Torque3D/Engine/source/afx/ce/afxZodiac.h

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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#ifndef _AFX_ZODIAC_H_
#define _AFX_ZODIAC_H_
#ifndef _ARCANE_FX_H_
#include "afx/arcaneFX.h"
#endif
#ifndef _AFX_ZODIAC_DEFS_H_
#include "afx/ce/afxZodiacDefs.h"
#endif
#include "console/typeValidators.h"
GFX_DeclareTextureProfile(AFX_GFXZodiacTextureProfile);
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// afxZodiacData
class afxZodiacData : public GameBaseData, public afxZodiacDefs
{
typedef GameBaseData Parent;
public:
enum BlendType
{
BLEND_NORMAL = 0x0,
BLEND_ADDITIVE = 0x1,
BLEND_SUBTRACTIVE = 0x2,
BLEND_RESERVED = 0x3,
BLEND_MASK = 0x3
};
static void convertGradientRangeFromDegrees(Point2F& gradrange, const Point2F& gradrange_deg);
public:
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DECLARE_IMAGEASSET_REFACTOR(afxZodiacData, Texture, AFX_GFXZodiacTextureProfile)
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F32 radius_xy;
Point2F vert_range;
F32 start_ang;
F32 ang_per_sec;
F32 grow_in_time;
F32 shrink_out_time;
F32 growth_rate;
LinearColorF color;
U32 blend_flags;
bool terrain_ok;
bool interiors_ok;
bool reflected_ok;
bool non_reflected_ok;
bool respect_ori_cons;
bool scale_vert_range;
bool interior_h_only;
bool interior_v_ignore;
bool interior_back_ignore;
bool interior_opaque_ignore;
bool interior_transp_ignore;
U32 zflags;
F32 altitude_max;
F32 altitude_falloff;
bool altitude_shrinks;
bool altitude_fades;
F32 distance_max;
F32 distance_falloff;
bool use_grade_range;
bool prefer_dest_grade;
Point2F grade_range_user;
Point2F grade_range;
bool inv_grade_range;
static StringTableEntry GradientRangeSlot;
static bool sPreferDestinationGradients;
void expand_zflags();
void merge_zflags();
public:
/*C*/ afxZodiacData();
/*C*/ afxZodiacData(const afxZodiacData&, bool = false);
bool onAdd() override;
void packData(BitStream*) override;
void unpackData(BitStream*) override;
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bool preload(bool server, String &errorStr) override;
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void onStaticModified(const char* slotName, const char* newValue = NULL) override;
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void onPerformSubstitutions() override;
bool allowSubstitutions() const override { return true; }
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F32 calcRotationAngle(F32 elapsed, F32 rate_factor=1.0f);
static void initPersistFields();
DECLARE_CONOBJECT(afxZodiacData);
};
typedef afxZodiacData::BlendType afxZodiac_BlendType;
DefineEnumType( afxZodiac_BlendType );
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#endif // _AFX_ZODIAC_H_