Torque3D/Engine/source/sfx/null/sfxNullDevice.h

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _SFXNULLDEVICE_H_
#define _SFXNULLDEVICE_H_
#ifndef _SFXDEVICE_H_
#include "sfx/sfxDevice.h"
#endif
#ifndef _SFXPROVIDER_H_
#include "sfx/sfxProvider.h"
#endif
#ifndef _SFXNULLBUFFER_H_
#include "sfx/null/sfxNullBuffer.h"
#endif
#ifndef _SFXNULLVOICE_H_
#include "sfx/null/sfxNullVoice.h"
#endif
#ifndef _SFXSYSTEM_H_
#include "sfx/sfxSystem.h"
#endif
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class SFXNullDevice : public SFXDevice
{
typedef SFXDevice Parent;
protected:
static SFXProvider::CreateProviderInstanceDelegate mCreateDeviceInstance;
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public:
static void enumerateProviders(Vector<SFXProvider*>& providerList);
SFXNullDevice( U32 providerIndex );
static SFXDevice* createInstance(U32 adapterIndex);
virtual ~SFXNullDevice();
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public:
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// SFXDevice.
SFXBuffer* createBuffer( const ThreadSafeRef< SFXStream >& stream, SFXDescription* description ) override;
SFXVoice* createVoice( bool is3D, SFXBuffer *buffer ) override;
void update() override;
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};
#endif // _SFXNULLDEVICE_H_