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sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case
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4 changed files with 30 additions and 20 deletions
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@ -126,7 +126,8 @@ public:
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SplashData* splash; // Water Splash Datablock
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S32 splashId; // Water splash ID
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SFXTrack* sound; // Projectile Sound
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DECLARE_SOUNDASSET(afxMagicMissileData, ProjectileSound);
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DECLARE_ASSET_SETGET(afxMagicMissileData, ProjectileSound);
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LightDescription *lightDesc;
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S32 lightDescId;
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