mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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215 lines
6 KiB
C#
215 lines
6 KiB
C#
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// Sample grass
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// ----------------------------------------------------------------------------
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singleton Material(TerrainFX_grass1)
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{
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mapTo = "grass1";
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footstepSoundId = 0;
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terrainMaterials = "1";
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ShowDust = "1";
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showFootprints = "1";
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materialTag0 = "Terrain";
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effectColor[0] = "0.42 0.42 0 1";
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effectColor[1] = "0.42 0.42 0 1";
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impactSoundId = "0";
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};
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new TerrainMaterial()
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{
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internalName = "grass1";
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diffuseMap = "data/FPSGameplay/art/terrains/Example/grass1";
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detailMap = "data/FPSGameplay/art/terrains/Example/grass1_d";
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detailSize = "10";
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isManaged = "1";
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detailBrightness = "1";
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Enabled = "1";
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diffuseSize = "200";
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};
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singleton Material(TerrainFX_grass2)
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{
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mapTo = "grass2";
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footstepSoundId = 0;
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terrainMaterials = "1";
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ShowDust = "1";
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showFootprints = "1";
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materialTag0 = "Terrain";
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effectColor[0] = "0.42 0.42 0 1";
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effectColor[1] = "0.42 0.42 0 1";
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impactSoundId = "0";
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};
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new TerrainMaterial()
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{
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internalName = "grass2";
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diffuseMap = "data/FPSGameplay/art/terrains/Example/grass2";
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detailMap = "data/FPSGameplay/art/terrains/Example/grass2_d";
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detailSize = "10";
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isManaged = "1";
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detailBrightness = "1";
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Enabled = "1";
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diffuseSize = "200";
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};
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singleton Material(TerrainFX_grass1dry)
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{
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mapTo = "grass1_dry";
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footstepSoundId = 0;
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terrainMaterials = "1";
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ShowDust = "1";
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showFootprints = "1";
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materialTag0 = "Terrain";
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effectColor[0] = "0.63 0.55 0 1";
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};
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new TerrainMaterial()
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{
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internalName = "grass1_dry";
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diffuseMap = "data/FPSGameplay/art/terrains/Example/grass1_dry";
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detailMap = "data/FPSGameplay/art/terrains/Example/grass1_dry_d";
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detailSize = "10";
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detailDistance = "100";
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isManaged = "1";
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detailBrightness = "1";
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Enabled = "1";
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diffuseSize = "250";
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detailStrength = "2";
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};
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singleton Material(TerrainFX_dirt_grass)
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{
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mapTo = "dirt_grass";
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footstepSoundId = 0;
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terrainMaterials = "1";
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ShowDust = "1";
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showFootprints = "1";
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materialTag0 = "Terrain";
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effectColor[0] = "0.63 0.55 0 1";
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};
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new TerrainMaterial()
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{
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internalName = "dirt_grass";
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diffuseMap = "data/FPSGameplay/art/terrains/Example/dirt_grass";
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detailMap = "data/FPSGameplay/art/terrains/Example/dirt_grass_d";
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detailSize = "5";
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detailDistance = "100";
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isManaged = "1";
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detailBrightness = "1";
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Enabled = "1";
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diffuseSize = "200";
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};
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// ----------------------------------------------------------------------------
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// Sample rock
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// ----------------------------------------------------------------------------
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singleton Material(TerrainFX_rocktest)
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{
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mapTo = "rocktest";
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footstepSoundId = "1";
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terrainMaterials = "1";
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ShowDust = "1";
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showFootprints = "1";
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materialTag0 = "Terrain";
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impactSoundId = "1";
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effectColor[0] = "0.25 0.25 0.25 1";
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effectColor[1] = "0.25 0.25 0.25 0";
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};
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new TerrainMaterial()
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{
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internalName = "rocktest";
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diffuseMap = "data/FPSGameplay/art/terrains/Example/rocktest";
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detailMap = "data/FPSGameplay/art/terrains/Example/rocktest_d";
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detailSize = "10";
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detailDistance = "100";
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isManaged = "1";
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detailBrightness = "1";
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Enabled = "1";
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diffuseSize = "400";
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};
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// ----------------------------------------------------------------------------
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// Sample rock
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// ----------------------------------------------------------------------------
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singleton Material(TerrainFX_stone)
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{
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mapTo = "stone";
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footstepSoundId = "1";
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terrainMaterials = "1";
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ShowDust = "1";
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showFootprints = "1";
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materialTag0 = "Terrain";
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impactSoundId = "1";
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effectColor[0] = "0.25 0.25 0.25 1";
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effectColor[1] = "0.25 0.25 0.25 0";
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};
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new TerrainMaterial()
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{
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internalName = "stone";
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diffuseMap = "data/FPSGameplay/art/terrains/Example/stone";
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detailMap = "data/FPSGameplay/art/terrains/Example/stone_d";
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detailSize = "10";
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detailDistance = "100";
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isManaged = "1";
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detailBrightness = "1";
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Enabled = "1";
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diffuseSize = "400";
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useSideProjection = "0";
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};
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// ----------------------------------------------------------------------------
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// Sample sand
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// ----------------------------------------------------------------------------
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singleton Material(TerrainFX_sand)
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{
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mapTo = "sand";
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footstepSoundId = "3";
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terrainMaterials = "1";
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ShowDust = "1";
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showFootprints = "1";
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materialTag0 = "Terrain";
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specularPower[0] = "1";
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effectColor[0] = "0.84 0.71 0.5 1";
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effectColor[1] = "0.84 0.71 0.5 0.349";
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};
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new TerrainMaterial()
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{
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internalName = "sand";
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diffuseMap = "data/FPSGameplay/art/terrains/Example/sand";
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detailMap = "data/FPSGameplay/art/terrains/Example/sand_d";
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detailSize = "10";
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detailDistance = "100";
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isManaged = "1";
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detailBrightness = "1";
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Enabled = "1";
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diffuseSize = "200";
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};
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