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sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case
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4 changed files with 30 additions and 20 deletions
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@ -31,6 +31,10 @@
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#include "core/stringBuffer.h"
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#endif
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#ifndef SOUND_ASSET_H
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#include "T3D/assets/SoundAsset.h"
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#endif
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class GFont;
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class SFXTrack;
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@ -258,8 +262,8 @@ class GuiMLTextCtrl : public GuiControl
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bool mUseURLMouseCursor;
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// Too many chars sound:
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SFXTrack* mDeniedSound;
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DECLARE_SOUNDASSET(GuiMLTextCtrl, DeniedSound);
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DECLARE_ASSET_SETGET(GuiMLTextCtrl, DeniedSound);
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//-------------------------------------- Protected interface
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protected:
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// Inserting and deleting character blocks...
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