S32 &pTime, const bool &pForward );
// Reference Methods.
VTorque::PathObjectType *getPath( void );
void attachObject( void );
void detachObject( void );
void resetObject( const S32 &pTime );
// Console Declaration.
DECLARE_CONOBJECT( VMotionTrack );
protected:
// Static Field Methods.
static bool setOrientationMode( void *pObject, const char *pArray, const char *pData );
static bool setOrientationData( void *pObject, const char *pArray, const char *pData );
};
//-----------------------------------------------------------------------------
#endif // _VT_VMOTIONTRACK_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Extension/ParticleEffect/VParticleEffectGroup.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VParticleEffectGroup );
//-----------------------------------------------------------------------------
VParticleEffectGroup::VParticleEffectGroup( void )
{
setLabel( "ParticleEffectGroup" );
};

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VPARTICLEEFFECTGROUP_H_
#define _VT_VPARTICLEEFFECTGROUP_H_
#ifndef _VT_VSCENEOBJECTGROUP_H_
#include "Verve/Extension/SceneObject/VSceneObjectGroup.h"
#endif
//-----------------------------------------------------------------------------
class VParticleEffectGroup : public VSceneObjectGroup
{
typedef VSceneObjectGroup Parent;
public:
VParticleEffectGroup( void );
// Console Declaration.
DECLARE_CONOBJECT( VParticleEffectGroup );
};
//-----------------------------------------------------------------------------
#endif // _VT_VPARTICLEEFFECTGROUP_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Extension/ParticleEffect/VParticleEffectToggleEvent.h"
#include "console/consoleTypes.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VParticleEffectToggleEvent );
//-----------------------------------------------------------------------------
VParticleEffectToggleEvent::VParticleEffectToggleEvent( void ) :
mEventType( VSharedEnum::k_ActionTurnOn )
{
setLabel( "ToggleEvent" );
}
void VParticleEffectToggleEvent::initPersistFields( void )
{
Parent::initPersistFields();
addField( "Action", TYPEID<VActionToggle>(), Offset( mEventType, VParticleEffectToggleEvent ) );
}
//-----------------------------------------------------------------------------
//
// Callback Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VParticleEffectToggleEvent::onTrigger( pTime, pDelta );
//
// Toggle the Particle Effect.
//
//-----------------------------------------------------------------------------
void VParticleEffectToggleEvent::onTrigger( const S32 &pTime, const S32 &pDelta )
{
Parent::onTrigger( pTime, pDelta );
VTorque::ParticleEffectType *particleEffect;
if ( getSceneObject( particleEffect ) )
{
// Turn On?
const bool turnOn = ( mEventType == VSharedEnum::k_ActionTurnOn );
// Toggle Particle Effect.
VTorque::setParticleEffectOn( particleEffect, turnOn );
}
}

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VPARTICLEFFECTTOGGLEEVENT_H_
#define _VT_VPARTICLEFFECTTOGGLEEVENT_H_
#ifndef _VT_VSCENEOBJECTEVENT_H_
#include "Verve/Extension/SceneObject/VSceneObjectEvent.h"
#endif
#ifndef _VT_TORQUE_PARTICLEEFFECT_H_
#include "Verve/Torque/TParticleEffect.h"
#endif
#ifndef _VT_VSHAREDENUM_H_
#include "Verve/Core/Util/VSharedEnum.h"
#endif
//-----------------------------------------------------------------------------
class VParticleEffectToggleEvent : public VSceneObjectEvent
{
typedef VEvent Parent;
public:
VSharedEnum::eActionToggle mEventType;
public:
VParticleEffectToggleEvent( void );
static void initPersistFields( void );
// Event Methods.
virtual void onTrigger( const S32 &pTime, const S32 &pDelta );
// Console Declaration.
DECLARE_CONOBJECT( VParticleEffectToggleEvent );
};
//-----------------------------------------------------------------------------
#endif // _VT_VPARTICLEFFECTTOGGLEEVENT_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Extension/ParticleEffect/VParticleEffectToggleTrack.h"
#include "Verve/Extension/ParticleEffect/VParticleEffectToggleEvent.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VParticleEffectToggleTrack );
//-----------------------------------------------------------------------------
VParticleEffectToggleTrack::VParticleEffectToggleTrack( void )
{
setLabel( "ToggleTrack" );
}
//-----------------------------------------------------------------------------
//
// Controller Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VParticleEffectToggleTrack::onControllerReset( pTime, pForward );
//
// Enable or Disable the particle effect after a reset.
//
//-----------------------------------------------------------------------------
void VParticleEffectToggleTrack::onControllerReset( const S32 &pTime, const bool &pForward )
{
// Default Reset.
Parent::onControllerReset( pTime, pForward );
VParticleEffectToggleEvent *event;
VTorque::ParticleEffectType *particleEffect;
if ( getSceneObject( particleEffect ) && getPreviousEvent( event ) )
{
// Turn On?
const bool turnOn = ( event->mEventType == VSharedEnum::k_ActionTurnOn );
// Toggle the Particle Effect.
VTorque::setParticleEffectOn( particleEffect, turnOn );
}
}

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VPARTICLEEFFECTTOGGLETRACK_H_
#define _VT_VPARTICLEEFFECTTOGGLETRACK_H_
#ifndef _VT_VSCENEOBJECTTRACK_H_
#include "Verve/Extension/SceneObject/VSceneObjectTrack.h"
#endif
#ifndef _VT_TORQUE_PARTICLEEFFECT_H_
#include "Verve/Torque/TParticleEffect.h"
#endif
//-----------------------------------------------------------------------------
class VParticleEffectToggleTrack : public VSceneObjectTrack
{
typedef VSceneObjectTrack Parent;
public:
VParticleEffectToggleTrack( void );
// Controller Methods.
virtual void onControllerReset( const S32 &pTime, const bool &pForward );
// Console Declaration.
DECLARE_CONOBJECT( VParticleEffectToggleTrack );
};
//-----------------------------------------------------------------------------
#endif // _VT_VPARTICLEEFFECTTOGGLETRACK_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Extension/PostEffect/VPostEffectToggleEvent.h"
#include "Verve/Extension/PostEffect/VPostEffectToggleTrack.h"
#include "Verve/Extension/Camera/VCameraGroup.h"
#include "console/consoleTypes.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VPostEffectToggleEvent );
//-----------------------------------------------------------------------------
VPostEffectToggleEvent::VPostEffectToggleEvent( void ) :
mEventType( VSharedEnum::k_ActionTurnOn )
{
setLabel( "ToggleEvent" );
}
void VPostEffectToggleEvent::initPersistFields( void )
{
Parent::initPersistFields();
addField( "Action", TYPEID<VActionToggle>(), Offset( mEventType, VPostEffectToggleEvent ) );
}
//-----------------------------------------------------------------------------
//
// Callback Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VPostEffectToggleEvent::onTrigger( pTime, pDelta );
//
// Only enable this effect if the parent group is currently active.
//
//-----------------------------------------------------------------------------
void VPostEffectToggleEvent::onTrigger( const S32 &pTime, const S32 &pDelta )
{
Parent::onTrigger( pTime, pDelta );
// Fetch Parent Objects.
VCameraGroup *group;
VPostEffectToggleTrack *track;
if ( ( !getGroup( group ) || !group->isActive() ) || !getTrack( track ) )
{
// Quit.
return;
}
// Turn On?
const bool turnOn = ( mEventType == VSharedEnum::k_ActionTurnOn );
// Enable Effect.
VTorque::setPostEffectOn( track->getPostEffect(), turnOn );
}

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VPOSTEFFECTTOGGLEEVENT_H_
#define _VT_VPOSTEFFECTTOGGLEEVENT_H_
#ifndef _VT_VEVENT_H_
#include "Verve/Core/VEvent.h"
#endif
#ifndef _VT_TORQUE_POSTEFFECT_H_
#include "Verve/Torque/TPostEffect.h"
#endif
#ifndef _VT_VSHAREDENUM_H_
#include "Verve/Core/Util/VSharedEnum.h"
#endif
//-----------------------------------------------------------------------------
class VPostEffectToggleEvent : public VEvent
{
typedef VEvent Parent;
public:
VSharedEnum::eActionToggle mEventType;
public:
VPostEffectToggleEvent( void );
static void initPersistFields( void );
// Event Methods.
virtual void onTrigger( const S32 &pTime, const S32 &pDelta );
// Console Declaration.
DECLARE_CONOBJECT( VPostEffectToggleEvent );
};
//-----------------------------------------------------------------------------
#endif // _VT_VPOSTEFFECTTOGGLEEVENT_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Extension/PostEffect/VPostEffectToggleTrack.h"
#include "Verve/Extension/PostEffect/VPostEffectToggleEvent.h"
#include "Verve/Extension/Camera/VCameraGroup.h"
#include "console/consoleTypes.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VPostEffectToggleTrack );
//-----------------------------------------------------------------------------
VPostEffectToggleTrack::VPostEffectToggleTrack( void ) :
mPostEffect( NULL )
{
setLabel( "PostEffectTrack" );
}
void VPostEffectToggleTrack::initPersistFields( void )
{
Parent::initPersistFields();
addField( "PostEffect", TYPEID<VTorque::PostEffectType>(), Offset( mPostEffect, VPostEffectToggleTrack ), "The name of the PostEffect object to be triggered." );
}
//-----------------------------------------------------------------------------
//
// Camera Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VPostEffectToggleTrack::onCameraEvent( pEvent );
//
// When the Camera changes, this method is called on both the outgoing and
// incoming Camera Groups.
//
// For a full list of possible events, see the 'eCameraEventType' declaration
// in VCameraGroup.h.
//
//-----------------------------------------------------------------------------
bool VPostEffectToggleTrack::onCameraEvent( const VCameraGroup::eCameraEventType &pEvent )
{
// Parent Call.
if ( !Parent::onCameraEvent( pEvent ) )
{
// Skip.
return false;
}
// Enabled?
if ( !isEnabled() || !mPostEffect.isValid() )
{
// Quit Now.
return true;
}
switch( pEvent )
{
case VCameraGroup::k_EventActivate :
{
VPostEffectToggleEvent *event;
if ( getPreviousEvent( event ) && event->mEventType == VSharedEnum::k_ActionTurnOn )
{
// Toggle Post Effect On.
VTorque::setPostEffectOn( mPostEffect, true );
}
} break;
case VCameraGroup::k_EventDeactivate :
{
// Turn Post Effect Off.
VTorque::setPostEffectOn( mPostEffect, false );
} break;
}
return true;
}

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VPOSTEFFECTTOGGLETRACK_H_
#define _VT_VPOSTEFFECTTOGGLETRACK_H_
#ifndef _VT_VCAMERATRACK_H_
#include "Verve/Extension/Camera/VCameraTrack.h"
#endif
#ifndef _VT_TORQUE_POSTEFFECT_H_
#include "Verve/Torque/TPostEffect.h"
#endif
//-----------------------------------------------------------------------------
class VPostEffectToggleTrack : public VCameraTrack
{
typedef VCameraTrack Parent;
protected:
SimObjectPtr<VTorque::PostEffectType> mPostEffect;
public:
VPostEffectToggleTrack( void );
static void initPersistFields( void );
// Camera Methods.
bool onCameraEvent( const VCameraGroup::eCameraEventType &pEvent );
// Console Declaration.
DECLARE_CONOBJECT( VPostEffectToggleTrack );
public:
VTorque::PostEffectType *getPostEffect( void ) { return mPostEffect; };
};
//-----------------------------------------------------------------------------
#endif // _VT_VPOSTEFFECTTOGGLETRACK_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Extension/SceneObject/VSceneObjectGroup.h"
#include "Verve/Extension/SceneObject/VSceneObjectEvent.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VSceneObjectEvent );
//-----------------------------------------------------------------------------
VSceneObjectEvent::VSceneObjectEvent( void )
{
// Void.
}
//-----------------------------------------------------------------------------
//
// Reference Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VSceneObjectEvent::getSceneObject();
//
// Returns the parent group's object reference.
//
//-----------------------------------------------------------------------------
VTorque::SceneObjectType *VSceneObjectEvent::getSceneObject( void )
{
VSceneObjectGroup *group;
if ( !getGroup( group ) )
{
// No Group!
return NULL;
}
// Return Object.
return group->getSceneObject();
}
#ifdef VT_EDITOR
//-----------------------------------------------------------------------------
//
// Debug Methods.
//
//-----------------------------------------------------------------------------
DefineEngineMethod( VSceneObjectEvent, getSceneObject, S32, (),, "( void ) - Get the object this group references.\n"
"@return Returns the SimObjectID for the object." )
{
// Fetch Object.
VTorque::SceneObjectType *objReference = object->getSceneObject();
// Return.
return ( objReference ) ? objReference->getId() : 0;
}
#endif

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VSCENEOBJECTEVENT_H_
#define _VT_VSCENEOBJECTEVENT_H_
#ifndef _VT_VEVENT_H_
#include "Verve/Core/VTrack.h"
#endif
#ifndef _VT_VSCENEOBJECTGROUP_H_
#include "Verve/Extension/SceneObject/VSceneObjectGroup.h"
#endif
//-----------------------------------------------------------------------------
class VSceneObjectEvent : public VEvent
{
typedef VEvent Parent;
public:
VSceneObjectEvent( void );
// Reference Methods.
VTorque::SceneObjectType *getSceneObject( void );
template <class T> inline bool getSceneObject( T *&pSceneObject )
{
// Reference Scene Object.
pSceneObject = dynamic_cast<T*>( getSceneObject() );
// Valid?
return ( pSceneObject != NULL );
}
// Console Declaration.
DECLARE_CONOBJECT( VSceneObjectEvent );
};
//-----------------------------------------------------------------------------
#endif // _VT_VSCENEOBJECTEVENT_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Extension/SceneObject/VSceneObjectGroup.h"
#include "Verve/Core/VController.h"
#include "console/consoleTypes.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VSceneObjectGroup );
//-----------------------------------------------------------------------------
VSceneObjectGroup::VSceneObjectGroup( void ) :
mDataReference( String::EmptyString ),
mSceneObject( NULL )
{
setLabel( "SceneObjectGroup" );
};
void VSceneObjectGroup::initPersistFields( void )
{
Parent::initPersistFields();
addField( "Reference", TypeRealString, Offset( mDataReference, VSceneObjectGroup ), "The name of the data field referencing the targeted object." );
}
//-----------------------------------------------------------------------------
//
// Reference Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VSceneObjectGroup::getObject();
//
// Returns the group's object reference.
//
//-----------------------------------------------------------------------------
VTorque::SceneObjectType *VSceneObjectGroup::getSceneObject( void )
{
#ifndef VT_EDITOR
// Already Referenced?
if ( mSceneObject )
{
// Return Object.
return mSceneObject;
}
#endif
VController *controller = getController();
if ( !controller )
{
// No Controller!
return NULL;
}
String fieldValue;
if ( controller->getDataValue( mDataReference, fieldValue ) )
{
// Store Object.
mSceneObject = dynamic_cast<VTorque::SceneObjectType*>( Sim::findObject( fieldValue ) );
}
// Return.
return mSceneObject;
}
#ifdef VT_EDITOR
//-----------------------------------------------------------------------------
//
// Debug Methods.
//
//-----------------------------------------------------------------------------
DefineEngineMethod( VSceneObjectGroup, getSceneObject, S32, (),, "( void ) - Get the object this group references.\n"
"@return Returns the SimObjectID for the object." )
{
// Fetch Object.
VTorque::SceneObjectType *objReference = object->getSceneObject();
// Return.
return ( objReference ) ? objReference->getId() : 0;
}
#endif

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VSCENEOBJECTGROUP_H_
#define _VT_VSCENEOBJECTGROUP_H_
#ifndef _VT_VGROUP_H_
#include "Verve/Core/VGroup.h"
#endif
#ifndef _VT_TORQUE_SCENEOBJECT_H_
#include "Verve/Torque/TSceneObject.h"
#endif
//-----------------------------------------------------------------------------
class VSceneObjectGroup : public VGroup
{
typedef VGroup Parent;
public:
// Reference Members.
String mDataReference;
VTorque::SceneObjectType *mSceneObject;
public:
VSceneObjectGroup( void );
static void initPersistFields( void );
// Reference Methods.
VTorque::SceneObjectType *getSceneObject( void );
template <class T> inline bool getSceneObject( T *&pSceneObject )
{
// Reference Scene Object.
pSceneObject = dynamic_cast<T*>( getSceneObject() );
// Valid?
return ( pSceneObject != NULL );
}
// Console Declaration.
DECLARE_CONOBJECT( VSceneObjectGroup );
};
//-----------------------------------------------------------------------------
#endif // _VT_VSCENEOBJECTGROUP_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Extension/SceneObject/VSceneObjectGroup.h"
#include "Verve/Extension/SceneObject/VSceneObjectTrack.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VSceneObjectTrack );
//-----------------------------------------------------------------------------
VSceneObjectTrack::VSceneObjectTrack( void )
{
setLabel( "SceneObjectTrack" );
}
//-----------------------------------------------------------------------------
//
// Reference Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VSceneObjectTrack::getSceneObject();
//
// Returns the parent group's object reference.
//
//-----------------------------------------------------------------------------
VTorque::SceneObjectType *VSceneObjectTrack::getSceneObject( void )
{
VSceneObjectGroup *group;
if ( !getGroup( group ) )
{
// No Group!
return NULL;
}
// Return Object.
return group->getSceneObject();
}
#ifdef VT_EDITOR
//-----------------------------------------------------------------------------
//
// Debug Methods.
//
//-----------------------------------------------------------------------------
DefineEngineMethod( VSceneObjectTrack, getSceneObject, S32, (),, "( void ) - Get the object this group references.\n"
"@return Returns the SimObjectID for the object." )
{
// Fetch Object.
VTorque::SceneObjectType *objReference = object->getSceneObject();
// Return.
return ( objReference ) ? objReference->getId() : 0;
}
#endif

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VSCENEOBJECTTRACK_H_
#define _VT_VSCENEOBJECTTRACK_H_
#ifndef _VT_VTRACK_H_
#include "Verve/Core/VTrack.h"
#endif
#ifndef _VT_VSCENEOBJECTGROUP_H_
#include "Verve/Extension/SceneObject/VSceneObjectGroup.h"
#endif
//-----------------------------------------------------------------------------
class VSceneObjectTrack : public VTrack
{
typedef VTrack Parent;
public:
VSceneObjectTrack( void );
// Reference Methods.
VTorque::SceneObjectType *getSceneObject( void );
template <class T> inline bool getSceneObject( T *&pSceneObject )
{
// Reference Scene Object.
pSceneObject = dynamic_cast<T*>( getSceneObject() );
// Valid?
return ( pSceneObject != NULL );
}
// Console Declaration.
DECLARE_CONOBJECT( VSceneObjectTrack );
};
//-----------------------------------------------------------------------------
#endif // _VT_VSCENEOBJECTTRACK_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Core/VGroup.h"
#include "Verve/Core/VTrack.h"
#include "Verve/Extension/Script/VScriptEvent.h"
#include "console/consoleTypes.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VScriptEvent );
//-----------------------------------------------------------------------------
// Implement the Command Type enum list.
ImplementEnumType( VScriptEventCommandType, "" )
{ VScriptEvent::k_TypeExpression, "EXPRESSION" },
{ VScriptEvent::k_TypeMethod, "METHOD" },
EndImplementEnumType;
//-----------------------------------------------------------------------------
VScriptEvent::VScriptEvent( void ) :
mCommandType( k_TypeMethod ),
mCommand( String::EmptyString )
{
setLabel( "ScriptEvent" );
}
void VScriptEvent::initPersistFields( void )
{
Parent::initPersistFields();
addField( "CommandType", TYPEID<eCommandType>(), Offset( mCommandType, VScriptEvent ), "The type of command to be evaluated." );
addField( "Command", TypeRealString, Offset( mCommand, VScriptEvent ), "The command to be evaluated." );
}
//-----------------------------------------------------------------------------
//
// Callback Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VScriptEvet::onTrigger( pTime, pDelta );
//
// Execute a method or evaluate a command.
//
//-----------------------------------------------------------------------------
void VScriptEvent::onTrigger( const S32 &pTime, const S32 &pDelta )
{
Parent::onTrigger( pTime, pDelta );
switch ( mCommandType )
{
case k_TypeExpression :
{
// Evaluate Expression.
Con::evaluate( mCommand, false, NULL );
} break;
case k_TypeMethod :
{
SimObject *object = getSceneObject();
if ( object )
{
// Execute Method.
Con::executef( object, mCommand.c_str() );
}
else
{
// Execute Function.
Con::executef( mCommand.c_str());
}
} break;
}
}

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VSCRIPTEVENT_H_
#define _VT_VSCRIPTEVENT_H_
#ifndef _VT_VSCENEOBJECTEVENT_H_
#include "Verve/Extension/SceneObject/VSceneObjectEvent.h"
#endif
//-----------------------------------------------------------------------------
class VScriptEvent : public VSceneObjectEvent
{
typedef VSceneObjectEvent Parent;
public:
enum eCommandType
{
k_TypeExpression,
k_TypeMethod,
k_TypeInvalid,
};
eCommandType mCommandType;
String mCommand;
public:
VScriptEvent( void );
static void initPersistFields( void );
// Event Methods.
virtual void onTrigger( const S32 &pTime, const S32 &pDelta );
// Console Declaration.
DECLARE_CONOBJECT( VScriptEvent );
};
//-----------------------------------------------------------------------------
// Define Types.
typedef VScriptEvent::eCommandType VScriptEventCommandType;
// Declare Enum Types.
DefineEnumType( VScriptEventCommandType );
//-----------------------------------------------------------------------------
#endif // _VT_VSCRIPTEVENT_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Extension/Script/VScriptEventTrack.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VScriptEventTrack );
//-----------------------------------------------------------------------------
VScriptEventTrack::VScriptEventTrack( void )
{
setLabel( "ScriptEventTrack" );
}

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VSCRIPTEVENTTRACK_H_
#define _VT_VSCRIPTEVENTTRACK_H_
#ifndef _VT_VTRACK_H_
#include "Verve/Core/VTrack.h"
#endif
//-----------------------------------------------------------------------------
class VScriptEventTrack : public VTrack
{
typedef VTrack Parent;
public:
VScriptEventTrack( void );
// Console Declaration.
DECLARE_CONOBJECT( VScriptEventTrack );
};
//-----------------------------------------------------------------------------
#endif // _VT_VSCRIPTEVENTTRACK_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Core/VGroup.h"
#include "Verve/Extension/SoundEffect/VSoundEffectEvent.h"
#include "Verve/Extension/SoundEffect/VSoundEffectTrack.h"
#include "console/consoleTypes.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VSoundEffectEvent );
//-----------------------------------------------------------------------------
VSoundEffectEvent::VSoundEffectEvent( void ) :
mSoundEffect( NULL )
{
setLabel( "SoundEvent" );
}
void VSoundEffectEvent::initPersistFields( void )
{
Parent::initPersistFields();
addProtectedField( "SoundEffect", TYPEID<VTorque::SoundEffectType>(), Offset( mSoundEffect, VSoundEffectEvent ), &setSoundData, &defaultProtectedGetFn, "" );
}
//-----------------------------------------------------------------------------
//
// Callback Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VSoundEffectEvent::onTrigger( pTime, pDelta );
//
// Play the target sound effect. If this track belongs to a SceneObjectGroup,
// then the sound will play with the reference object's transform. If this is
// not the case, then a 2D sound will be played.
//
//-----------------------------------------------------------------------------
void VSoundEffectEvent::onTrigger( const S32 &pTime, const S32 &pDelta )
{
Parent::onTrigger( pTime, pDelta );
// Fetch Track.
VSoundEffectTrack *track;
if ( !getTrack( track ) )
{
return;
}
// Position & Pitch.
U32 position = mAbs( ( pTime + pDelta ) - getStartTime() );
F32 pitch = mFabs( getControllerTimeScale() );
if ( position < SFXStartBuffer )
{
// Zero.
position = 0;
}
VSceneObjectGroup *group;
if ( getGroup( group ) )
{
// Play Sound With Reference.
track->mSource = VTorque::playSound( mSoundEffect, group->getSceneObject(), position, pitch );
}
else
{
// Play Sound.
track->mSource = VTorque::playSound( mSoundEffect, position, pitch );
}
}
//-----------------------------------------------------------------------------
//
// Property Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VSoundEffectEvent::setDuration( pDuration );
//
// This event's duration is always set to the sound object's duration.
//
//-----------------------------------------------------------------------------
void VSoundEffectEvent::setDuration( const S32 &pDuration )
{
// Clear Duration.
mDuration = VTorque::getSoundDuration( mSoundEffect );
}
//-----------------------------------------------------------------------------
//
// Static Field Methods.
//
//-----------------------------------------------------------------------------
bool VSoundEffectEvent::setSoundData( void *pObject, const char *pArray, const char *pData )
{
// Fetch Event.
VSoundEffectEvent *event = static_cast<VSoundEffectEvent*>( pObject );
// Use Object.
event->mSoundEffect = dynamic_cast<VTorque::SoundEffectType*>( Sim::findObject( pData ) );
// Set Duration.
event->setDuration( 0 );
return false;
}

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VSOUNDEFFECTEVENT_H_
#define _VT_VSOUNDEFFECTEVENT_H_
#ifndef _VT_VSCENEOBJECTEVENT_H_
#include "Verve/Extension/SceneObject/VSceneObjectEvent.h"
#endif
#ifndef _VT_TORQUE_SOUNDEFFECT_H_
#include "Verve/Torque/TSoundEffect.h"
#endif
//-----------------------------------------------------------------------------
class VSoundEffectEvent : public VSceneObjectEvent
{
typedef VSceneObjectEvent Parent;
enum
{
SFXStartBuffer = 100,
};
public:
SimObjectPtr<VTorque::SoundEffectType> mSoundEffect;
public:
VSoundEffectEvent( void );
static void initPersistFields( void );
static bool setSoundData( void *pObject, const char *pArray, const char *pData );
// Event Methods.
virtual void onTrigger( const S32 &pTime, const S32 &pDelta );
// Console Declaration.
DECLARE_CONOBJECT( VSoundEffectEvent );
public:
// Property Methods.
virtual void setDuration( const S32 &pDuration );
};
//-----------------------------------------------------------------------------
#endif // _VT_VSOUNDEFFECTEVENT_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/Extension/SoundEffect/VSoundEffectTrack.h"
#include "Verve/Extension/SoundEffect/VSoundEffectEvent.h"
#include "console/consoleTypes.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VSoundEffectTrack );
//-----------------------------------------------------------------------------
VSoundEffectTrack::VSoundEffectTrack( void ) :
mSource( NULL )
{
setLabel( "SoundTrack" );
}
//-----------------------------------------------------------------------------
//
// Controller Methods.
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// VSoundEffectTrack::onControllerEvent( pEvent );
//
// If the controller ceases playback and the track has a valid reference to a
// source provider, then the sound is stopped.
//
//-----------------------------------------------------------------------------
bool VSoundEffectTrack::onControllerEvent( VController::eControllerEventType pEvent )
{
if ( !Parent::onControllerEvent( pEvent ) )
{
// Skip.
return false;
}
// Enabled?
if ( !isEnabled() )
{
// Continue Processing Events.
return true;
}
switch ( pEvent )
{
case VController::k_EventPause :
case VController::k_EventStop :
{
#ifdef VT_EDITOR
if ( mSource )
{
// Stop Sound.
VTorque::stopSound( mSource );
// Clear Source.
mSource = NULL;
}
#endif
} break;
}
return true;
}
//-----------------------------------------------------------------------------
//
// VSoundEffectTrack::onControllerReset( pTime, pForward );
//
// If the track is reset and it has a valid reference to a source provider,
// then the sound is stopped.
//
//-----------------------------------------------------------------------------
void VSoundEffectTrack::onControllerReset( const S32 &pTime, const bool &pForward )
{
// Default Reset.
Parent::onControllerReset( pTime, pForward );
if ( mSource )
{
// Stop Sound.
VTorque::stopSound( mSource );
}
// Clear Source.
mSource = NULL;
}

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VSOUNDEFFECTTRACK_H_
#define _VT_VSOUNDEFFECTTRACK_H_
#ifndef _VT_VTRACK_H_
#include "Verve/Core/VTrack.h"
#endif
#ifndef _VT_TORQUE_SOUNDEFFECT_H_
#include "Verve/Torque/TSoundEffect.h"
#endif
//-----------------------------------------------------------------------------
class VSoundEffectTrack : public VTrack
{
typedef VTrack Parent;
public:
VTorque::SoundSourceType *mSource;
public:
VSoundEffectTrack( void );
// Controller Methods.
virtual bool onControllerEvent( VController::eControllerEventType pEvent );
virtual void onControllerReset( const S32 &pTime, const bool &pForward );
// Console Declaration.
DECLARE_CONOBJECT( VSoundEffectTrack );
};
//-----------------------------------------------------------------------------
#endif // _VT_VSOUNDEFFECTTRACK_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/GUI/VEditorButton.h"
#include "console/consoleTypes.h"
#include "gfx/gfxDrawUtil.h"
#include "gui/core/guiCanvas.h"
#include "gui/core/guiDefaultControlRender.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VEditorButton );
//-----------------------------------------------------------------------------
VEditorButton::VEditorButton( void ) :
mIsDraggable( false )
{
// Void.
}
void VEditorButton::initPersistFields( void )
{
Parent::initPersistFields();
addField( "IsDraggable", TypeBool, Offset( mIsDraggable, VEditorButton ) );
}
//-----------------------------------------------------------------------------
void VEditorButton::onMouseDown( const GuiEvent &pEvent )
{
if ( !mActive )
{
return;
}
Parent::onMouseDown( pEvent );
onMouseEvent( "onMouseDown", pEvent );
}
void VEditorButton::onMouseUp( const GuiEvent &pEvent )
{
if ( !mActive )
{
return;
}
Parent::onMouseUp( pEvent );
if ( mIsDraggable && isMouseLocked() )
{
// Unlock.
mouseUnlock();
}
onMouseEvent( "onMouseUp", pEvent );
}
void VEditorButton::onMouseDragged( const GuiEvent &pEvent )
{
if ( !mActive || !mIsDraggable )
{
return;
}
Parent::onMouseDragged( pEvent );
if ( !isMouseLocked() )
{
GuiCanvas *canvas = getRoot();
if ( canvas->getMouseLockedControl() )
{
GuiEvent event;
canvas->getMouseLockedControl()->onMouseLeave( event );
canvas->mouseUnlock( canvas->getMouseLockedControl() );
}
// Lock.
mouseLock();
}
onMouseEvent( "onMouseDragged", pEvent );
}
void VEditorButton::onRightMouseDown( const GuiEvent &pEvent )
{
if ( !mActive )
{
return;
}
Parent::onRightMouseDown( pEvent );
onMouseEvent( "onRightMouseDown", pEvent );
}
void VEditorButton::onRightMouseUp( const GuiEvent &pEvent )
{
if ( !mActive )
{
return;
}
Parent::onRightMouseUp( pEvent );
onMouseEvent( "onRightMouseUp", pEvent );
}
void VEditorButton::onMouseEnter( const GuiEvent &pEvent )
{
if ( !mActive )
{
return;
}
Parent::onMouseEnter( pEvent );
onMouseEvent( "onMouseEnter", pEvent );
}
void VEditorButton::onMouseLeave( const GuiEvent &pEvent )
{
if ( !mActive )
{
return;
}
Parent::onMouseLeave( pEvent );
onMouseEvent( "onMouseLeave", pEvent );
}
void VEditorButton::onMouseEvent( const char *pEventName, const GuiEvent &pEvent )
{
// Argument Buffers.
char argBuffer[3][32];
// Format Event-Position Buffer.
dSprintf( argBuffer[0], 32, "%d %d", pEvent.mousePoint.x, pEvent.mousePoint.y );
// Format Event-Modifier Buffer.
dSprintf( argBuffer[1], 32, "%d", pEvent.modifier );
// Format Mouse-Click Count Buffer.
dSprintf( argBuffer[2], 32, "%d", pEvent.mouseClickCount );
// Call Scripts.
Con::executef( this, pEventName, argBuffer[0], argBuffer[1], argBuffer[2] );
}
//-----------------------------------------------------------------------------
void VEditorButton::onRender( Point2I offset, const RectI& updateRect )
{
// Fetch Texture.
GFXTexHandle texture = getTextureForCurrentState();
// Valid?
if ( texture )
{
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmapStretch( texture, RectI( offset, getExtent() ) );
}
else
{
if ( mProfile->mBorder != 0 )
{
RectI boundsRect( offset, getExtent() );
if ( mDepressed || mStateOn || mMouseOver )
{
renderFilledBorder( boundsRect, mProfile->mBorderColorHL, mProfile->mFillColorHL );
}
else
{
renderFilledBorder( boundsRect, mProfile->mBorderColor, mProfile->mFillColor );
}
}
}
// Render Text.
GFX->getDrawUtil()->setBitmapModulation( mProfile->mFontColor );
renderJustifiedText( offset + mProfile->mTextOffset, getExtent(), mButtonText );
renderChildControls( offset, updateRect);
}
//-----------------------------------------------------------------------------
//
// Console Methods.
//
//-----------------------------------------------------------------------------
DefineEngineMethod( VEditorButton, getState, bool, (), , "()" )
{
return object->getStateOn();
}

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VEDITORBUTTON_H_
#define _VT_VEDITORBUTTON_H_
#ifndef _GUIBITMAPBUTTON_H_
#include "gui/buttons/guiBitmapButtonCtrl.h"
#endif
class VEditorButton : public GuiBitmapButtonTextCtrl
{
typedef GuiBitmapButtonTextCtrl Parent;
public:
bool mIsDraggable;
public:
VEditorButton();
static void initPersistFields( void );
void onMouseDown( const GuiEvent &pEvent );
void onMouseUp( const GuiEvent &pEvent );
void onMouseDragged( const GuiEvent &pEvent );
void onRightMouseDown( const GuiEvent &pEvent );
void onRightMouseUp( const GuiEvent &pEvent );
void onMouseEnter( const GuiEvent &pEvent );
void onMouseLeave( const GuiEvent &pEvent );
void onMouseEvent( const char *pEventName, const GuiEvent &pEvent );
void onRender( Point2I offset, const RectI &updateRect );
public:
DECLARE_CONOBJECT( VEditorButton );
};
#endif //_VT_VEDITORBUTTON_H_

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "Verve/GUI/VEditorScrollControl.h"
#include "gfx/gfxDrawUtil.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT( VEditorScrollControl );
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//
// Mouse Methods.
//
//-----------------------------------------------------------------------------
void VEditorScrollControl::onMouseUp( const GuiEvent &pEvent )
{
Parent::onMouseUp( pEvent );
// Event.
onMouseEvent( "onMouseUp", pEvent );
}
void VEditorScrollControl::onRightMouseUp( const GuiEvent &pEvent )
{
Parent::onMouseUp( pEvent );
// Event.
onMouseEvent( "onRightMouseUp", pEvent );
}
void VEditorScrollControl::onMouseEvent( const char *pEventName, const GuiEvent &pEvent )
{
const S32 offsetX = ( mHasVScrollBar ) ? mScrollBarThickness : 0;
const S32 offsetY = ( mHasHScrollBar ) ? mScrollBarThickness : 0;
const RectI contentRect( 2, 2, getWidth() - offsetX - 4 - 1, getHeight() - offsetY - 4 - ( mHasHScrollBar ) );
if ( !contentRect.pointInRect( pEvent.mousePoint ) )
{
// Return!
return;
}
// Argument Buffers.
char argBuffer[3][32];
// Format Event-Position Buffer.
dSprintf( argBuffer[0], 32, "%d %d", pEvent.mousePoint.x, pEvent.mousePoint.y );
// Format Event-Modifier Buffer.
dSprintf( argBuffer[1], 32, "%d", pEvent.modifier );
// Format Mouse-Click Count Buffer.
dSprintf( argBuffer[2], 32, "%d", pEvent.mouseClickCount );
// Call Scripts.
Con::executef( this, pEventName, argBuffer[0], argBuffer[1], argBuffer[2] );
}
//-----------------------------------------------------------------------------
//
// Render Methods.
//
//-----------------------------------------------------------------------------
void VEditorScrollControl::onRender( Point2I pOffset, const RectI &pUpdateRect )
{
Parent::onRender( pOffset, pUpdateRect );
const S32 offsetX = ( mHasVScrollBar ) ? mScrollBarThickness : 1;
const S32 offsetY = ( mHasHScrollBar ) ? mScrollBarThickness : 1;
RectI contentRect( pOffset.x + 1, pOffset.y + 1, getWidth() - offsetX - 1, getHeight() - offsetY - 1 );
contentRect.intersect( pUpdateRect );
GFX->getDrawUtil()->drawRect( contentRect, mProfile->mBorderColor );
}

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VEDITORSCROLLCONTROL_H_
#define _VT_VEDITORSCROLLCONTROL_H_
#ifndef _GUISCROLLCTRL_H_
#include "gui/containers/guiScrollCtrl.h"
#endif
//-----------------------------------------------------------------------------
class VEditorScrollControl : public GuiScrollCtrl
{
typedef GuiScrollCtrl Parent;
public:
// Mouse.
virtual void onMouseUp( const GuiEvent &pEvent );
virtual void onRightMouseUp( const GuiEvent &pEvent );
void onMouseEvent( const char *pEventName, const GuiEvent &pEvent );
// Rendering.
void onRender( Point2I pOffset, const RectI &pUpdateRect );
// Console Declaration.
DECLARE_CONOBJECT( VEditorScrollControl );
};
//-----------------------------------------------------------------------------
#endif // _VT_VEDITORSCROLLCONTROL_H_

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