mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-15 12:43:50 +00:00
119 lines
5.2 KiB
C#
119 lines
5.2 KiB
C#
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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if ( isObject( moveMap ) )
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moveMap.delete();
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new ActionMap(moveMap);
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//------------------------------------------------------------------------------
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// Non-remapable binds
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//------------------------------------------------------------------------------
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moveMap.bindCmd(keyboard, "escape", "", "Canvas.pushDialog(PauseMenu);");
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//------------------------------------------------------------------------------
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// Movement Keys
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//------------------------------------------------------------------------------
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moveMap.bind( keyboard, a, moveleft );
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moveMap.bind( keyboard, d, moveright );
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moveMap.bind( keyboard, left, moveleft );
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moveMap.bind( keyboard, right, moveright );
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moveMap.bind( keyboard, w, moveforward );
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moveMap.bind( keyboard, s, movebackward );
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moveMap.bind( keyboard, up, moveforward );
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moveMap.bind( keyboard, down, movebackward );
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moveMap.bind( keyboard, e, moveup );
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moveMap.bind( keyboard, c, movedown );
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moveMap.bind( keyboard, space, jump );
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moveMap.bind( mouse, xaxis, yaw );
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moveMap.bind( mouse, yaxis, pitch );
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moveMap.bind( gamepad, thumbrx, "D", "-0.23 0.23", gamepadYaw );
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moveMap.bind( gamepad, thumbry, "D", "-0.23 0.23", gamepadPitch );
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moveMap.bind( gamepad, thumblx, "D", "-0.23 0.23", gamePadMoveX );
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moveMap.bind( gamepad, thumbly, "D", "-0.23 0.23", gamePadMoveY );
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moveMap.bind( gamepad, btn_a, jump );
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moveMap.bindCmd( gamepad, btn_back, "disconnect();", "" );
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moveMap.bindCmd(gamepad, dpadl, "toggleLightColorViz();", "");
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moveMap.bindCmd(gamepad, dpadu, "toggleDepthViz();", "");
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moveMap.bindCmd(gamepad, dpadd, "toggleNormalsViz();", "");
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moveMap.bindCmd(gamepad, dpadr, "toggleLightSpecularViz();", "");
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//------------------------------------------------------------------------------
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// Mouse Trigger
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//------------------------------------------------------------------------------
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moveMap.bind( mouse, button0, mouseFire );
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moveMap.bind( mouse, button1, altTrigger );
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//------------------------------------------------------------------------------
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// Gamepad Trigger
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//------------------------------------------------------------------------------
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moveMap.bind(gamepad, triggerr, gamepadFire);
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moveMap.bind(gamepad, triggerl, gamepadAltTrigger);
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moveMap.bind(keyboard, f, setZoomFOV);
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moveMap.bind(keyboard, r, toggleZoom);
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moveMap.bind( gamepad, btn_b, toggleZoom );
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//------------------------------------------------------------------------------
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// Camera & View functions
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//------------------------------------------------------------------------------
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moveMap.bind( keyboard, z, toggleFreeLook );
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moveMap.bind(keyboard, tab, toggleFirstPerson );
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moveMap.bind(keyboard, "alt c", toggleCamera);
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moveMap.bind( gamepad, btn_back, toggleCamera );
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//------------------------------------------------------------------------------
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// Demo recording functions
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//------------------------------------------------------------------------------
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moveMap.bind( keyboard, F3, startRecordingDemo );
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moveMap.bind( keyboard, F4, stopRecordingDemo );
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//------------------------------------------------------------------------------
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// Helper Functions
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//------------------------------------------------------------------------------
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moveMap.bind(keyboard, "F8", dropCameraAtPlayer);
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moveMap.bind(keyboard, "F7", dropPlayerAtCamera);
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GlobalActionMap.bind(keyboard, "ctrl o", bringUpOptions);
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//------------------------------------------------------------------------------
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// Debugging Functions
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//------------------------------------------------------------------------------
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GlobalActionMap.bind(keyboard, "ctrl F2", showMetrics);
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GlobalActionMap.bind(keyboard, "ctrl F3", doProfile);
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//------------------------------------------------------------------------------
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// Misc.
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//------------------------------------------------------------------------------
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GlobalActionMap.bind(keyboard, "tilde", toggleConsole);
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GlobalActionMap.bindCmd(keyboard, "alt k", "cls();","");
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GlobalActionMap.bindCmd(keyboard, "alt enter", "", "Canvas.attemptFullscreenToggle();");
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