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https://github.com/TorqueGameEngines/Torque3D.git
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sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case
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parent
33210c4a1e
commit
00515fffa8
4 changed files with 30 additions and 20 deletions
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@ -268,7 +268,7 @@ GuiMLTextCtrl::GuiMLTextCtrl()
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{
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mActive = true;
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//mInitialText = StringTable->EmptyString();
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Sim::findObject("InputDeniedSound", mDeniedSound);
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INIT_ASSET(DeniedSound);
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}
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//--------------------------------------------------------------------------
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@ -290,7 +290,7 @@ void GuiMLTextCtrl::initPersistFields()
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addField("lineSpacing", TypeS32, Offset(mLineSpacingPixels, GuiMLTextCtrl), "The number of blank pixels to place between each line.\n");
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addField("allowColorChars", TypeBool, Offset(mAllowColorChars, GuiMLTextCtrl), "If true, the control will allow characters to have unique colors.");
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addField("maxChars", TypeS32, Offset(mMaxBufferSize, GuiMLTextCtrl), "Maximum number of characters that the control will display.");
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addField("deniedSound", TypeSFXTrackName, Offset(mDeniedSound, GuiMLTextCtrl), "If the text will not fit in the control, the deniedSound is played.");
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INITPERSISTFIELD_SOUNDASSET(DeniedSound, GuiMLTextCtrl, "If the text will not fit in the control, the deniedSound is played.");
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addField("text", TypeCaseString, Offset( mInitialText, GuiMLTextCtrl ), "Text to display in this control.");
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addField("useURLMouseCursor", TypeBool, Offset(mUseURLMouseCursor, GuiMLTextCtrl), "If true, the mouse cursor will turn into a hand cursor while over a link in the text.\n"
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"This is dependant on the markup language used by the GuiMLTextCtrl\n");
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@ -323,6 +323,9 @@ bool GuiMLTextCtrl::onAdd()
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if (!mTextBuffer.length() && mInitialText[0] != 0)
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setText(mInitialText, dStrlen(mInitialText)+1);
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_setDeniedSound(getDeniedSound());
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return true;
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}
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@ -917,8 +920,8 @@ void GuiMLTextCtrl::insertChars(const char* inputChars,
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if (numCharsToInsert <= 0)
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{
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// Play the "Denied" sound:
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if ( numInputChars > 0 && mDeniedSound )
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SFX->playOnce(mDeniedSound);
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if ( numInputChars > 0 && getDeniedSoundProfile())
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SFX->playOnce(getDeniedSoundProfile());
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return;
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}
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@ -31,6 +31,10 @@
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#include "core/stringBuffer.h"
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#endif
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#ifndef SOUND_ASSET_H
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#include "T3D/assets/SoundAsset.h"
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#endif
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class GFont;
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class SFXTrack;
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@ -258,8 +262,8 @@ class GuiMLTextCtrl : public GuiControl
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bool mUseURLMouseCursor;
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// Too many chars sound:
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SFXTrack* mDeniedSound;
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DECLARE_SOUNDASSET(GuiMLTextCtrl, DeniedSound);
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DECLARE_ASSET_SETGET(GuiMLTextCtrl, DeniedSound);
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//-------------------------------------- Protected interface
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protected:
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// Inserting and deleting character blocks...
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