Torque3D/Engine/source/lighting/basic/basicSceneObjectLightingPlugin.h

100 lines
3.2 KiB
C
Raw Normal View History

2012-09-19 15:15:01 +00:00
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _BASICSCENEOBJECTLIGHTINGPLUGIN_H_
#define _BASICSCENEOBJECTLIGHTINGPLUGIN_H_
#ifndef _SCENEOBJECTLIGHTINGPLUGIN_H_
#include "scene/sceneObjectLightingPlugin.h"
#endif
#ifndef _SCENEOBJECT_H_
#include "scene/sceneObject.h"
#endif
#ifndef _TSINGLETON_H_
#include "core/util/tSingleton.h"
#endif
class ShadowBase;
class BasicSceneObjectLightingPlugin : public SceneObjectLightingPlugin
{
private:
ShadowBase* mShadow;
SceneObject* mParentObject;
static Vector<BasicSceneObjectLightingPlugin*> smPluginInstances;
public:
BasicSceneObjectLightingPlugin(SceneObject* parent);
~BasicSceneObjectLightingPlugin();
static Vector<BasicSceneObjectLightingPlugin*>* getPluginInstances() { return &smPluginInstances; }
static void cleanupPluginInstances();
static void resetAll();
const F32 getScore() const;
// Called from BasicLightManager
virtual void updateShadow( SceneRenderState *state );
virtual void renderShadow( SceneRenderState *state );
// Called by statics
virtual U32 packUpdate(SceneObject* obj, U32 checkMask, NetConnection *conn, U32 mask, BitStream *stream) { return 0; }
virtual void unpackUpdate(SceneObject* obj, NetConnection *conn, BitStream *stream) { }
virtual void reset();
};
class BasicSceneObjectPluginFactory : public ManagedSingleton< BasicSceneObjectPluginFactory >
{
protected:
/// Called from the light manager on activation.
/// @see LightManager::addActivateCallback
void _onLMActivate( const char *lm, bool enable );
void _onDecalManagerClear();
void removeLightPlugin(SceneObject* obj);
void addLightPlugin(SceneObject* obj);
void addToExistingObjects();
bool mEnabled;
public:
BasicSceneObjectPluginFactory();
~BasicSceneObjectPluginFactory();
// For ManagedSingleton.
static const char* getSingletonName() { return "BasicSceneObjectPluginFactory"; }
void _setEnabled();
};
#endif // !_BASICSCENEOBJECTLIGHTINGPLUGIN_H_