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https://github.com/TorqueGameEngines/Torque3D.git
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41 lines
1.8 KiB
C#
41 lines
1.8 KiB
C#
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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// This is the default save location for any TSForestItemData(s) created in the
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// Forest Editor Editor (this script is executed from onServerCreated())
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datablock TSForestItemData(ExampleForestMesh)
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{
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shapeFile = "data/FPSGameplay/art/shapes/trees/defaulttree/defaulttree.DAE";
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internalName = "ExampleForestMesh";
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windScale = "1";
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trunkBendScale = "0.02";
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branchAmp = "0.05";
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detailAmp = "0.1";
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detailFreq = "0.2";
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mass = "5";
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rigidity = "20";
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dampingCoefficient = "0.2";
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tightnessCoefficient = "4";
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};
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