sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case

This commit is contained in:
AzaezelX 2021-10-14 15:06:49 -05:00
parent 33210c4a1e
commit 00515fffa8
4 changed files with 30 additions and 20 deletions

View file

@ -126,7 +126,8 @@ public:
SplashData* splash; // Water Splash Datablock
S32 splashId; // Water splash ID
SFXTrack* sound; // Projectile Sound
DECLARE_SOUNDASSET(afxMagicMissileData, ProjectileSound);
DECLARE_ASSET_SETGET(afxMagicMissileData, ProjectileSound);
LightDescription *lightDesc;
S32 lightDescId;